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Playing a sorc, hoping for a sorc nerf

STAR WARS: The Old Republic > English > PvP
Playing a sorc, hoping for a sorc nerf

Keldaur's Avatar


Keldaur
02.21.2012 , 03:41 PM | #21
Quote: Originally Posted by maradigamer View Post

Also, will messing with Sorc AoE give them pve issues?
Pretty sure they are still top dps with no resources management like any other class.


The aoe heals, heal for half the damage an equal skill can do, and takes to heal that x4 times longer.

Dystopic's Avatar


Dystopic
02.21.2012 , 03:42 PM | #22
Quote: Originally Posted by cupofwater View Post
Sage healers themselves get various tools to protect against aoe damage.

1) An Impressive aoe heal
2) Spammable bubbles that can absorb a full aoe across a whole team.

Another question is.. as a healer do you feel like you should be able to keep a group up that is being hit by 3-4 dps coordinating there attacks?
Yeah we do have nice tools. Again, I wasn't saying AOE was overpowered, just that it has uses and isn't worthless.

And no, I don't think that I should be able to keep someone up with 3-4 people beating on them. Unless they are getting peels, LOSing, and enemies are getting CCed, they should go down. It takes more that just heals to keep someone up, sometimes other DPS have to help as well by using their utility and I don't think a lot of DPS have figured this out yet.

TetraCleric's Avatar


TetraCleric
02.21.2012 , 03:42 PM | #23
Quote: Originally Posted by Dystopic View Post
I know. Again, I'm not saying the AOE needs a nerf. It's just simply not true to say it's worthless and that's what the OP tried to do.

Will also say though, the AOE heal doesn't heal as much as AOE attacks. Although I've been told it's broken pub side. For me, I drop the heal and I get 2 immediate ticks, than it's just the AOE HOT. It used to heal for 1-2.5k immediately and the tooltip says it still should, does the imp version do this?
From the point of view of a kill, I'd say its worthless. For control and disruption, it's a very good tool, as you said.

As for the AoE heal on Imp side, I believe it acts the same way as the republic side now that the republic side was fixed. Though, I think there should still be a frontloaded heal before the ticks, not sure though as I haven't really healed in 2 months almost.

cupofwater's Avatar


cupofwater
02.21.2012 , 03:42 PM | #24
Quote: Originally Posted by maradigamer View Post
Clever, OP. A lot of people just look at damage numbers. I like topping damage on anything I'm playing at the moment, too, so even though I know better, I'm guilty of it. If nerf sorc complaints are mostly from seeing huge dps numbers, this would be a good way to leave sorc utility and fun intact while soothing the nerf it crowd.

Of course, arsenal BH will then top charts uncontested in the lower bracket (because there are so many of them, and so few good Snipers and melee), and arsenal really is mostly about the damage, so what could you do to them to make their numbers drop while keeping them useful?

Also, will messing with Sorc AoE give them pve issues?
Thanks for the post

This is more or less what I am trying to get at. I personally love seeing large numbers on my sorcerer but I'd rather help my team with objective then to just go after large groups of people so I can get my overall damage way up.

I really do not see any PVE issues
For raiding I love running full lightning
People have showed me the numbers and why 13/28 madness is uber dps when compared to the lightning builds but personally I do not see the difference.
"SEDUCTION"
"The dark is generous, and it is patient."

TetraCleric's Avatar


TetraCleric
02.21.2012 , 03:45 PM | #25
Quote: Originally Posted by cupofwater View Post
I really do not see any PVE issues
For raiding I love running full lightning
People have showed me the numbers and why 13/28 madness is uber dps when compared to the lightning builds but personally I do not see the difference.
You can't see the difference because there are no combat logs, and you probably have other rDPS to make up for your loss of DPS. But mathematically, as all spreadsheet numbers should be taken, hybrid is superior DPS to full lightning. Particularly because there not that many stand still and turret fights in operations.

boilernos's Avatar


boilernos
02.21.2012 , 03:45 PM | #26
doing 500k always helps your team its 500k, you people are *********** morons. damage is the best way to help your team. let the jugs carry the ball.

Dystopic's Avatar


Dystopic
02.21.2012 , 03:46 PM | #27
Quote: Originally Posted by TetraCleric View Post
From the point of view of a kill, I'd say its worthless. For control and disruption, it's a very good tool, as you said.

As for the AoE heal on Imp side, I believe it acts the same way as the republic side now that the republic side was fixed. Though, I think there should still be a frontloaded heal before the ticks, not sure though as I haven't really healed in 2 months almost.
Yeah, pubs don't get the front loaded heal. But we still get the double tick that was supposed to be fixed.

cupofwater's Avatar


cupofwater
02.21.2012 , 03:47 PM | #28
Quote: Originally Posted by Dystopic View Post
Yeah we do have nice tools. Again, I wasn't saying AOE was overpowered, just that it has uses and isn't worthless.

And no, I don't think that I should be able to keep someone up with 3-4 people beating on them. Unless they are getting peels, LOSing, and enemies are getting CCed, they should go down. It takes more that just heals to keep someone up, sometimes other DPS have to help as well by using their utility and I don't think a lot of DPS have figured this out yet.
This really comes down to group composition in my opinion. If you are running a premade and have 3 skilled dps on your team, I can almost guarantee you will be able to keep them up. The reason is you will be able to communicate, and they will also be able to protect you.

If you are running solo as a healer and have 7 random dps on your team that are running around trying to get top dps, I doubt you will be able to keep 1-2 of them up for very long. And well you can have fun with that group..
"SEDUCTION"
"The dark is generous, and it is patient."

Crazysithslayer's Avatar


Crazysithslayer
02.21.2012 , 03:48 PM | #29
I don't think the class is too powerful. In fact I think it's optimal and every other class should be brought up to the same standard. The only problem is that it's too easy to play. There isn't a high skill cap at all.

cupofwater's Avatar


cupofwater
02.21.2012 , 03:50 PM | #30
Quote: Originally Posted by TetraCleric View Post
You can't see the difference because there are no combat logs, and you probably have other rDPS to make up for your loss of DPS. But mathematically, as all spreadsheet numbers should be taken, hybrid is superior DPS to full lightning. Particularly because there not that many stand still and turret fights in operations.
Thanks for the opinion and believe me I have tried every spec for raiding.
Currently my raid group is 10/10 HM ops, which I know isn't amazing or anything but just shows we can hold our own.

If this was a pve forum and a post about pve sorc dps I would love to tell you why I think lightning is amazing for raiding but it's not so let's keep our minds back on pvp.
"SEDUCTION"
"The dark is generous, and it is patient."