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People leaving wz is now out of control.

STAR WARS: The Old Republic > English > PvP
People leaving wz is now out of control.

Evil_Santa's Avatar


Evil_Santa
02.21.2012 , 08:51 AM | #331
Quote: Originally Posted by Jaidan View Post
i also like how people call quitters griefers.

lets examine why the ones who stick around call them that...

quitters are leaving losing matchs, leaving the people who stick around to be run over without resistance. hence they are griefers, yes?

hmmm, seems to be a logical fallacy somewhere in there...

a) the match starts. the quitters see the match going south and turning into a loss.
b) the quitters leave, the ones who remain get run over even more easily than they already were.
c) the match is lost and the ones who were left behind are angry.

if the match was going well, the quitters wouldn't be leaving. they are only leaving when the match turns into a lost cause.

which means, the quitters aren't really griefers. all the people complaining about the quitters are just pissed that they're losing all the time, and looking for a scape goat to pass the blame to, instead of manning up and learning the tricks to winning more often.

bottom line, the quitters are not the reason the ones staying behind are losing all the time, as the matches they leave are already lost before they even leave. if anything, the quitters are just speeding things up, so both you and them waste less time in lost causes. adding a debuff penalty isn't going to do anything to make things better because the reason you lose has nothing to do with the quitters.
Your logic is half-true.

A.) People see a match going south so instead of trying to turn it around, they quit.

That's what i've observed a lot of times, and half the time a better player comes in and we win the match. (If just one person quits)

Yet you agree that people quitting and causing those who stay losses results in anger, how is that not greifing other players?

drdarpa's Avatar


drdarpa
02.21.2012 , 09:10 AM | #332
Quote: Originally Posted by Evil_Santa View Post
Your logic is half-true.

A.) People see a match going south so instead of trying to turn it around, they quit.

That's what i've observed a lot of times, and half the time a better player comes in and we win the match. (If just one person quits)

Yet you agree that people quitting and causing those who stay losses results in anger, how is that not greifing other players?
Likewise, people with poor gear and no will to work toward the objective causes a loss and results in anger. Using your poor logic, this is also griefing.

A.) I see bad players with bad gear not working toward the objective. I quit. 1 well geared person working toward the objective is not equal to 3 poorly geared people working toward the objective. Surely as someone who speaks about "logic", you have the logic to understand that. 1 well-geared player is worth 12.5% of a win. 3 poorly geared or non-objective minded individuals are worth 37.5% of a loss.

All your fallacy aside, I'd like you to go ahead and explain exactly how you would plan to successfully "turn a match around" when 4 players are farming medals in a warzone and ignoring objectives, 2 players have bad gear, the enemy team has completed half of the objectives needed to win with ease, and you and 1 other player are properly geared and working toward the objective. In this scenario, 6/8 members of the enemy team are well geared and working toward the objective, and 2 players are poorly geared and not working toward the objective. The enemy team is a full PUG, as is your team. Be precise, and don't skip a detail.



Lemmy_DB's Avatar


Lemmy_DB
02.21.2012 , 09:15 AM | #333
Played an Alderann match yesterday. Around 5-6 of our side quit. One straight away because people ignored him, 2 soon after when the imps held 2 turrets, 2 a bit later when they held 3 turrets (surprise - 3 men down and all).

So, once all the bads were gone, the new joiners came in, all the turrets went green and we won.

Moral of the story?
Those who won't stay, won't ever learn how to survive when the cards are stacked against them nor how to turn around a losing game when the opportunity comes. In short, they will always be bads.

drdarpa's Avatar


drdarpa
02.21.2012 , 09:23 AM | #334
Quote: Originally Posted by Lemmy_DB View Post
Played an Alderann match yesterday. Around 5-6 of our side quit. One straight away because people ignored him, 2 soon after when the imps held 2 turrets, 2 a bit later when they held 3 turrets (surprise - 3 men down and all).

So, once all the guys that didn't want to put up with my piss-poor playing and medal farming were gone, the new joiners came in, all the turrets went green and we won.

Moral of the story?
Us bads got lucky and leached off of 6 people. HOORAY FOR WELFARE!!!1!!111one!!11! WINNING!!!!!!!!!!1111!!!!!
So you came here to brag about how you and the other bad leached off of 6 other people.

Grats.



Vydor_HC's Avatar


Vydor_HC
02.21.2012 , 09:36 AM | #335
Quote: Originally Posted by Lemmy_DB View Post
Played an Alderann match yesterday. Around 5-6 of our side quit. One straight away because people ignored him, 2 soon after when the imps held 2 turrets, 2 a bit later when they held 3 turrets (surprise - 3 men down and all).

