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Interrupts not locking out healers and healers in general.

STAR WARS: The Old Republic > English > PvP
Interrupts not locking out healers and healers in general.

Ryotknife's Avatar


Ryotknife
02.19.2012 , 10:29 PM | #41
dont mind a single dps not being able to take down a healer, but it would be nice if a single dps could at least significant dent his healing output when he is attacking the healer. at this point a healer can almost ignore pretty much any single dps and still heal another ally at the same time.

in fact, if a single dps could easily kill a healer that would be a problem. That is not the issue now, but it kinda requires 3 coordinated and skilled players to take down a healer in an acceptable amount of time. even two skilled dps would have trouble taking down a single healer in under 30-45 seconds.

Arkerus's Avatar


Arkerus
02.19.2012 , 10:42 PM | #42
Quote: Originally Posted by Ryotknife View Post
dont mind a single dps not being able to take down a healer, but it would be nice if a single dps could at least significant dent his healing output when he is attacking the healer. at this point a healer can almost ignore pretty much any single dps and still heal another ally at the same time.

in fact, if a single dps could easily kill a healer that would be a problem. That is not the issue now, but it kinda requires 3 coordinated and skilled players to take down a healer in an acceptable amount of time. even two skilled dps would have trouble taking down a single healer in under 30-45 seconds.
And thats exactly the problem.

Even 2 people can't put a dent in a healer. Healing is awesome and fun but not if healers are almost invincible.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

AntoniusDelitan's Avatar


AntoniusDelitan
02.19.2012 , 10:44 PM | #43
Quote: Originally Posted by Arkerus View Post
And thats exactly the problem.

Even 2 people can't put a dent in a healer. Healing is awesome and fun but not if healers are almost invincible.
I have all champ/centurion save 2 Hardmode Flashpoint pieces.
I go down to two DPS in about 7 seconds.
Interrupt, Interrupt, Stun, dead.


I've said it once in this thread before....
Get good, son.

Signed, sorc heals.
<Down with the Sithness> - Daragon Trail - Empire

Acyu's Avatar


Acyu
02.19.2012 , 10:49 PM | #44
Quote: Originally Posted by Malixor View Post
So, lately I've noticed that whenever I kick a Sorc or BH healing, they get interrupted and just immediately cast another heal. I realize the interrupt skill only locks out that 1 ability, but why even bother having that? Kick (for Sentinels) at least should lock out that entire school, like every other MMO. It's hard enough taking out a healer in pvp, unless they are incredibly bad.

Currently I am wearing full Champion + Columni Pants, I average 200-350k in most WZ"s (when focused more on the objectives, sometimes over 400k if I just go for healers 100% of the time.. But, the problem w/ expertise currently is even if you cancel each others rating out, healers still always get the +% over everything. So if I'm running 12% Expterise currently and the enemy is, our damage and reduced damage is cancelled out, but the healer will still be at an advantage w/ +12% healing. I think the Trauma debuff needs to be 50%, not 30% also.

If that isn't enough, healers need a change over all. Too much CC, can't lock out the healing school, decent damage over-all w/ gear that buffs damage AND heals. Most MMO's healers have to have a +healing set or such and suffer on damage, this isn't the case in SWTOR.

I'm not really complaining about the Sentinel class, since it's very strong in my opinion. Great survivability, great damage, and tons of utility... But, why do Troopers/BH's get a knockback immunity and a class completely dependent on melee not get this talent? Though, that is completely off subject.. just complaining here.

My aggravation is also from playing Republic, where we do not have nearly enough healers compared to the Sorc obsession that the Empire has. Too many games have been 6/8 players being Sorcs, 4/4 Sorc/BH, sometimes even full 8/8 Sorc and 8/8 BH teams. Argh... /rant

TL;DR version: Healers are too powerful, Empire has too many healers compared to Repub, interrupts don't work properly.

LOL SENTINEL COMPLAINING ABOUT NOT BEING ABLE TO KILL HEALERS.


sounds like a l2p issue. Sentinel is one of the strongest classes against healers 1v1.

