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Should SW:TOR start de-emphasizing the trinity?

STAR WARS: The Old Republic > English > General Discussion
Should SW:TOR start de-emphasizing the trinity?

Myria_K's Avatar


Myria_K
02.20.2012 , 09:05 AM | #81
Quote: Originally Posted by BMBender View Post
WoW's been around too long; whole generations have seen nothing but the trinity. They have no frame of reference by not having played games that didn't use it. Your not gonna convince em on a forum board, they simply can't conceptualize something as basic as that. They can't help it. they were never exposed to it and the rest of the industry is STILL trying to cash in on the EQ/WoW train.
In a thread where multiple people have discussed their experiences with current games that do not use the trinity, that's about the most pathetically weak argument it is possible to make.

Drewser's Avatar


Drewser
02.20.2012 , 09:08 AM | #82
Quote: Originally Posted by Galbatorrix View Post
Yeah? And that one's free to play while the biggest trinity advocate has over 10 million subscribers....
Your point? McDonald's has more customers everyday than say Ruth's Chris - it doesn't make their food any better.

Farho's Avatar


Farho
02.20.2012 , 09:10 AM | #83
Quote: Originally Posted by Drewser View Post
Your point? McDonald's has more customers everyday than say Ruth's Chris - it doesn't make their food any better.
Along with the fact that WoW fills the niche which trinity lovers create if there's any.

Galbatorrix's Avatar


Galbatorrix
02.20.2012 , 09:13 AM | #84
Quote: Originally Posted by Drewser View Post
Your point? McDonald's has more customers everyday than say Ruth's Chris - it doesn't make their food any better.

Bad analogy. With trinity vs support, many people will prefer one over the other (and if you look at subs, the trinity system is winning... by a lot. Hence my point). I very seriously doubt many people would prefer McDonalds over a nice Steak, Baked Potato and salad.



People eat McDonalds because it's fast and cheap. People could play games other than WOW for the same price. They stick with WOW because they prefer it.

Sabarok's Avatar


Sabarok
02.20.2012 , 09:13 AM | #85
Quote: Originally Posted by Drewser View Post
Your point? McDonald's has more customers everyday than say Ruth's Chris - it doesn't make their food any better.
Ask kids which one they like best. McDonald's has a target audience and they target it very well. Theme park MMOs also have a target audience.

Arigo's Avatar


Arigo
02.20.2012 , 09:13 AM | #86
So basically what you are saying here is that everyone who wants to roll DPS and spam buttons to put out the max amount of damage should be able to do so without having to rely on a tank to keep the hate and nasty OUCH THAT HURT hits from hitting them...

and players that actually enjoy tanking should take a hike.

?

Xanthlor's Avatar


Xanthlor
02.20.2012 , 09:14 AM | #87
Don't like the trinity system look to TSW in the near future only those with a brain need apply though.

(not saying people are dumb saying TSW will require you to use a large portion of your brain to play)

The trinity has been a tried and true method for years and will be for a long time to come the fight mechanics would have to be dynamic to your groups make up causing most devs heads to explode.

ferroz's Avatar


ferroz
02.20.2012 , 09:15 AM | #88
Quote: Originally Posted by Galbatorrix View Post
Also, who would purposely choose a role as boring as "CCer" or "Buffer"?
Lots of people did, in EQ.
enchanters were Buffers, Debuffers, and CC... and faildps. Likewise for bards.

Shaman were debuffers, buffers, failheals and faildps. Later on, they fixed it so that they were reasonably decent healers. Beastlords were a little less on the faildps side, but not as good in the buffs/debuffs department


Quote:
The problem with roles like this is that no one would take them because the other jobs are so much more entertaining.
eh, I never had a significant problem finding them. Of course, I was the bard most of the time.

Quote:
EQ tried this with Enchanters and for the most part enchanters were few and far between (though luckily, you could clear content without them).
No, the design was that you could either have a good puller, or a CCer. There were multiple pulling methods (ranger + mage: snare + coh, bards, monks, clerics with pacification, druids with harmony, even enchanters who knew what they were doing), as well as multiple classes who could CC (bards and echanters, classes with situoational abilities like necros, along with other classes who could root/stun or kite)

But if you're talking EQ, the holy trinity was Cleric, Warrior, Enchanter, not healer/tank/dps.

ferroz's Avatar


ferroz
02.20.2012 , 09:20 AM | #89
Quote: Originally Posted by TheSwamper View Post
Encounters can be made where the trinity is not required without changing a single class ability.
Only by making it trivially easy...

Arigo's Avatar


Arigo
02.20.2012 , 09:23 AM | #90
Quote:
Also, who would purposely choose a role as boring as "CCer" or "Buffer"
My first class ever was the EQ(original OG!!!) bard (BEFORE SoE and before they screwed the class up). Funnest class I have ever played. Ever. I enjoyed the crap out of my utility role in groups and if any game ever anywhere was able to recreate that class correctly, sure as damn hell I'd be playing it.