So, once all the bads were gone, the new joiners came in, all the turrets went green and we won.

Moral of the story?
Those who won't stay, won't ever learn how to survive when the cards are stacked against them nor how to turn around a losing game when the opportunity comes. In short, they will always be bads.
That's why I say if people want to get out of a warzone, just let them go, don't try and force them to stay because they will not be in the mood to fight for the team. At least with new comers you have a 50/50 shot at them willing to participate.

Lemmy_DB's Avatar


Lemmy_DB
02.21.2012 , 09:39 AM | #336
Quote: Originally Posted by Vydor_HC View Post
That's why I say if people want to get out of a warzone, just let them go, don't try and force them to stay because they will not be in the mood to fight for the team. At least with new comers you have a 50/50 shot at them willing to participate.
/Agree.

They still deserve a kick in the nuts though.

Nureddin's Avatar


Nureddin
02.21.2012 , 10:11 AM | #337
I donīt mind if people quits the battle when someone takes his place. The problem is that last Sunday I tried to PvP three times in a row and for three times the game ended because there were not enough players.

When the empire was losing, empire players quit. When republic was loosing, republic players quit. In the end some players could not play because some players keep getting out. After three times I decided to do something else.

The best way to avoid a PvP player to quit is to forbid him to join another pvp fight, even if this is only for 2 pvp battles time (30-40min). Any other punishment is void.

Vydor_HC's Avatar


Vydor_HC
02.21.2012 , 10:14 AM | #338
Quote: Originally Posted by Nureddin View Post
I donīt mind if people quits the battle when someone takes his place. The problem is that last Sunday I tried to PvP three times in a row and for three times the game ended because there were not enough players.

When the empire was losing, empire players quit. When republic was loosing, republic players quit. In the end some players could not play because some players keep getting out. After three times I decided to do something else.

The best way to avoid a PvP player to quit is to forbid him to join another pvp fight, even if this is only for 2 pvp battles time (30-40min). Any other punishment is void.
People have a right to be upset when others leave, but they shouldn't take it out on the players, the target of their animus should be Bioware and all the reasons in the game that encourage people to leave. We don't need to punish other players, Bioware needs to change the system so that leaving is not beneficial. And I think they are taking steps in that direction in 1.2 from what I've read.

Bamajawn's Avatar


Bamajawn
02.21.2012 , 10:22 AM | #339
Quote: Originally Posted by Vydor_HC View Post
People have a right to be upset when others leave, but they shouldn't take it out on the players, the target of their animus should be Bioware and all the reasons in the game that encourage people to leave. We don't need to punish other players, Bioware needs to change the system so that leaving is not beneficial. And I think they are taking steps in that direction in 1.2 from what I've read.
That's my take on things as well. The incentive system has to be fixed because that's what many players respond to. They don't play for "honor" or "the team" because the game doesn't really provide an incentive to do so, at least in their minds. Having better incentives to play through matches will help some. Relief from the pressures of daily wins will also help. I'd like to see these changes made prior to implementing a punishment for leaving to see how they affect the game. As I've said before, I fear the unintended consequences of AFKrs and the like if a debuff is put into effect.

However, there will still be differences of opinion between gear progression PvPrs and those who favor "naked" PvP. I think that difference will segment the MMO community for some time until a company finds a way to resolve it.
Brotherhood of Chaos, Shadow Hand server

Jaidan's Avatar


Jaidan
02.21.2012 , 10:24 AM | #340
Quote: Originally Posted by Evil_Santa View Post
Your logic is half-true.

A.) People see a match going south so instead of trying to turn it around, they quit.

That's what i've observed a lot of times, and half the time a better player comes in and we win the match. (If just one person quits)

Yet you agree that people quitting and causing those who stay losses results in anger, how is that not greifing other players?
if the definition of griefing is causing anger in other players... i would be just as justified to call the people who incited me to leave the match early griefers because their lack of coordination, teamwork and situational awareness made me angry.

im not saying your wrong, in that someone leaving opens a spot for someone with the patience to try and turn the match around, and that does happen sometimes. more often than not, in my experience when i have stuck around, that hasn't happened though. its a numbers game... there are more bad players than good, and chances are that spot would be filled with a bad player instead of a good one.

now... to be clear, without a deserter penalty, that sort of scenario, where person A leaves and person B shows up and turns things around, can happen.

put in a deserter penalty, and the majority of people who leave (the leeches, not the folks who are looking for a good match but didn't find it)... won't leave, they'll just find a corner and jump in it every minute or so, and you'll never get someone who wants to put in the effort in to take their spot.