KilllerRock's Avatar


KilllerRock
02.19.2012 , 10:50 PM | #45
Quote: Originally Posted by fixit View Post
You also need to learn to play or maybe spec correctly.

Good marauder/sent will crush me in no time flat even with 684 expertise, 5.2k crits ftw! Note worthy sent just smacked me with one, mere minutes ago.

And how does a heal agent escape a marauder/sents too? We have no sprint, KDs, roots, leaps, pulls, etc. So tell me how we are supposed to escape when all you have to do is leap? HoTs, yes super powerful hots that tick for 660 every 3 seconds, not like you can hit two attacks for 2-3k non crit in that same time. Ok, I give you a tip then: they stun you with 6 sec one, wait it out. Leap! When they flash bang, you are now at 100% resolve; break the CC and then proceed to kick the crap outa them. It's not like they can fight back or anything, won't even dent a geared player in the slightest.

Also we only have one hard cast heal. Interrupt it and we are screwed. Oh I can bait with diag scan but anyone with half a brain knows its a suck heal only used to trick baddies. You are not a baddie are you? Ok give you another tip, you see agent smuggler castin and the bar is going down rather than up? Ignore it and win!

I am going to assume a few things: 1) You have no clue how to play or spec a mara/sent effectively, they do require a bit of skill to shine after all. 2) You have next to no PvP gear at all and more than likely a fresh 50 wearing greens.

But w/e, I concur.

NERF AGENTS MORE! THEY SHOULD BE TOTAL FREE KILLS, MAN!
Did i ever say to Nerf them more? No i did not. and 5k crit on a 684 expertise player? Extremely doubtful. I have BM main/off hand, bracers, implants, earpiece and the rest is champion gear with a few rakata mods in them. I even have all the datacrons, and even using might stim, WZ adrenal i will not crit someone for 5k with that much expertise on them. And you saying you only have 600 hp HoTs is definitely on the low end, so way to exaggerate to both extremes.

And wait it out? I can wait it out and save my CC break for the 2nd one, but it wont change you healed back to full while i waited the first one out, and will live through my resolve bar before i get CC'd again.

Ya, i know some ops/smug healers are bad and die, but the few good ones i know never die to a single DPS, not even sent/maras.

Acyu's Avatar


Acyu
02.19.2012 , 10:52 PM | #46
Quote: Originally Posted by Arkerus View Post
And thats exactly the problem.

Even 2 people can't put a dent in a healer. Healing is awesome and fun but not if healers are almost invincible.
2 dps that are half-good and knows how to interrupt and stun can take down a healer in under 10 seconds.

Interrupt is not on resolve, and it takes more than 2 stuns to fill a resolve.

interrupt, interrupt, stun, stun, interrupt, interrupt.

If you cannot DPS down a ~20K (with sorcerer shield) in 10 seconds, with TWO dps. then we have a problem here.

Balmuck's Avatar


Balmuck
02.19.2012 , 10:56 PM | #47
Quote: Originally Posted by Malixor View Post
So, lately I've noticed that whenever I kick a Sorc or BH healing, they get interrupted and just immediately cast another heal. I realize the interrupt skill only locks out that 1 ability, but why even bother having that? Kick (for Sentinels) at least should lock out that entire school, like every other MMO. It's hard enough taking out a healer in pvp, unless they are incredibly bad.

Currently I am wearing full Champion + Columni Pants, I average 200-350k in most WZ"s (when focused more on the objectives, sometimes over 400k if I just go for healers 100% of the time.. But, the problem w/ expertise currently is even if you cancel each others rating out, healers still always get the +% over everything. So if I'm running 12% Expterise currently and the enemy is, our damage and reduced damage is cancelled out, but the healer will still be at an advantage w/ +12% healing. I think the Trauma debuff needs to be 50%, not 30% also.

