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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

Baalazar's Avatar


Baalazar
02.20.2012 , 02:47 PM | #971
Quote: Originally Posted by Tumri View Post
Except for the fact that I used math, comparative analysis, and practical scenarios to prove my point over the course of over 200 pages of discussion. I also trimmed down my original list of complaints as I was proven wrong. What's left is stuff that hasn't been proven to be balanced in the slightest. If debate=rant to you then I don't know how you could ever function in a real world setting where people argue, debate, and quarrel all the time using facts and analysis to fight for what they believe is correct.
The facts are the sorcs excel in utility and healing. They don't have very strong burst damaage and if focused aren't really that hard to kill. You ignore the fact there are other classes that excel in other areas just as much as sorcs excel in the areas i just stated.
That doesn't make a class op it just means they were suited to that particular task.

Quesadilla's Avatar


Quesadilla
02.20.2012 , 02:48 PM | #972
Quote: Originally Posted by Guioki View Post
The thing is everyone thinks the bubble protects 4k+, it doesn't. The bubble is 3-3.5k on a well geared player. The aoe mez is half as long as every other classes aoe mez, and is meelee range only. The only thing it does is give sorcs time to react to being jumped by meelee.
One bubble is not OP. But most sorcs are staying around to cast 2 or 3 bubbles. With a 20 second cooldown if they had already had one on them with a couple seconds left before someone breaks it, then they cast it on themselves again a couple seconds into the fight, 20 seconds later they will have had 3 bubbles before the fight is over. At 3.5k a pop that is well over half of even the best geared sorcs' HP.

The only CC that I have a problem with from sorcs/sages is the grace period they were given on whirlwind/force lift. That talent seems crazy OP to me, and should at the very least also heal a player rapidly like it would an NPC.

Guioki's Avatar


Guioki
02.20.2012 , 03:29 PM | #973
Quote: Originally Posted by Quesadilla View Post
One bubble is not OP. But most sorcs are staying around to cast 2 or 3 bubbles. With a 20 second cooldown if they had already had one on them with a couple seconds left before someone breaks it, then they cast it on themselves again a couple seconds into the fight, 20 seconds later they will have had 3 bubbles before the fight is over. At 3.5k a pop that is well over half of even the best geared sorcs' HP.

The only CC that I have a problem with from sorcs/sages is the grace period they were given on whirlwind/force lift. That talent seems crazy OP to me, and should at the very least also heal a player rapidly like it would an NPC.
Finally someone who actually comes up with some valid discussion points.

As for the bubble, the math that the OP and many others in this thread have used shows that one bubble will take a sorc in line with other classes toughness. Which surely isnt OP. The second bubble will take the sorc in line with other classes defensive abilities such as the sniper 20% damage reduction, shield, and evasion. Powertechs -20% accuracy aoe, shield, and 4% aoe reduce enemy damage abilities. Other classes have just as much, such as the maras 99% damage reduction and the assassins resistance vs tech/force cooldown.

This doesnt seem OP to me at all, sorcs are still more squishy at the end of the day because of all of that.

Now Whirldwind/froce lift are the same duration as most other classes mez, except the graphic is different and most other classes mez's are AOE. There is a 2 sec stun attached to it when talented to, which if done wrong can give a 0 resolve player full resolve for only 2-3 seconds of CC. Whirlwind plus any one other cc (knockback/electrocute/shield bubble popping) will give a full resolve bar and no damage can be applied during this time.

savionen's Avatar


savionen
02.20.2012 , 03:47 PM | #974
Quote: Originally Posted by Baalazar View Post
The facts are the sorcs excel in utility and healing. They don't have very strong burst damaage and if focused aren't really that hard to kill. You ignore the fact there are other classes that excel in other areas just as much as sorcs excel in the areas i just stated.
That doesn't make a class op it just means they were suited to that particular task.
They also excel in CC and mobility. The problem is they excel at way more things than any other classes. And no, they do NOT have poor survivability with bubble. Over a short fight they can end up casting 1-2 bubbles ontop of a pre-casted bubble, that's 7-10.5k damage that is blocked. Please tell me another class that can negate that much damage, aside from Marauder's Undying rage, if you decide not to CC them.

The hybrid spec for Sorcerers have mobility, survivability, moderate damage, the most CC of any class, and then moderate utility/healing. They're the best CC class, mixed with being 90% as good at just about everything else.

If you want to be a tank as a juggernaut, you have to sacrifice a lot of damage, etc. With the Hybrid spec Sorcerers really don't sacrifice much in PvP. It's not uncommon for a Sorcerer to get 400k+ damage and then 200k+ healing and 100+ protection in one match.

