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People leaving wz is now out of control.

STAR WARS: The Old Republic > English > PvP
People leaving wz is now out of control.

SirRobin's Avatar


SirRobin
02.19.2012 , 07:36 PM | #191
Quote: Originally Posted by Bovinity View Post
It's funny how "skilled" - or just well geared - people whine about how newbie/ungeared people can get into their Warzones and how that's dumb. But they sure don't mind it when those newbie/ungeared people are on the opposing team. =D
I mind. I'm not a ganker or a griefer. I prefer to play against people with similar abilities and stats so the fight can go either way. That is fun for me. Not some lopsided match because the six hundred club is out and/or the hackers, exploiters, griefers, etc, etc... Have decided to queue up for a few hours.

PvP is not PvE no matter how much some might treat it as such. There are players on the other side too and if you camp, gank, or grief them too badly they won't come back. This drives up queue times and shrinks the potential pool of players. Besides, its not like this is "real" PvP anyway. Hehe... This game actually has a PvP "stat," hilariously enough.

Not to mention that "gear" can create huge disparities in other stats too, like health. You can have two players meeting in matches with the same level and advanced class, but one has 15,000 for health and the other 20,000? How about one has 100 expertise and the other 600?

Would that be a fight that that player, with 100 expertise and 15,000 health, would want to face again and again? For days?

Pretending that everyone is as morally and socially challenged as some, only cheapens the conversation.

RedMix's Avatar


RedMix
02.19.2012 , 07:45 PM | #192
I leave warzones that have 6+ Sorcerers ... If they nerf my ability to avoid those games i would probably just AFK through them.

AbyssWyrm's Avatar


AbyssWyrm
02.19.2012 , 07:47 PM | #193
I really dont understand ppl who quit WZs.
SWTOR is just another MMO, and like every other MMO it share the rule of 'the only valuable resource'. Its so *********** universal, that its shared even between theampark and sandbox MMOs.
And yet ppl tend to semi-non-lose one petty WZ, by losing what is really valuable.

Do i really need to tell what it is?..

Henu's Avatar


Henu
02.19.2012 , 07:48 PM | #194
I dont see any patch notes on this? can someone copy paste it plz.
:sy_bountyhunter ::sy_bountyhunte r::sy_bountyhunt er::sy_bountyhun ter::sy_bountyhu nter::sy_bountyh unter::sy_bounty hunter::sy_bount yhunter::

SirRobin's Avatar


SirRobin
02.19.2012 , 07:54 PM | #195
Quote: Originally Posted by Henu View Post
I dont see any patch notes on this? can someone copy paste it plz.
Well this is what we have from the "powers that be."

Quote: Originally Posted by GeorgZoeller: Feb 14th 2012
Patch 1.2, among many other PvP changes, will remove the reliance on daily quests for your gear progression (and therefore increasing the value of the commendations you get for playing a match to the end) and penalties for quitters.
Note the lack of "add."

Quote: Originally Posted by Community Q&A: Feb 17th 2012
Gladoss, titdiscus, Leoran: What do you plan to against Warzones’ AFK, more particularly about players who leave Warzones ? Will there be sanctions for this type of behavior?

Gabe Amatangelo: It is not sanctioned behavior. In Game Update 1.2 we will be making changes to the Warzone rewards system, which will de-incentivize this type of behavior. This will include the removal of the interim bag/quest system, the introduction of the direct purchase of gear from Warzone and Ranked Warzone commendations, 14 new objective-based medals and participation scaling the rewards. Additionally, players will have the option to vote kick idlers. Kicked players will not be able to re-queue for several minutes.
Note the lack of "penalties for quitters."

FalconDroid's Avatar


FalconDroid
02.19.2012 , 08:05 PM | #196
The question is how do we fix all the bad Empire players? Every warzone I'm in with pubs, they are better geared and more organized. I don't see Republic players rage quitting like I do Empire ones.
On'dru Ibex / Mind Games - Sith Empire

Henu's Avatar


Henu
02.19.2012 , 08:11 PM | #197
So now its going to be more afkers?
:sy_bountyhunter ::sy_bountyhunte r::sy_bountyhunt er::sy_bountyhun ter::sy_bountyhu nter::sy_bountyh unter::sy_bounty hunter::sy_bount yhunter::

Seductivpancakes's Avatar


Seductivpancakes
02.19.2012 , 08:30 PM | #198
No one really AFKs in warzone.

They stay in the same spot, but they'll move a foot or two to avoid being considered "AFK".

SirRobin's Avatar


SirRobin
02.19.2012 , 08:46 PM | #199
Quote: Originally Posted by Seductivpancakes View Post
No one really AFKs in warzone.

They stay in the same spot, but they'll move a foot or two to avoid being considered "AFK".
Or find a place to hide and then sit something on the back up key if they don't already have, "an app for that." Its harder to pick out who needs to be voted off when they are out of sight.

Darkness_au's Avatar


Darkness_au
02.19.2012 , 09:02 PM | #200
Quote: Originally Posted by Jargonaut View Post
I don't see any other way besides applying a penalty. A 15 minute debuff preventing queueing for more warzone seems like the most reasonable suggestion so far.
Seriously ??? you want the queues even longer than they already are ?? meh

A simple fix would be to add an incentive to stay, as it is now when trying to do your daily there is ZERO incentive to stay if your up against a pre-made or you join the losing side.. and I mean ZERO.

So why should we bother ? easier to quit and re-queue and hope for a better team.

The dailies should be a points system, so many for a win, so many for a loss, so at least hanging around in a losing game would be worth something, instead of the time waste it is now.

And as for the comments like "you just suck, learn to play etc etc" thats just moronic dribble.. It doesnt matter how well you play if your pugging it against a pre maid.. or most of your team just dont bother trying etc..

And that brings up another point, why even try ?? there is no real incentive to try and cap the ball in huttball, I was in a match the other day and scored 5 times in huttball, so we won 5 - 3, because I spent all my time trying to win the match I dint have many kills or damage, so at the end I next to no valor, commendations or anything, and not even a single vote, the votes when to the ones with the most kills/damage.

So why bother ?