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EV endboss fight absurd; needs fix


Rabbican's Avatar


Rabbican
02.19.2012 , 05:13 PM | #21
The epeen is strong with this one, by your logic your 19 below us as we cleared all content in Beta before they nerfed it and fixed all those game breaking bugs. Thank you for your criticism, thankfully I already managed to tell them without the epeen drama.
Shards of Alderaan, Helm of Graush, 50 Jedi Sage: Deceiver
Operation Latte Thunder, Helm of Graush, 50 Operative: Watcher

Karkais's Avatar


Karkais
02.19.2012 , 05:14 PM | #22
Quote: Originally Posted by Iandayen View Post
stuff
While what you are saying is true, you dont have to be an *** about it.
"Lieutenant, be advised that your weapon will require several decades of sustained fire
in order to penetrate my shields at their current charge... Good luck!"
- M1-4X

halfhourofpower's Avatar


halfhourofpower
02.19.2012 , 06:09 PM | #23
Quote: Originally Posted by Iandayen View Post
Considering we have 2 16 man raids that clear nightmare every week and we turn away 4-5 apps a day. Pretty good.

We are an end game raid guild, we are a top 20 worldwide guild, we have so many applicants that we had to assign someone to go through them and sort the good from the bad.

People make mistakes, but not like that - he literally jumped into green **** after it spawned and then stood in it without even attempting to move until the raid leader told him to get out.

Thats raiding 101 - don't stand in ****.

As far as soa despawning - you guys went all of p3 without being able to attack him because your tank wasn't doing his job and getting soa under the pillars (he was attacking a mind trap lol).

To top it all off, when your tank got mind trapped himself, nobody thought to taunt the boss to keep it from resetting. That's another raiding 101 item - boss evading because tank isn't able to be hit - taunt - win.

Your whole raid is sub par - you guys might eventually get a kill, and good for you. But don't come on here screaming bug/broken encounter when it was your own fault that the boss evaded and reset.
Actually, a boss encounter that has a mechanic that -commonly- incurs the evade reset is not raiding 101, it is poor design oversight. For a top guild its simplified as just a matter of adapting to the fight(having someone taunt), which you guys should be very skilled at to be 'top 20'. But for the common raider it can be frustrating, especially if you don't have an explicit reason as to why he's resetting, which isn't adequately represented in game if it is intended.

Its a broken encounter during the third phase, don't act like it isn't simply because you've adapted to it. Bosses shouldn't evade-reset because you didn't taunt after the tank becomes affected by one of the bosses own mechanics. If anything their aggro should just wipe and they should start smashing everyone around them.

Don't be so patronizing to newer operationeers.
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malaclyps's Avatar


malaclyps
02.19.2012 , 06:48 PM | #24
Quote: Originally Posted by halfhourofpower View Post
Actually, a boss encounter that has a mechanic that -commonly- incurs the evade reset is not raiding 101, it is poor design oversight. For a top guild its simplified as just a matter of adapting to the fight(having someone taunt), which you guys should be very skilled at to be 'top 20'. But for the common raider it can be frustrating, especially if you don't have an explicit reason as to why he's resetting, which isn't adequately represented in game if it is intended.

Its a broken encounter during the third phase, don't act like it isn't simply because you've adapted to it. Bosses shouldn't evade-reset because you didn't taunt after the tank becomes affected by one of the bosses own mechanics. If anything their aggro should just wipe and they should start smashing everyone around them.

Don't be so patronizing to newer operationeers.
hang on. the OP did pretty much set himself up to get trolled, by freaking out about a known bug with an easy work around. he probably could have learned that trick by asking in fleet chat, or 5 minutes research of the fight.

he did not. he came in crying it was broken, which, while it is.... completely not in the way he was crying about.

Then we have the youtube vid "demonstrating the bug" which actually demonstrates a raid doing a number of incorrrect things, and completely failing the last phase of the encounter.

he doesn't just reset. he resets after you've failed the encounter, the bug is the lack of raid wipe.

all in all, i'd say being a jerk was if not justified, at least understandable.
zoss, of backlash -Imp Inq, Mind Tricks

Jest's Avatar


Jest
02.19.2012 , 07:45 PM | #25
Quote: Originally Posted by halfhourofpower View Post
Actually, a boss encounter that has a mechanic that -commonly- incurs the evade reset is not raiding 101, it is poor design oversight. For a top guild its simplified as just a matter of adapting to the fight(having someone taunt), which you guys should be very skilled at to be 'top 20'. But for the common raider it can be frustrating, especially if you don't have an explicit reason as to why he's resetting, which isn't adequately represented in game if it is intended.

