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Attacking republic in Open World is griefing?

STAR WARS: The Old Republic > English > PvP
Attacking republic in Open World is griefing?

Mohawksinspace's Avatar


Mohawksinspace
02.20.2012 , 12:27 PM | #321
Quote: Originally Posted by Tyrias View Post
Heh, no wonder the Dev's can't get Illum right. The vast majority of PvP-ers in this thread (because if we aren't PvP-ers, why would we be reading this), fall neatly into two categories:

1:- "I only want to PvP when it suits me, despite rolling on a PvP server", or

2:- "I chose a PvP server because I want to be able to be a complete dick to anyone I choose, at any time, without showing the slightest shred of anything resembling social competence or any understanding of how my actions affect other people".

For goodness sake, with the tiny, tiny number of people in this thread who actually advocate genuine "PvP for fun" as opposed to "Griefing for fun", it's no wonder that Illum is a kill-trading, faction imbalanced zerg-fest.

In this case, and most like it, the developers don't ruin PvP. The current mentality of PvP-ers does that all on it's own.
There is no such thing as griefing on a PvP server. If you selected a PvP server, you accepted the fact you would be fighting for control of world quest and content zones.

If that faction rivalry is not for you, roll on a PvE server. That's why the two different types exist. Kthxbai.
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LanceUpercutt's Avatar


LanceUpercutt
02.20.2012 , 12:28 PM | #322
Quote: Originally Posted by Tyrias View Post
Heh, no wonder the Dev's can't get Illum right. The vast majority of PvP-ers in this thread (because if we aren't PvP-ers, why would we be reading this), fall neatly into two categories:

1:- "I only want to PvP when it suits me, despite rolling on a PvP server", or

2:- "I chose a PvP server because I want to be able to be a complete dick to anyone I choose, at any time, without showing the slightest shred of anything resembling social competence or any understanding of how my actions affect other people".

For goodness sake, with the tiny, tiny number of people in this thread who actually advocate genuine "PvP for fun" as opposed to "Griefing for fun", it's no wonder that Illum is a kill-trading, faction imbalanced zerg-fest.

In this case, and most like it, the developers don't ruin PvP. The current mentality of PvP-ers does that all on it's own.
i dont see anything wrong with either of those categories, anytime you beat another player in pvp its going to negatively affect them

Whetstone's Avatar


Whetstone
02.20.2012 , 12:35 PM | #323
If this happened as the OP described then I cannot see how it could be considered griefing by any interpretation.

I wonder if there is some part of this story that was omitted.

Also were the imperials level appropriate for the area or there they a bunch of geared 50s chain ganking 35s? While I don't consider this greifing on a PvP server I do consider it in bad taste and counterproductive.

evilmonkitar's Avatar


evilmonkitar
02.20.2012 , 12:38 PM | #324
Read the description of PvP servers on the server select.. dont want to PvP or get killed while trying to PvE, roll on a PvE server.. plain and simple
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Dahoff's Avatar


Dahoff
02.20.2012 , 12:40 PM | #325
Quote: Originally Posted by Forsbacka View Post
There is PvP solution for it. People were fine with this in WoW and no one got banned for this issue.
Actually I played horde on Bonechewer and back when Kazzak was still being farmed, we got warned for purposely interrupting the Alliance guilds for attacking them and running in naked and dying to Kazzak to get them to leave. So yes World PVP was warned by Blizzard too...
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Fredcat's Avatar


Fredcat
02.20.2012 , 12:48 PM | #326
There is no such thing as griefing on a PVP server IMO.

This clearly falls under the "Situation can be resolved through PVP" category. They even make you click the stupid disclaimer box every time you switch servers.

Auiin's Avatar


Auiin
02.20.2012 , 12:49 PM | #327
They got warned for abusing the "Mob Tagging / Control" system, not for anything else that I can see.

They were dispatched easily by the Repubs, but the "Control" of the world boss, and thus the loot, was never relinquished to the Repubs due to your repeated efforts.

You were circumventing the intended rules of the game (IE. kill a boss for loot, as opposed to exploiting a bug to try and get the loot for what was another group of player's work).

From the sounds of it, the GM even observed what you were doing to make sure it wasn't just trying to Jump the repubs during the fight, saw you repeatedly abusing the mob Control system, and removed you from the zone. A rather light punishment IMO, I've seen people get Temp Bans for less in other games.

RobNightfall's Avatar


RobNightfall
02.20.2012 , 01:06 PM | #328
Quote: Originally Posted by Auiin View Post
They got warned for abusing the "Mob Tagging / Control" system, not for anything else that I can see.

They were dispatched easily by the Repubs, but the "Control" of the world boss, and thus the loot, was never relinquished to the Repubs due to your repeated efforts.

You were circumventing the intended rules of the game (IE. kill a boss for loot, as opposed to exploiting a bug to try and get the loot for what was another group of player's work).

From the sounds of it, the GM even observed what you were doing to make sure it wasn't just trying to Jump the repubs during the fight, saw you repeatedly abusing the mob Control system, and removed you from the zone. A rather light punishment IMO, I've seen people get Temp Bans for less in other games.
Except that on a PvP server the rules of the game are that PvP happens and will interfere with your questing. PvE players need to play on PvE servers. The server selection actually makes you click on a box notifying all players that things like this can occur. This should not be a rules violation. Now it's sounding like BW has written the rules to contradict one another, which is going to result in confusion. The simple truth of PvP servers is that this is normal, expected, and even desired. And if you don't want it, you're on the wrong type of server. Some of the best PvP fights in Rift occurred at the site of world bosses where each side attempted to deny the other the boss or, in the alternative, both sides killed the boss and then turned on each other to try and deny each other the option to loot the boss.
Edited because the devs appear to have fixed at least 80% of the crap that was pissing me off.

Gored's Avatar


Gored
02.20.2012 , 02:01 PM | #329
Quote: Originally Posted by RobNightfall View Post
Except that on a PvP server the rules of the game are that PvP happens and will interfere with your questing. PvE players need to play on PvE servers. The server selection actually makes you click on a box notifying all players that things like this can occur. This should not be a rules violation. Now it's sounding like BW has written the rules to contradict one another, which is going to result in confusion. The simple truth of PvP servers is that this is normal, expected, and even desired. And if you don't want it, you're on the wrong type of server. Some of the best PvP fights in Rift occurred at the site of world bosses where each side attempted to deny the other the boss or, in the alternative, both sides killed the boss and then turned on each other to try and deny each other the option to loot the boss.
^Well said.. "keep your PVE rules off the PVP servers" ...should be the name of this thread.

Boarg's Avatar


Boarg
02.20.2012 , 04:38 PM | #330
Quote: Originally Posted by RobNightfall View Post
Except that on a PvP server the rules of the game are that PvP happens and will interfere with your questing.
Quote: Originally Posted by Gored View Post
^Well said.. "keep your PVE rules off the PVP servers" ...should be the name of this thread.
Exploiting game mechanics through the mob tagging system with no intention of killing the boss or even surviving the pvp encounter for several hours isn't "PvP happens." It's abuse of mechanics purely to grief other players. It's just as bad as pulling people into starting zones of huttball to insta-kill them or /stuck exploiting and such.