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Design decisions and why the game engine hurts TOR

STAR WARS: The Old Republic > English > General Discussion
Design decisions and why the game engine hurts TOR

Conspire's Avatar


Conspire
02.20.2012 , 08:56 AM | #81
For the OP and all others who've given up on this game... Ill see you all in TERA

Kryptorchid's Avatar


Kryptorchid
02.20.2012 , 08:57 AM | #82
Quote: Originally Posted by Rabenschwinge View Post
The Unreal Engine is not suitable for an MMO above a certain scale. Single player games and MMOs are not the same thing.
What would be the scale that the Unreal Engine isn't suitable for? I am genuinely interested since I see quite a few MMO's in development using the Unreal 3 engine.

Rabenschwinge's Avatar


Rabenschwinge
02.20.2012 , 09:00 AM | #83
The scope of the scenery (a typical scene in an Unreal game is typically a relativley confined environment - a room in Mass Effect 2 does not stretch as far as an open city in SW:TOR), the amount of actors, the way those actors interact and can influence each other and the fact that information on those most be downloaded in real time.

I am not a graphics specialist and not above err when it comes to this. But you will probably agree to me that the demands of an MMO where a lot more different textures which you didn't anticipate may suddenly become necessary are different from a single player game wherte you have a tight control over which resources are required when.

Meldwyn's Avatar


Meldwyn
02.20.2012 , 09:00 AM | #84
Quote: Originally Posted by Conspire View Post
For the OP and all others who've given up on this game... Ill see you all in TERA
When is Tera going live? And what about GW2?

This is the first MMO game I have ever waited for with much anticipation, won't make that mistake again!

Terko_Koslah's Avatar


Terko_Koslah
02.20.2012 , 09:01 AM | #85
Quote: Originally Posted by JansanRuno View Post
I don't know how the OP can write something that long in what seems to be well thought-out analysis and points and then at the end say something so stupid like the game will be F2P in 12 months.
I don't care whether a game is f2p or not. It's the feeling what I am paying for and what is my experience with a game. I'm sure op has had some good times with swtor, but this imo is a generalization of his gamer's point of view, which in fact is pretty precise, if you don't fall in to caps like f2p, or other aspects of the game you like.

Understand that you can disagree. Whether or not you stumbled upon this thread by accident, I don't believe such things exist.

If the post makes you feel inferior or anyone else, I have nothing to say about that, because I could not have crafted such a well made post of this subject.
"Truly wonderful, the mind of a child is." -- Jedi Master Yoda

wifeaggro's Avatar


wifeaggro
02.20.2012 , 09:02 AM | #86
Quote: Originally Posted by Kryptorchid View Post
What would be the scale that the Unreal Engine isn't suitable for? I am genuinely interested since I see quite a few MMO's in development using the Unreal 3 engine.
LOL the Unreal engine does not work for MMO's that heavily instance their game shard their zones to hide the Crappy FPS and render enviroments of a hampster wheel . People use the Hero engine to make MMO's like that.
I

wifeaggro's Avatar


wifeaggro
02.20.2012 , 09:08 AM | #87
Quote: Originally Posted by Terko_Koslah View Post
I don't care whether a game is f2p or not. It's the feeling what I am paying for and what is my experience with a game. I'm sure op has had some good times with swtor, but this imo is a generalization of his gamer's point of view, which in fact is pretty precise, if you don't fall in to caps like f2p, or other aspects of the game you like.

Understand that you can disagree. Whether or not you stumbled upon this thread by accident, I don't believe such things exist.

