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Game DESPERATELY needs a character progression after 50.

STAR WARS: The Old Republic > English > General Discussion
Game DESPERATELY needs a character progression after 50.

Kaskava's Avatar


Kaskava
02.19.2012 , 03:47 PM | #41
Quote: Originally Posted by JeremyDale View Post
I'm hoping the legacy system is good too, and will hopefully give me something to do and work on that has some value to my character while I wait for a group to materialize.

And I agree with you about the codexes thing. I'm not one of these people who find it fun just to do things for the sake of doing them. There needs to be an incentive and needs to have at least some tangible impact on your character for it to be worthwhile and interesting enough to bother with.

MMORPGs are all about progressing your character and making them better.
So, what you're asking for, is a system of advancement that rewards you for doing something?

Hm, sounds just like what questing, raiding, and WZs do.

Oh, and the Codex Entries do actually benefit your character. They give you nice little bits of experience while leveling.
This just in: Expanding on an ending no one likes is not improving said ending. A polished turd is still a turd.

JeremyDale's Avatar


JeremyDale
02.19.2012 , 03:47 PM | #42
Quote: Originally Posted by Radubadu View Post
You can say that you didn't answer because you're not interested etc... but the reality of it is there isn't a logical reason... it just doesn't make sense.

If it's getting old to you... then as you told me not to read those threads... you can choose not to read my posts.
It has already gotten old, it's not getting old to me

And no, I didn't answer you for the exact reasons I listed.

And I would just not read your post if you didn't directly reply to my posts so often. HOw about we make a deal - you no longer quote or reply to anything I write and I'll never quote or reply to anything you write?

Sound fair?

JeremyDale's Avatar


JeremyDale
02.19.2012 , 03:49 PM | #43
Quote: Originally Posted by Kaskava View Post
So, what you're asking for, is a system of advancement that rewards you for doing something?

Hm, sounds just like what questing, raiding, and WZs do.

Oh, and the Codex Entries do actually benefit your character. They give you nice little bits of experience while leveling.
You don't need experience after 50 Kaskava.

I am talking about after 50 here.

And trust me, the last thing i wanted on this game while i was leveling was more experience lol

Kaskava's Avatar


Kaskava
02.19.2012 , 03:53 PM | #44
Quote: Originally Posted by Kalfear View Post
Game DESPERATELY needs character progression before 50 as well

So why should post 50 be any different!

Fact your asking for post 50 progression just proves my point because in EQ, DAoC (before RAs), heck even SWG (and that game sucked) you would hit max level and let out a sigh of completion and happiness.

You were content and you felt as though you had finished your characters progression and you were satisfied with what you had accomplished.

Now, you get to 50 and instantly look around going "it doesnt feel finished or complete. Whats next?"

Fact is you level far to fast in this game and when you do anything to fast, you will never have the reward or feeling of completion.

And for those fanbois that will rally now (Id name you before you reply, but that would get me in trouble) saying you feel staisfied and complete from your journey.

Well thats far more indiction about you then a arguement against anything Ive stated and I pity you for being satisfied after lowerng your standards so much. Gaming (and life) can offer you so much more if you just raise your standards and ask for more and not be satisfied with the crumbs your currently picking up off the floor.
Sounds like a terrible system, to me, and not at all what I've heard described by people who played old-school SWG a lot longer then I did.

So, you finish leveling, and then your done? Your character just sits there and collects dust? I would expect that kind of thing in KOTOR or Mass Effect, where the story-line and levels are the only draw to the game.

In the MMO's I've played, the idea was that your character never stopped progressing. And, if for some reason, your character did stop progressing, you generally quit. It was that way in RuneScape, it was that way in SWG, it was that way in WoW.

Speaking of SWG, how can you sit there and tell me that anyone felt like there character was 'complete' when they were done leveling? Gear in that game permanently broke, forcing you to go get more from a crafter. If ever there was a gear treadmill, that would be it.

Not to mention the way the Jedi system was set up, originally, making you grind out all 40 professions to unlock your Force Sensitivity. Then there was the perma-death system. If anything, reaching the apex of anything in that game just forced you to do more stuff to stay there.
This just in: Expanding on an ending no one likes is not improving said ending. A polished turd is still a turd.

jhnnybgood's Avatar


jhnnybgood
02.19.2012 , 03:54 PM | #45
Quote: Originally Posted by Kalfear View Post
Now, you get to 50 and instantly look around going "it doesnt feel finished or complete. Whats next?"

Fact is you level far to fast in this game and when you do anything to fast, you will never have the reward or feeling of completion.


I agree completely. I leveled my toon to fifty so fast that I probably skipped half the planets. There was no need to stick around any longer than the time it takes to complete your class quest, especially if you're landing on planet already over-leveled.

But, for that reason alone, I have A LOT of content I have yet to even see, simply because I skipped over it. Which is good, because that means it will still seem fresh when my alts reach those quest-lines. I mean ****, what the **** is Taris?

Harbag's Avatar


Harbag
02.19.2012 , 03:55 PM | #46
And how many of these did WoW have when it was very first released and in the few months afterwards ?

