Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Design decisions and why the game engine hurts TOR

STAR WARS: The Old Republic > English > General Discussion
Design decisions and why the game engine hurts TOR

wifeaggro's Avatar


wifeaggro
02.20.2012 , 07:07 PM | #221
Quote: Originally Posted by Sanquind View Post
You'd think that after half a dozen failed mmo's in the past few years, pretty much all because they got rushed to retail when they weren't properly finished yet, companies would learn. But apparently not. SWTOR is the same. Unfinished and still feeling like a beta. Even more so than half the other mmo's that came out in the past years.
Hell no the guys calling the shots are getting the sales in one qrtr . they only get a percentage of the subs over the long haul that really dont effect the next qrtr in a large scale. the wanna hype a game rush it to release and collect the 60$ x 2.1 million in sales. Plus merchandise liscensing.
as long as corperations dictate what content we get we are gonna get sub par products. rift is a prime example that game was polished and indepth at release , it had very little corperate involment. it was all financed privately and had some of the best minds of the genre making it. What it didnt have was a massive I.P.
I

Deewe's Avatar


Deewe
02.20.2012 , 07:22 PM | #222
Quote: Originally Posted by skaidar View Post
My theory for the game fail is - EA.
When the third SW MMO fails as the 2 others before it people will finally understand LA had its take on it.


That being said the OP summerize pretty well the status of the game but for one major omission:
The world setting is lacking.
Not only the world feels lifeless, but you don't feel like evolving in a SW setting that much either. The areas are too divided in zones with loading times killing the immersion factor and so the fun.

This might be a MMO but you feel like playing a single player game because of this.
At no time you have the feeling to be on a remote or huge planet. You are just moving from one zone to the other. Even the map UI does not allows you to browse seamlessly a whole planet nor remote planets.

That's a sad experience for a SW and a MMO fan.
-----
[HOW_TO] Mouse look toogle

VorpalK's Avatar


VorpalK
02.20.2012 , 07:37 PM | #223
Quote: Originally Posted by Noroimuja View Post
You sound like a business man yet you do not see the fact that this game right now, is a poor investment on multiple levels.
There's no need to be insulting.

/flagged.
CE Preorder VIP
PvE players on PVE servers should NEVER be forced into PvP through the actions of greifers. http://www.swtor.com/community/showthread.php?t=159167

Syrellaris's Avatar


Syrellaris
02.20.2012 , 08:05 PM | #224
Quote: Originally Posted by Felioats View Post
I've always been baffled at the decision to outsource the engine. They spared no expense on anything else, yet the engine, which is, you know, THE ENGINE; they skimp on it. They bought a half-baked product and ended up having to customize the crap out of it anyway.

Creating the engine is the biggest and most annoying hurdle, I get that. But they should have just created an engine to do exactly what they needed it to do.

It's like building a huge, luxurious home using skilled, experienced builders... and using the cheapest lumber, windows and insulation you can find.
they didnt bought a half baked project, they bought a Unfinished project. even the designers of the Hero engine told bioware up front that the engine was not ready for big main stream projects like MMO's like ToR.

They decided to buy it anyway as there own engineers woudl work on it. But the fact remains that the fundamentals of the hero engine were not ready for a big release just yet.
Syrel Je'Gal
▬▬▬▬▬
HandsofDarkness▬▬▬▬▬
"Capture By Design, Kill By Necessity."
The Hands of Darkness: the first SW:TOR EU based Sith RP Guild

oursacrifice's Avatar


oursacrifice
02.20.2012 , 08:36 PM | #225
Quote: Originally Posted by gurugeorge View Post
The "MMO community" is irrelevant in this instance, because BW are obviously not interested in a quixotic crusade to entertain a a bunch of bored people who are jaded with MMOs and basically will never be happy.

They're interested in getting new players who don't have many preconceptions, and who couldn't give a toss what the famous "MMO community" thinks, because the famous "MMO community" isn't even on their radar.
Yes it is, otherwise they wouldn't be working on the tools that the "famous MMO community" is asking for.

If Bioware was content with the unimportant MMO crowd (the people that don't contribute to the actual MMO genre), then they would continue keeping to their stance of not incorporating the various features they were vocal about NOT adding to the game prior to launch.

Trying to appeal to a "new" crowd with a MMO is a stupid business decision. You appeal to the mass MMO consumer and nothing else.

oursacrifice's Avatar


oursacrifice
02.20.2012 , 08:42 PM | #226
Quote: Originally Posted by Goretzu View Post
I'm not convinced any MMO will out-WoW WoW........ I'm not convinced WoW 2 will even (and I suspect Blizzard isn't either - hence them trying to do anything but make WoW 2).

I'm pretty convinced that if any (western) MMO beats WoW for maximum subs it will be something different to WoW though.
I don't believe that.

All it would take is a developer with enough intelligence to realize that they are NOT a special snowflake in this genre. Your level of uniqueness can only be limited to the setting/story. You absolutely cannot skip the plethora of tools that WoW has pioneered through the years and expect any level of success in the long term.

You need to come right out of the gate with a strong and well polished foundation on which to build your game on.

A lot of WoW players are looking for something better/different to play. All it takes is a polished product with the "mandatory" feature-set, a unique setting and bam you have a viable alternative to WoW.

Instead, we get these developers trying to be special making games that aren't even complete at a launch leaving people with the overwhelming feeling of being screwed with their subscription fees when they can simply pay the same amount and have all of the features and polish in another game.

gurugeorge's Avatar


gurugeorge
02.20.2012 , 08:51 PM | #227
Quote: Originally Posted by oursacrifice View Post
Trying to appeal to a "new" crowd with a MMO is a stupid business decision.
Tell that to Blizzard.

You do realize they focussed on what people didn't like about EQ in an attempt to get more players interested?

I think that BW are doing the same thing, only utilizing their particular area of expertise (story, VO, dialogue). People don't generally like MMOs much, compared to the mass of gamers, even hardcore gamers. Even 11m players is a drop in the ocean of games players in general.

i.e., instead of asking the wrong, the stupid question (why do people like WoW?), BW have asked themselves the correct, the clever question: why DON'T people like WoW? Same as Blizz asked why don't people like EQ.

In this context, the opinion of a bunch of bored MMO bittervets is really quite irrelevant.

Veticor's Avatar


Veticor
02.20.2012 , 09:12 PM | #228
I agree with the OP, my playtime has taken a nose dive the past few weeks for many of the same reasons.

Tor just feels like a F2P mmo with its engine.

Kaelshi's Avatar


Kaelshi
02.20.2012 , 09:13 PM | #229
in all fairness

I love tor and the engine.

why would your own personal opinion on something trump mine?

Ratior's Avatar


Ratior
02.20.2012 , 09:16 PM | #230
Quote: Originally Posted by jarjarloves View Post
free to play in 6 to 12 months.. Ok I'll take that bet.
That's how I see it too.