If the post makes you feel inferior or anyone else, I have nothing to say about that, because I could not have crafted such a well made post of this subject.
Trolls usally make stuff up his post is absloutely correct and reflects what a large portion of people who bought SWTOR and didnt like felt after hitting 50 the first time. My biggest problem with SWTOR is it feels like a very very stripped down game. At the end analysis the best way i can describe it is a very good Single player game that has a bunch of bad Online features. For all the good the fleet does it could have been a lobby to chat and deciede what instance you wanted to play. The engine is horribly optimised but i do think they can fix it. what i dont think they can fix is their fundemental design concepts.
I

mangarrage's Avatar


mangarrage
02.20.2012 , 09:12 AM | #88
All I can say is omg

I cannot be further from your experience and I certainly cannot disagree with you more

First off let me say congratz on being yet another wow fanboi with no experience whatsoever of anything that preceded it.
You comparison are just ridiculous to me and in fact I laughed out loud and quite a few times.
You do know that wow cut and pasted raiding from EQ and EQ2 right?
You do realize that there was less then 10 encounters in wow that were anywhere near what would be considered difficult. Off the top of my head I can think of 6. Not raids mind you individual mobs

PVP comparing the wz in wow to these is just laughable. AB = huttball oh man lol

In addition the fact that you do not think you are in a minority when it comes to FPS and the like, you are
If 1.5 million people play the game and 700k are having issues you are the minority and I highly doubt the number is anywhere near that or even 1/3 of that, so yea the minority

I run a compter that I bought and changed the video card to a 550 (which isnt that good of a card at all) and I have no issues with fps at all. I think my low was around 40 ever
Comparing this game to a game that can run on a Tandy 1000 or a Timex sinclair is just horrible

Only thing I can take away from this is Ilum, which is in fact horrible, but it is horrible for 2 reasons 1) faction imbalace and 2) player base
BW is not responsible for what people choose as their side or class and they are not responsible for the playerbase not creating pvp other then exploiting traiding kills or swapping control points. The player base did that. Until you can create a pvp experience where the player base cannot exploit a system, everything is going to fail
Open world pvp is this game isnt a BW issue its a playerbase issue
You have to take the dailies out of the game, the biggest reward, or the only reward should be killing other players, everything else should be removed, no chests, no awards for doing daily WZ just straight up pvp with a zonewide bonus for the side with less people

Mrs_Murder's Avatar


Mrs_Murder
02.20.2012 , 09:12 AM | #89
One particular thing that bothers me is how the fleets are designed.
1) They're instanced, and you cannot travel to the other faction's fleet. Which means no epic faction vs faction like we had in "that other game". Bored? Let's get a group of 200 people and raid the other faction's main city! Or kite a world boss to a city and wreck havoc and watch people flee.

2) Its very design is anti-social. There's no gathering point, people are scattered all over the place. And for the RPers, you can't even sit down in the cantina or play games there. No one hangs out in the cantina. Not to mention you can't duel someone on the fleet. You have to go through the lengthy process of going to the shuttle bay, entering shuttle, traveling to a planet, exiting shuttle, entering air lock, exiting air lock, entering space dock, exiting space dock, taking a shuttle to the planet.


I'd like to see them replace fleets with open world cities, where we'd have housing and a huge marketplace in the center, where players could also engage in multiplayer games (poker, chess, arm wrestling etc).
I think this would fix a lot of the boredom people are experiencing, and it would feel more like an MMORPG rather than a single-player online game.

Drewser's Avatar


Drewser
02.20.2012 , 09:13 AM | #90
Quote: Originally Posted by wifeaggro View Post
Well seeing the decline over last 2 weeks. as more and more people hit end game his point becomes very solidifying. The game is bleeding pretty hard right now and for the very reasons he posted. TOR will have a retention rate close to what AOC had 90 days after launch that was a 50% retention which is horrible. though it wont hurt TOR horribly as it will still mean 750k paying subscriptions and they will be very profitable with that number. but what it does show is they don't know how to make a MMO and should consider all the things the OP said as a standard of their mistakes.Personaly they need to get a Director in their that knows how to guide and devolp a MMO , right now the game is stuck in the mud and if they think they can throw more of the same at their player base it will bleed even more.
You have been wrong with every prediction you have made so far.