If that isn't enough, healers need a change over all. Too much CC, can't lock out the healing school, decent damage over-all w/ gear that buffs damage AND heals. Most MMO's healers have to have a +healing set or such and suffer on damage, this isn't the case in SWTOR.

I'm not really complaining about the Sentinel class, since it's very strong in my opinion. Great survivability, great damage, and tons of utility... But, why do Troopers/BH's get a knockback immunity and a class completely dependent on melee not get this talent? Though, that is completely off subject.. just complaining here.

My aggravation is also from playing Republic, where we do not have nearly enough healers compared to the Sorc obsession that the Empire has. Too many games have been 6/8 players being Sorcs, 4/4 Sorc/BH, sometimes even full 8/8 Sorc and 8/8 BH teams. Argh... /rant

TL;DR version: Healers are too powerful, Empire has too many healers compared to Repub, interrupts don't work properly.

I was one ability that interrupts all DPS and prevents me from dying as long as that ability is active.. it's only fair right?
FULKAN

You can run, but you'll only die tired.

Arkerus's Avatar


Arkerus
02.19.2012 , 10:56 PM | #48
Quote: Originally Posted by AntoniusDelitan View Post
I have all champ/centurion save 2 Hardmode Flashpoint pieces.
I go down to two DPS in about 7 seconds.
Interrupt, Interrupt, Stun, dead.


I've said it once in this thread before....
Get good, son.

Signed, sorc heals.
That all you healers ever say: "Its the bads that can't kill you and you're actually paper thin".


You know as well as I do a geared healer is better tank than a real tank. healers are so spoiled in MMOs now. If you can't tank two people, you'll come screaming to the forums that you are under powered.

Healers have to die to dps for the game to be balanced or we will end up back in WoW territory where every good team has 3-4 healers. They are simply unkillable and can tank loads of people.

It has to be balanced. If one DPS can't kill a healer (eventually) then healing is way more valuable that DPS.

You could essentially create a team of healers that can't be killed.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

voigt's Avatar


voigt
02.19.2012 , 11:00 PM | #49
I was a 100% champion gear Merc Healer. I can be taken down in about 10-15seconds by a single maurader. I have no way to escape, I have no way to stop him from ****** me, I have 1 big heal not on cooldown, the rest are on cooldown. Keep in mind im not fighting back, ive done 0 damage to him, I spend every single GCD trying to stay alive. I have also been taken out solo by an Assassin, they as well have a good series of interrupts that prevented me from doing anything other than instant heals.

BTW, I have 1 instant heal on a 18second cooldown that hits for 2-4k and an instant heal that hits 3 targets on the ground on a 6 second cooldown that hits for about 1-2k. I have 17k hp 34% Damage Reduction.

I feel like if someone doesn't follow me around and babysit my ***, I am just a walking target.

KilllerRock's Avatar


KilllerRock
02.19.2012 , 11:06 PM | #50
Quote: Originally Posted by voigt View Post
I was a 100% champion gear Merc Healer. I can be taken down in about 10-15seconds by a single maurader. I have no way to escape, I have no way to stop him from ****** me, I have 1 big heal not on cooldown, the rest are on cooldown. Keep in mind im not fighting back, ive done 0 damage to him, I spend every single GCD trying to stay alive. I have also been taken out solo by an Assassin, they as well have a good series of interrupts that prevented me from doing anything other than instant heals.

BTW, I have 1 instant heal on a 18second cooldown that hits for 2-4k and an instant heal that hits 3 targets on the ground on a 6 second cooldown that hits for about 1-2k. I have 17k hp 34% Damage Reduction.

I feel like if someone doesn't follow me around and babysit my ***, I am just a walking target.
A) 10-15 seconds really? So your damage reduction shield that also makes your heals not possible to interrupt only "sometimes" keeps you alive longer than the duration of the shield?

B) You're a healer, of course you are suppose to have teammates around. Healers are the most team oriented of the trinity.

I don't even agree with OP but i love how everyones defense against the thread is such ridiculous exaggerations.