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No Cross Realm LFG tool please!

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Orisai's Avatar


Orisai
02.20.2012 , 10:10 PM | #21
Quote: Originally Posted by Emeda View Post
Because the servers can not police themselves. In a LFG system the bad player that afks or ninjas can continue to keep doing it. Without a LFG auto invite system the player that does this will get the reputatation and after a while will not get invited to any groups because of what he did.
I've never seen an AFK in a LFG group in WoW that couldn't be kicked then replaced by someone who wants to play the game.

Now, if a Xserver LFD is implemented in SWTOR (which it will), ninja-looting shouldn't be an excuse anymore.
LEGION ORISAI DYNAMICS

Latin American Imperial PvE Guild

Touchbass's Avatar


Touchbass
02.20.2012 , 10:12 PM | #22
Quote: Originally Posted by Matte_Black View Post
I can grant you that there is very little community developed as of yet but, generally speaking, the character of what does exist is pretty good. While there are many complaints about the game, there is a reasonably low level of complaining about player behavior. Many view the cross-server features as degrading the quality and nature of community which is pretty much an impediment to the chance of it flourishing.
I don't see anyone even talking about the SWTOR in any positive light. It's not bad per say, just seems really like a void that doesn't want to be filled.
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!

Uruare's Avatar


Uruare
02.20.2012 , 10:13 PM | #23
Quote: Originally Posted by Emeda View Post
My guess is that there will be 100 threads about afker bots and ninjas the first week after they add a LFG. They all will be telling Bioware to fix it asap.

How many of those threads do you see pop up now? Not many but you will when LFG comes around.

Systems of reward distribution are at fault for both allowing AFKers to benefit by AFKing as well as ninja looters to be able to do so in the first place.

There would also be posts about griefers sabotaging runs; how do we address any of these issues presently?

Purchasable name change and server transfers did all the harm LFG tools get blamed for to the erosion of mob justice's power anyway.

All LFG tools could possibly do is put you in contact with more of the playerbase more often, which will absolutely put you in contact with more trolls and griefers as well.

Did cross server LFG tools encourage them to be like that? Frankly, it probably didn't have much impact one way or another. The douchenozzle that was griefing in ways he could get away with before such tools were implemented was still griefing after.

'Bads' were still being 'bad' too.

The factor of anonymity breeding contempt for behaving is true. But I think the issue you want to look at is paid-for name changes and paid-for server transfers.

Not, of course, that anybody looking at projected profits on implementing such systems is going to care what you, I or anyone thinks about 'community' or 'reputations'.

Follow the money. There's where the future's gonna be.

We'll have cross server LFG tools eventually. They're successful implementations that, per the metrics revealed in other games at least, please most of the people most of the time. Pleased people subscribe; displeased people don't.

We'll have paid-for name changes and server transfers eventually as well. Who knows when, but it's pretty much free money for a job that can be entirely automated and, if implemented to a high standard of quality and provisioned with a small amount of competent, qualified human oversight, probably won't push CS load into overdrive.


These are near certainties. They're as nearly certain as that the 2014 Toyota hybrids will have air conditioning and may have premium options for heated seats and USB/wi-fi enabled sound systems with iPod docks.

The misattribution of community damage to LFG tools though...that doesn't help anybody, and it's not even correct.

See again paid-for name changes and server transfers and factor for yourself where isolated server populations lost their actual (and in my opinion, frequently abused) powers of mob justice.

Yakito's Avatar


Yakito
02.20.2012 , 10:16 PM | #24
I saw a major difference after LFD was implemented in WoW. Perhaps you didn't play that much. The ones that want LFD are usually parents with work and family that have 2 hours to play a day. Why do I have to suffer because you are a busy person?
Perhaps you haven't seen the change in WoW because of LFD, but I have.

Recruiting into guilds became an absolute horror. Instead of spamming for "looking for x for dungeon y" we had to spam Guild Recruitment advertisement and we had sooo maaany bad players because we couldn't really test them before inviting, their applications were often very good. So our guild had low progress.

Also, before LFD I was constantly meeting new friends in dungeons, some of these friends lasted after 5 years and we still talk and play other games together. I haven't met a single new friend after LFD was implemented, not a single one.
Before LFD people would know each other, I'd be on someone's friend list because he knew I could heal well, I had plenty of great players on my list, after LFD it did not matter, because we had our own guilds and dungeons within the Realm were pointless.

Also, Dugneons lost it's charm, we went there, but just for the daily, nothing else, no one needs to talk at all, because why bother? We aren't going to meet again most likely, right? So we do our thing as if it was single player not an MMO.

And so my conclusion is this - people are complaining that TOR feels like a single player now, imagine how it will feel when you don't even socialise in it, because after 1 press of a button you find yourself in a dungeon with people you don't know, never said a word to and probably never talk to ever again. Now THAT will feel like a single player with Co-OP, and nothing else.

There was Community in WoW, perhaps you were on a different server, I was on a RP, RP-PVP one, and there were groups of people that were well known by the whole server, some were hated, some were respected, but there was this "something" that was gone after LFD. And I am not the only one thinking that, because I've had many conversations about it with many people in WoW. I haven't met a single person there that said it's a great tool.
Once again, different servers, different people, but that's my point of view.

