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How is something INSTANT when it is blocked by GCD !

STAR WARS: The Old Republic > English > PvP
How is something INSTANT when it is blocked by GCD !

ugig's Avatar


ugig
02.21.2012 , 03:45 PM | #61
Quote: Originally Posted by BobaFurz View Post
Dont know who is the troll here, I only did talk about the channeling and gcd and everyone is jumping on me. Either some of you guys can discuss on the subject or just dont read the thread.
or your really bad at getting your point across.

put it in terms any of these ppl can understand, your saying its not fair that someone using a channel ability such as Unload is standing still and doing dmg over the duration of the channel and can immeadiatly go into another ability when that channel is over with while you, using an instant ability have to wait 1.5 seconds after using said ability to do another ability due to the GCD?

And what most of us are saying is that yes, you have to wait but unlike that guy using Unload, you can move, LoS, ect during that waiting time to get to your next instant dmg that will allways land because it cant be interupted or LoS'd, advantage of instant ability is mobility and freedom from interupts, downside, is pauses between abilities waiting on the GCD system. Advantage of casted/channel abilities is abilitiy to chain them together, disadvantage, immobile and interuptable.

TetraCleric's Avatar


TetraCleric
02.21.2012 , 03:47 PM | #62
Quote: Originally Posted by Labradoraki View Post
yes, it reduces the abilities of a players to a waeak level so others can competie.. yes gw2 will have it too like msot mmos and the real skill willl be reduced but i am sure it will fail less than swtor and WONT have noob autofacing....


thats why i w8 for generals 2 an rts that doesnt reduce a player skills like in the mmos
No it doesn't because cooldown management is actually a skill.

And why would you compare RTS skill to MMO skill? They are completely separate game styles. You don't compare FPS to RTS, or FPS to MOBA, or FPS to MMO, and you shouldn't do such with other games.

Spamming does not make you more skillfull.

kronomandar's Avatar


kronomandar
02.21.2012 , 03:48 PM | #63
Quote: Originally Posted by Grubfist View Post
Except that that is simply not true.

Activate Force Wave (consular AoE). It has a long animation. It doesn't land til the animation finishes, sure, but if you stunned me at the start of that animation, the knockback still happens while I'm CC'd. Can't tell you how many times that's happened to me in Huttball.
the entire warrior community, and rage specced juggernaughts in particular, will be pleased to hear that one of their biggest and longest running complaints with the class is in fact a lie.

likewise the other players/classes who are all familiar with the negative effects of animation delayed instant abilities.

ugig's Avatar


ugig
02.21.2012 , 03:49 PM | #64
Quote: Originally Posted by Labradoraki View Post
yes, it reduces the abilities of a players to a waeak level so others can competie.. yes gw2 will have it too like msot mmos and the real skill willl be reduced but i am sure it will fail less than swtor and WONT have noob autofacing....


thats why i w8 for generals 2 an rts that doesnt reduce a player skills like in the mmos
cause we all know it takes skill in a no GCD game to find the class with the most instant dmg abilities and spam em as fast as your keyboard will allow while running in monkey circles around your target.

Labradoraki's Avatar


Labradoraki
02.21.2012 , 03:50 PM | #65
Quote: Originally Posted by TetraCleric View Post
No it doesn't because cooldown management is actually a skill.

And why would you compare RTS skill to MMO skill? They are completely separate game styles. You don't compare FPS to RTS, or FPS to MOBA, or FPS to MMO, and you shouldn't do such with other games.

Spamming does not make you more skillfull.
sorry but the skill required in a COMPETITIVE ONLINE RTS against a non noob HAS NOTHING to do with the skill required in an mmo with a good opponents...

gcd reduces your speed abilities, how fast you are going to be able to respond to attacks, how fast you ll be able to do a high damage combo... sorry but an entire 1 second of being able to do NOTHING other than run around is OBVIOUSLY skillcapping to reduce skill level to the bottom so most people wont lose horrible to korean pros.... if you dont get it then fine, its pointless to try to explain

Forsbacka's Avatar


Forsbacka
02.21.2012 , 03:50 PM | #66
Quote: Originally Posted by TetraCleric View Post
No it doesn't because cooldown management is actually a skill.

And why would you compare RTS skill to MMO skill? They are completely separate game styles. You don't compare FPS to RTS, or FPS to MOBA, or FPS to MMO, and you shouldn't do such with other games.

Spamming does not make you more skillfull.
You can still compare skillceiling between games of different genres and GCD is here cause target audience is generally older and less PvP oriented. It helps em to be "better" players when skilled players are in a leash created by GCD. And talking about autofacing, lol. Well thats another thread

EternalFinality's Avatar


EternalFinality
02.21.2012 , 03:51 PM | #67
I still have no idea what the OP is complaining about.

TetraCleric's Avatar


TetraCleric
02.21.2012 , 03:51 PM | #68
Quote: Originally Posted by Labradoraki View Post
sorry but the skill required in a COMPETITIVE ONLINE RTS against a non noob HAS NOTHING to do with the skill required in an mmo with a good opponents...

gcd reduces your speed abilities, how fast you are going to be able to respond to attacks, how fast you ll be able to do a high damage combo... sorry but an entire 1 second of being able to do NOTHING other than run around is OBVIOUSLY skillcapping to reduce skill level to the bottom so most people wont lose horrible to korean pros.... if you dont get it then fine, its pointless to try to explain
FYI, I work for MLG as a SC2 Referee for their major live tournaments. I know quite a lot about the APM needed to succeed in a competitive RTS.

But to even try to compare an RTS to an MMO, is just so absurdly retarded.

Forsbacka's Avatar


Forsbacka
02.21.2012 , 03:52 PM | #69
Quote: Originally Posted by ugig View Post
cause we all know it takes skill in a no GCD game to find the class with the most instant dmg abilities and spam em as fast as your keyboard will allow while running in monkey circles around your target.
Are you talking about FPS games? Yes, they require much more personal skill and faster reactions to counter different situations.

Labradoraki's Avatar


Labradoraki
02.21.2012 , 03:52 PM | #70
Quote: Originally Posted by Forsbacka View Post
You can still compare skillceiling between games of different genres and GCD is here cause target audience is generally older and less PvP oriented. It helps em to be "better" players when skilled players are in a leash created by GCD. An takling about autofacing, lol. Well thats another thread
autofacing is just lulz in mmos=it reduces the ALREADY reduced skillcap... its so funny to think about it as pvper... gcd isnt enough, noobs need more buffs meaning that most ppl cannot even win with gcd implanted and need more