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Sup with orbital stations?


dmanlong's Avatar


dmanlong
02.21.2012 , 12:09 PM | #21
You are playing a MMO. I hate to point this out but the entire point of a game that never ends and cannot be beaten is to .... take up your time. Also, it kept them from having to create a new space port with your specific ships graphics at each planet.

Obital stations create a time sink and also the illusion of travel. Why not make everyone teleport and fly everywhere? Why cannot I run 300 mph?

Stop crying about little details and enjoy the video game.

WuphonsReach's Avatar


WuphonsReach
02.21.2012 , 12:24 PM | #22
Quote: Originally Posted by Proksham View Post
Why the seemingly nonsense running through an orbital station, just to hit another load screen when it comes time to board the shuttle down to the planet?
Probably because in the original design, those locations served a purpose - one which got cut during development due to lack of time/funds, or a concept that never made it out of the design stage.

Grapenut's Avatar


Grapenut
02.21.2012 , 12:25 PM | #23
Most likely a space holder until real spaceship system will be implemented.

MWidowmaker's Avatar


MWidowmaker
02.21.2012 , 12:30 PM | #24
planets are large, so where you land on any given station currently is just 1 city or area...

maybe down the road there will be multiple options for landing on different sites that you will be able to choose from when going through the orbital stations
http://www.swtor.com/r/6m2C2S Free stuff, bandwagon referral link, click if you want

Urael's Avatar


Urael
02.21.2012 , 12:34 PM | #25
Quote: Originally Posted by Muskaan View Post
Story and immersion.

Did I mention that this is a "story-driven" MMO ?
It would be nice if there was something "story-driven" about having to go to Docking Stations.

Like more quest content at Docking Stations (e.g. "certain" companion quests).

All in all Docking Stations are a waste of time at this time as implemented and COULD be more useful.

I agree with OP and all the having 6+ loading screens and "dead" zones to travel to another planet is a pain. This is especially so when you have limited time to play and slow load times for zones.

Just sayin ...

Asuka's Avatar


Asuka
02.21.2012 , 12:34 PM | #26
Some planets lack starship accomodating spaceports so you got to go through an orbital station.

Monitorguy's Avatar


Monitorguy
02.21.2012 , 12:35 PM | #27
The planets that have these are planets at war. They only can have shudeles land safely . The orbital fleet can protect the station. This is a MMORPG. So for the RPG part they make things work with the story

Urael's Avatar


Urael
02.21.2012 , 12:40 PM | #28
Quote: Originally Posted by Monitorguy View Post
The planets that have these are planets at war. They only can have shudeles land safely . The orbital fleet can protect the station. This is a MMORPG. So for the RPG part they make things work with the story
I understand your POV and from a "story pov". It would be nice if there was some REASON for going to them other than their current use. In the example of "planets at war" why not have quest chains that "start" at the Docking station ...

Right now they are just taking up space and time and are not really used (expet in certain "companion quests").

Perhaps make each "character" per player go thru this slog ONCE per character to "open" the path and then have a short cut "load directly to X" after.

fadingdimension's Avatar


fadingdimension
02.21.2012 , 12:42 PM | #29
Quote: Originally Posted by MWidowmaker View Post
planets are large, so where you land on any given station currently is just 1 city or area...

maybe down the road there will be multiple options for landing on different sites that you will be able to choose from when going through the orbital stations
hopefully this

terminova's Avatar


terminova
02.21.2012 , 08:45 PM | #30
Quote: Originally Posted by Proksham View Post
The only reason I can think of, is because making a spaceport with separate hangars on a small settlement doesn't make sense "Reality" wise. But in all honesty, I would MUCH prefer just having a small lot where 4 ships all hang together, than to have to run through another spaceport/orbital station.
Someone will complain that their ship is further from the elevator than someone else's.

Quote:
While having a separate story zone for each hangar may improve immersion, I believe it's hampering on quality of life as a whole by making getting from point a to b a needless hassle.
That isn't for immersion, that's because part of the class storylines takes place in their specific hangars. Also, by having separate hangars, they won't run into bugs involving players not being able to board their ships.

I honestly think some people would simply be happier playing a lobby style game.