Matte_Black's Avatar


Matte_Black
02.20.2012 , 10:19 PM | #25
Quote: Originally Posted by Touchbass View Post
I don't see anyone even talking about the SWTOR in any positive light. It's not bad per say, just seems really like a void that doesn't want to be filled.
Funny, I see alot of pro SWTOR posts and me and some of my friends love it. Most of thes threads that run so long are as such because of well-developed factions on both sides. It even seems you spend alot of time refuting the type of posts you say you don't see.

if you aren't seeing any positives is this change gonna make this game a good one for you?
"I really wanted to bring in the three BioWare pillars to the online space. Those are represented by story, by the player's choice in story, and by characters. Those are the three big things that I felt weren't really well represented in the MMO space." - James Ohlen

Diet-Hutt's Avatar


Diet-Hutt
02.20.2012 , 10:21 PM | #26
Quote: Originally Posted by Uruare View Post
Still firm in my position that cross server LFG tools for dungeons and operations does nothing to harm healthy communities and, at worst, only removes illusions of power from abusive server populations.
^ This

theoffspringlp's Avatar


theoffspringlp
02.20.2012 , 10:21 PM | #27
I really don't see how this feature would ruin the community. The idea is that if someone behaves poorly in a group run that you can warn others, and eventually cause them to either change their ways or be unable to group. This system simply does not work. Sure, if someone is a jerk when they group with me I might not ever play with them again, but odds are other people are going to group with that person no matter what I say (and I don't see why other people should automatically take my side to begin with).

I like the idea of a LFG tool for 2 main reasons.
1. Forming groups as they are now, time required is a wildly inconsistent variable. If I only have 2 hours to play, it's hard to say if that's enough time to run a FP, particularly at mid-levels where there are fewer players looking for the same FP's. A LFG tool would allow me (hopefully) to see approximately how long is needed to form a group. Perhaps even more importantly, if I have to leave the queue due to time, it's much less of a hardship on the people I'm in the queue with than if I were to have a group of 2 others and have to bail on them before we got a 4th.

2. I like the cooperation of playing with other people, and the idea of taking down opponents I wouldn't be able to otherwise. That said, I'm not looking to make friends in this (or any other) game. I'm not the kind of person who will log into a game just to socialize. Being able to get a group of random people together to accomplish 1 clear objective, then disbanding and likely never seeing those people again works great for me.

tl;dr
A LFG tool would be great for people with limited time or who just don't want to get extracurricular with the social aspect. I would prefer a system that tries to match players with others from their server first, but I think a LFG tool is much needed.

Touchbass's Avatar


Touchbass
02.20.2012 , 10:25 PM | #28
Quote: Originally Posted by Yakito View Post
I saw a major difference after LFD was implemented in WoW. Perhaps you didn't play that much. The ones that want LFD are usually parents with work and family that have 2 hours to play a day. Why do I have to suffer because you are a busy person? Perhaps you haven't seen the change in WoW because of LFD, but I have.
I'd love to hear how you got that qualitative information, actually wait no I don't. Why do I have to suffer because you play this game 4 hours a day? Why am I punished because I have a life?

Quote:
Recruiting into guilds became an absolute horror. Instead of spamming for "looking for x for dungeon y" we had to spam Guild Recruitment advertisement and we had sooo maaany bad players because we couldn't really test them before inviting, their applications were often very good. So our guild had low progress.
This doesn't even really make sense. Raids really have nothing in common with face roll heroic group content. It's probably because you and your friends aren't very good. Nothing is wrong with that, I carried people all the time in my guild, just don't blame your lack of skill on something else.

Quote:
Also, before LFD I was constantly meeting new friends in dungeons, some of these friends lasted after 5 years and we still talk and play other games together. I haven't met a single new friend after LFD was implemented, not a single one.
Before LFD people would know each other, I'd be on someone's friend list because he knew I could heal well, I had plenty of great players on my list, after LFD it did not matter, because we had our own guilds and dungeons within the Realm were pointless.
Blizzard fixed this with the battletag system, why would we go back to an archaic system that doesn't work?

Quote:
Also, Dugneons lost it's charm, we went there, but just for the daily, nothing else, no one needs to talk at all, because why bother? We aren't going to meet again most likely, right? So we do our thing as if it was single player not an MMO.
Being forced to do the same stupid dungeon 50 times is what lost the charm.People didn't talk much prior to X-LFD and they don't talk much now. If you go to a dungeon with someone you like you talk, if not you don't talk. That's reality, not a X-LFD issue.

Quote:
And so my conclusion is this - people are complaining that TOR feels like a single player now, imagine how it will feel when you don't even socialise in it, because after 1 press of a button you find yourself in a dungeon with people you don't know, never said a word to and probably never talk to ever again. Now THAT will feel like a single player with Co-OP, and nothing else.
That would be a much better version of the system we have now.

Quote:
There was Community in WoW, perhaps you were on a different server, I was on a RP, RP-PVP one, and there were groups of people that were well known by the whole server, some were hated, some were respected, but there was this "something" that was gone after LFD. And I am not the only one thinking that, because I've had many conversations about it with many people in WoW. I haven't met a single person there that said it's a great tool.
Once again, different servers, different people, but that's my point of view.
Why not find a way to get everyone to do flashpoints for fun and invent other methods of getting people to socalize? It's not rocket science
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!

Touchbass's Avatar


Touchbass
02.20.2012 , 10:28 PM | #29
Quote: Originally Posted by Matte_Black View Post
Funny, I see alot of pro SWTOR posts and me and some of my friends love it. Most of thes threads that run so long are as such because of well-developed factions on both sides. It even seems you spend alot of time refuting the type of posts you say you don't see.

if you aren't seeing any positives is this change gonna make this game a good one for you?
The majority of the boards are complaints about the game. WoW never had this kind of backlash, it's because the community is so divided in the kind of game they want. People for legitimate reasons want a game one particular way and others are fervently against it. In answer to your question, yes.
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!

Nitewolfe's Avatar


Nitewolfe
02.20.2012 , 10:30 PM | #30
Cross server is coming they already said they are looking into it.
I am a happy camper!