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This game badly needs mods and macros.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
This game badly needs mods and macros.

MadPaladin's Avatar


MadPaladin
02.20.2012 , 09:44 AM | #151
Quote: Originally Posted by Zachajariah View Post
Why does everybody assume that because you want mods and macros, you also want things like DBM?
Just to add in my 2 centicreds...

I would be in favor of mods and addons if stuff like DBM is not allowed. I hated raiding in WoW because it became less about playing a game and more like a spreadsheet program. What's worse, it changed the way the devs designed the encounters, to the point where deadly boss mods, or something similar, was REQUIRED if you were any sort of casual player and didn't want to spend weeks banging your head against the wall learning the fight (I have a job, thank you; if I wanted a second one, it'd be one I'm paid for, not the other way around). I don't want to do that again.

Mouse-over healing? Great.
Better bar customization? Would love.
Additional chat functionality? Definitely.
Damage/threat meters? Eh...I can live with those, so long as people weren't stupid with them.

But I would give up those and live with the current and planned UI if it meant that the end game would remain fun rather than feeling like a rote check-list where I'm watching a bunch of timers rather than the actual game.

TheNdoki's Avatar


TheNdoki
02.20.2012 , 12:18 PM | #152
Quote: Originally Posted by MadPaladin View Post
DBM... changed the way the devs designed the encounters, to the point where deadly boss mods, or something similar, was REQUIRED if you were any sort of casual player...
Apparently you never used the casual-player inspired LFR system. Even without DBM it was mind-numbingly easy. As a warlock with crap gear and without the best raiding spec I was always within the top 8 for DPS (in a 25-man) and I didn't even use DBM. Half the bosses we didn't even wipe on our first try.


Seriously, for anyone who thinks DBM was a requirement never looked very hard. There ARE guilds that didn't demand it of their members, and it WAS possible to run endgame raids without it.

Can we please stop beating this dead horse now?

Mannaroth's Avatar


Mannaroth
02.20.2012 , 01:03 PM | #153
Quote: Originally Posted by TheNdoki View Post
Seriously, for anyone who thinks DBM was a requirement never looked very hard. There ARE guilds that didn't demand it of their members, and it WAS possible to run endgame raids without it.
It is possible, and ppl who first kill and write guides play without a DBM, but it is way harder. Go try mimiron, yogg saron, LK, etc. in HM without a DBM, it wuold be an hell of a fight , too hard for the average player.

nakomaru's Avatar


nakomaru
02.21.2012 , 07:18 AM | #154
I'm not really sure why some people are opposed to simple macros. First, I assume it is in the TOS that you can not press one button and take more than one action. There's no reason that would change with macros. One press, one action.

Second, there does not need to be advanced conditional statements to let us use macros in order to compress the button space in a sane way. By this I mean no "if debuffed, if below 30%, if above 80 energy" or such statements. I don't think anyone is for that kind of macro system (WOW abandoned this circa 2005).

Here's all that really needs to happen to help us make better use of our button space, by way of two examples:


#1
/cast [foe]Attack
/cast [friend]Heal

If you're a Mercenary/Commando, you already have this macro built in to your Attack move as soon as you go into the healing stance. This kind of macro would allow the other classes the same convenience.


#2
/cast [nomod] ThisSpell
/cast [shift] ThatSpell
/cast [alt] SomeBuff

My most missed feature after switching to SWTOR is this kind of macro. Not an I-win button at all, it just greatly compresses button space.

Mattroc's Avatar


Mattroc
02.21.2012 , 09:36 PM | #155
There are only two add-ons I ever used, and never saw a point in the others: Recount, and Triviabot. The latter was obviously used for fun social events, and let me tell you, I love this game, but the options for social fun simply do not exist, and anyone who begs to differ simply doesn't know what it means to be in a proper social guild.

More importantly though, Recount is sorely missed. Simply put, it can make a good player better, and a great player greater... simply as that. You'll hear some people claim that good players don't need add-ons, and for most addons I believe that. But Recount is just flat-out helpful. It's good to really know how much damage you're doing compared to others, so you can fine-tune your play style without turning into a total boffin who spends 80 hours per week crunching maths. Sorry, but some of us have lives!

This could be remedied to my satisfaction if the game itself offered a version of Recount; a little UI frame with its own visual options and the ability to switch around between DPS, healing, protection, etc., and their averages. It's not like it would take a lot of work to create (I say this as a former game developer), and it's something little that could go into a patch.

I don't know what other addons people miss. The only one I really care about, though, is Recount.
Wayward Star (Republic guild)
In an interstellar burst, I'm back to save the universe

Asavar's Avatar


Asavar
02.21.2012 , 10:35 PM | #156
No, this game badly needs to implement the dungeon finder.

Kyrennin's Avatar


Kyrennin
02.22.2012 , 08:21 PM | #157
I don't think the game NEEDS mods and macros. But having the OPTION isn't so bad is it? Main thing is being able to customize the ui. on wow, main reason i used things like dominos was so i can make my buttons smaller, and move them out of the way or make them disappear if i am not using them (this is mostly for side stuff or items that dont really matter majority of the time)

Id love to at least make more room on my ui so i can see around my character more, id love to have recount to see how much damage im doing, id love to be able to look into my warehouse to see if one of my toons has an item i need (as some people take inventory themselves anyway, so what harm would it be to have something like that in game), id love to have mouse over macros for certain things, i dont NEED them, but i would at least like to have the option. I mean come one...using force pull and screaming "GET OVER HERE" at the same time doesn't appeal to anyone?

I don't think the game needs it badly...but having the options and a more customizable ui would be fantastic and be a BIG improvement imho.

Captain_Zone's Avatar


Captain_Zone
02.22.2012 , 08:44 PM | #158
Quote: Originally Posted by Zingas View Post
Macros are a staple in every MMO, how can you just not have them? There's a nice focus target but it's practically useless without focus macros.

These should be top priority for the next patch.
Ummm, most games have outlawed macros and actively use the banhammer on those who use them. Other games have made it so if you use macros, you could be ganked hardcore by other players, and THEN banned for it.
. OPOD
The New Jedi Code: "Keep Calm & Carry a Lightsaber"

Cratzky's Avatar


Cratzky
02.22.2012 , 08:49 PM | #159
Macros? I say No to macros, because right now, scrubs are being seperated well against the skill'd players. Lets keep it that way.

@Mouseover healing? Yes please.

What this game needs badly is: ADD-ONS.

We need a dmg meter, or a combat log system. We need help to keep track of our HoT's and DoT's.

This game also needs better Targetting system. Right now, its barely functioning. Clicking does not always work, and TAB does not work at all as it should.
Guild leader of <Nothing Personal>
Server: Tomb of Freedon Nadd EU PvP.

Captain_Zone's Avatar


Captain_Zone
02.23.2012 , 01:23 AM | #160
Quote: Originally Posted by Cratzky View Post
Macros? I say No to macros, because right now, scrubs are being seperated well against the skill'd players. Lets keep it that way.

@Mouseover healing? Yes please.

What this game needs badly is: ADD-ONS.

We need a dmg meter, or a combat log system. We need help to keep track of our HoT's and DoT's.

This game also needs better Targetting system. Right now, its barely functioning. Clicking does not always work, and TAB does not work at all as it should.
Combat Log? YES! I agree completely! Some scrubs say it's elitism, but it's simply a way to keep track. And if it happens, I hope Battleclinic supports it.
. OPOD
The New Jedi Code: "Keep Calm & Carry a Lightsaber"