Are Sorcerer healers OP? No. A pure DPS build? No. The hybrid spec is what needs to be nerfed.

Darth_Ricky's Avatar


Darth_Ricky
02.20.2012 , 03:47 PM | #975
this guy trys to say what devs 'intent' but cant back it up

Quote: Originally Posted by Tumri View Post
A Madness Sorcerer is supposed to have some CC and a lot of Mobility due to a reliance on instant casts and DoT effects.

A Lightning Sorcerer is supposed to have a lot of defensive CC and very limited Mobility due to reliance on hard casts.
^ he cant back up 'suppose to'


Quote: Originally Posted by Tumri View Post
What I'm trying to emphasize is how stupidly well the bottom halves of the two trees synergize. It's obviously not intended and needs to be changed without breaking the full 31 point specs.
^ he cant back up 'not intended'


but i know what devs want... for us to do hybrid as much as we like. cos they gave us 41 pts and it only take 5 pts to go to next lvl in a tree. u cant even use all the pts u got, in 1 tree. so devs back me but tihs spammer keeps claimin on what devs want and how class is suppose to be, but cant back it up. so yea. like i was sayin. he keeps puttin out crap and thinkin if he say it enuf its true lol.

sorc trees: heal/aoe dmg/one target dmg... any hybrid who dont go to top of tree cant do as good for w/e the tree is for, as the ppl who go to the top of tree. they do some of 1 and some of other. UM I DUNNO WHY MAYBE COS ITS A HYBRID??
Unsubbed, see u where the pvp is at

Tsubodia's Avatar


Tsubodia
02.20.2012 , 03:49 PM | #976
Quote: Originally Posted by savionen View Post
They also excel in CC and mobility. The problem is they excel at way more things than any other classes. And no, they do NOT have poor survivability with bubble. Over a short fight they can end up casting 1-2 bubbles ontop of a pre-casted bubble, that's 7-10.5k damage that is blocked. Please tell me another class that can negate that much damage, aside from Marauder's Undying rage, if you decide not to CC them.

The hybrid spec for Sorcerers have mobility, survivability, moderate damage, the most CC of any class, and then moderate utility/healing. They're the best CC class, mixed with being 90% as good at just about everything else.

If you want to be a tank as a juggernaut, you have to sacrifice a lot of damage, etc. With the Hybrid spec Sorcerers really don't sacrifice much in PvP. It's not uncommon for a Sorcerer to get 400k+ damage and then 200k+ healing and 100+ protection in one match.

Are Sorcerer healers OP? No. A pure DPS build? No. The hybrid spec is what needs to be nerfed.
read the bold part. then stop posting as your are a complete tool.. a sorc.. with protection medals.. you are 100% clueless and its ppl like you who ruin gaming with your qq when you clearly have no clue what the **** you are talking about

savionen's Avatar


savionen
02.20.2012 , 03:50 PM | #977
Quote: Originally Posted by Tsubodia View Post
read the bold part. then stop posting as your are a complete tool.. a sorc.. with protection medals.. you are 100% clueless and its ppl like you who ruin gaming with your qq when you clearly have no clue what the **** you are talking about
You are aware that bubbling people gives protection? It has a 4.5 second cooldown and you can spam your entire team with it.

LosMartonos's Avatar


LosMartonos
02.20.2012 , 03:55 PM | #978
Sorc/Sage is not op, learn the game you incompetent *****.
QQ more, the balance is balance. It's your problem if you fail to understand it.

If you spent the time you wasted on writing this pathetic 100000th copy of "HURRDURR SORC IS OP BECAUSE IT RUNS AWAY WHEN I WANT TO KILL IT" you would have gotten a lot better, considering the fact that you are so bad, you're still QQing about them.

*********** loser, get a life. Nothing is more pathetic than playing a game you don't even enjoy. Or in your case, don't even understand.

Tsubodia's Avatar


Tsubodia
02.20.2012 , 03:57 PM | #979
Quote: Originally Posted by savionen View Post
You are aware that bubbling people gives protection? It has a 4.5 second cooldown and you can spam your entire team with it.
your clearly not aware that the bubble counts as a heal. NOT protection. again my above post still stands

endikux's Avatar


endikux
02.20.2012 , 04:00 PM | #980
I'd like to know the official rational for why this one particular ranged dps class needs a sprint over all the other ranged dps classes; or even better, over all the melee classes.

A class that can slow, stun, heal and sprint is ridiculous in a pvp setting unless everyone can do those things or their dps is non-existent.

Just pull the sprint ability. There isn't any excuse for why a sorc should have it in the first place.