Just give it time, WoW wasnt built in a day....

Radubadu's Avatar


Radubadu
02.19.2012 , 03:56 PM | #47
Quote: Originally Posted by Harbag View Post
And how many of these did WoW have when it was very first released and in the few months afterwards ?

Just give it time, WoW wasnt built in a day....
Dude... I... nevermind.

xxdragonragexx's Avatar


xxdragonragexx
02.19.2012 , 04:03 PM | #48
Quote: Originally Posted by Harbag View Post
And how many of these did WoW have when it was very first released and in the few months afterwards ?

Just give it time, WoW wasnt built in a day....
WoW actually had an end game by the time I was 50. They had reputations where you max rep on some faction to get crafting schematics, gear, titles, and stuff. In pvp, there were reputations also.

Kaskava's Avatar


Kaskava
02.19.2012 , 04:08 PM | #49
Quote: Originally Posted by JeremyDale View Post
Flashpoints and World Bosses require groups, which can be very difficult to put together on this game in its current form, especially for casuals who don't belong to endgame guilds who schedule their life around video game events.
Wrong on so very many levels. You almost have to go out of your way to avoid forming a group on my server. I've seen posts on these forums, and even talked to a REPUBLIC player, about people who get invited to groups WITHOUT EVEN ASKING.

Don't try and shove that "Well, I'm a casual player" BS on us. I'm a casual player to. My guild is made up of casual players. This game, and this is my one big gripe about it, is the most casual-friendly game I've ever played. You don't need to form an End-game guild to do Flash Points, or even raids. I see people spamming for raids ALL THE TIME. To do world bosses, it might help to be in a large guild, but you don't need an end-game guild to kill most of them.

The hardest part about HM flash points are the enrages at 25%, and those don't require hours of devotion to study, dissect, and memorize. You can either do them, or you can't. That simple. Hell, HM BT takes at most a half hours, and that's if your group is slow. Like mine usually is, since we have two tanks.

You certainly don't need to schedule this game into your life. I used to be on the Elitest Jerk forums all the time, going over the latest Death Knight tanking info. I would spend hours studying it, tweaking my spec, adjusting my rotation, and optimizing my gear. Want to know how much of that I've done in this game? 0. I look at the stats on stuff, see if it's a tank item, see if it's an upgrade I like, then take it.

Quote: Originally Posted by JeremyDale View Post
Datacron hunting isn't really an endgame activity. They are just hidden bonsues scattered througout the game that most players - myself included - picked up as we were leveling. So most of those will have already been aquired by thourough players long before reaching capped level.
It's still a form of character progression that is not gear-related. Honestly, I don't even know what else you could want. The Bunny-Killer Extraordinaire title?

Quote: Originally Posted by JeremyDale View Post
Codexes are useless and serve no valuable purpose for your character.
Say it with me; Ex-per-i-ence. I picked up all of the profession entries, just to cover the hump from level 11 to level 12.

Quote: Originally Posted by JeremyDale View Post
This is one of those activities that you do just for the sake of doing them, so a lot of players aren't going to find this very interesting to do - myself included.
That's all fine and dandy, but some people do, and it's sitting right there. Is it valuable post-50? If you're a Lore buff or an RP'er it is.

Quote: Originally Posted by JeremyDale View Post
I suppose you can "farm companion affection", if you like...it has at least some tangible benefit and it can be cool to see all fo the companion quest lines - but even this I doubt is going to appeal to a lot of players.
Do you know how many posts I've seen asking for "more companion stuff pl0x"? Me neither, but there have been quite a few. Hell, there is a huge thread that has gone on for several iterations, and has been around since the mid-beta, asking for more romance interactions with the companions.

Quote: Originally Posted by JeremyDale View Post
So really most of the examples you named are either dependent on groups or not very interesting and have absolutely no impact on character progression.
So then what the hell do you want? Name examples, or your argument is pointless, honestly. Saying, "We want moar! NAO!" is really asinine, if you don't say what it is you want.
This just in: Expanding on an ending no one likes is not improving said ending. A polished turd is still a turd.

JeremyDale's Avatar


JeremyDale
02.19.2012 , 04:10 PM | #50
Quote: Originally Posted by Kaskava View Post
Wrong on so very many levels. You almost have to go out of your way to avoid forming a group on my server. I've seen posts on these forums, and even talked to a REPUBLIC player, about people who get invited to groups WITHOUT EVEN ASKING..
This may be true for you, but trust me - it isn't for a lot of us.

It is absolutely impossible to find tanks sometimes. Impossible. And that's no BS. Rather you think it is or not. I know because I deal with all the time, as does many others I see on the chat lol

Most of your other points, like experience bonsues and such, aren't in the proper context of this debate. I'm talking about after 50 - when experience isn't useful.

Besides, as I pointed out earlier - the last thing i wanted while i was leveling up on this game is more experience.

As far as things I'd like to see - the Legacy system has potential. I hope it's good. And an effective cross-server LFG tool would be nice also. So some good changes are in the works to address these issues - least I hope.