Its a broken encounter during the third phase, don't act like it isn't simply because you've adapted to it. Bosses shouldn't evade-reset because you didn't taunt after the tank becomes affected by one of the bosses own mechanics. If anything their aggro should just wipe and they should start smashing everyone around them.

Don't be so patronizing to newer operationeers.
Not to defend his tone.. but having someone taunt and tank when the MT is incapacitated in some way is a pretty basic raid tactic.

And whether he resets or kills everyone while the tank is in the mind trap doesn't make a difference. The result is the same. A wipe. Except with the reset system, the raid would have a legitimate chance to recover from the RNG of the Tank being Mind Trapped.

Maivi's Avatar


Maivi
02.19.2012 , 07:45 PM | #26
He's just a bug filled boss that has mechanics that need to be executed and the bugs present problems with this.

Such Bugs that can be encountered and should be planed for

Phase 3 people getting ported to there own instance when he lands happened to me and one of our healers just tonight.

Phase 2 and 3 even when hitting 5 or more things during drops he will randomly bug and keep 2 charges.

Phase 3 droping agro on mind trap still. You can work around with 2 tanks so you always have taunts up or atleast one class that is a hybrid tank/dps so he can pop cds/taunt if this happens.

If you don't run into any bugs you should be in the clear and even the mind trap bug can be planed around but the first one and sometimes the 2nd one can make for wipes that otherwise shouldn't happen when executing mechanics perfectly

Loricey's Avatar


Loricey
02.19.2012 , 07:45 PM | #27
While I agree that Soa definitely has its share of annoying bugs, nearly every one I've encountered can be dealt with and should not interfere with the boss being killed. My guild spent 11 hours trying to kill NiM Soa before we got our first kill on 8man. During that time, we learned how to deal with his bugs and have been one-shotting him since.

To OP- Like others have said, the boss despawning in the last phase can be corrected by having someone taunt during each mind trap.

Regarding pillars not hitting the boss- We have had attempts where he gets hit by the pillar, goes through the animation of getting hit, but does not lose his shield. Because of this, the biggest thing I can emphasize is being consistent throughout his last phase. He will most likely enrage if he misses a pillar, but that does not mean he cannot be killed. Soa's enrage on 8m NiM is a complete joke and is barely different than his non-enraged state. If your raid is wiping as he enrages, it is because you are not dealing with the other mechanics properly (lightning balls, breaking mind traps, not getting hit by pillars, etc.).

I hope most of these bugs are fixed soon but making a post complaining he is impossible to kill isn't the way to approach Soa. Good luck!

Nahela's Avatar


Nahela
02.19.2012 , 10:13 PM | #28
Wipe on Soa at 953 health because drills won't hit him, drills not rendering, ignoring taunts, and then despawning.

Oh and one of our players was in some sort of magical non-instance for the entire fight.

DeathDeathDie's Avatar


DeathDeathDie
02.19.2012 , 11:34 PM | #29
Quote: Originally Posted by Nahela View Post
Wipe on Soa at 953 health because drills won't hit him, drills not rendering, ignoring taunts, and then despawning.

Oh and one of our players was in some sort of magical non-instance for the entire fight.
We wiped at 5%, 1%, and 2% tonight because the obelisks weren't dropping his shield we had 3 in a row the last one our tank actually drug him under the obelisk and to make sure it hit he stayed there with SOA ontop of him the obelisk killed the main tank shield stayed intact. Soa was 100% ontop of the tank.... Repeat that 3X's... we killed SOA 3x's tonight and didn't get loot cause of that bug. Very frustrating to execute the final phase flawlessly have everyone alive when he's at that low health and then have his shield be unaffected by the obelisks. ...
7 Years of development and 150 - 200 million dollars... How?

Soazak's Avatar


Soazak
02.20.2012 , 04:23 AM | #30
Quote: Originally Posted by Nahela View Post
Oh and one of our players was in some sort of magical non-instance for the entire fight.
This happened to us a few times on Soa, someone would be moved into a different instance on the bottom floor and couldn't join in the fight, or even move.
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