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Commando needs some more CC or interrupts...

STAR WARS: The Old Republic > English > PvP
Commando needs some more CC or interrupts...

misanqq's Avatar


misanqq
02.19.2012 , 04:31 AM | #41
Quote: Originally Posted by Mannok View Post
But still stacking Explosive probe on top of a charged full auto / Unload and finishing with Tracer Missile is pretty sick burst too.
Quote: Originally Posted by Aidank View Post
4k tracer missile and 6k heatseeker missile hitting at the exact same time is more burst than any other class can do.
Well, this thread just went from boring to awesome pretty quickly.

Gaidax's Avatar


Gaidax
02.19.2012 , 05:04 AM | #42
Quote: Originally Posted by misanqq View Post
Well, this thread just went from boring to awesome pretty quickly.
You bet, I just was in WZ and an Arsenal Merc healed from 10% to 100% HP in 1 cast while his summoned Spaceship pet started nuking me and I had no turret around to disable it. Tru storee.

On the topic: you are welcome to roll a Sniper, all the CC and interrupt immunity you ever wanted... What? No heals and heavy armor, you say? Too bad, can't have everything... Which brings me to the main point.


You can't have EVERYTHING, bro!
<=======35m of dead pixels====.===>
"You don't need to be a better shot - you just need to shoot more bullets!"

Xerain's Avatar


Xerain
02.19.2012 , 05:05 AM | #43
you don't need an interrupt ****.

DaniWes's Avatar


DaniWes
02.19.2012 , 05:13 AM | #44
Quote: Originally Posted by Cegenaus View Post
#1 energy shield lasts 12 seconds every 2 mins, i wouldnt call that a gamebreaker by any means. #2 to get the power shield skill you cant get HSM which is arguably our hardest hitting skill which makes this hybrid weaker than a full arsenal spec

considering most of our rotation relies on TM buff/debuff stacking, proccing, and heat dump casting something outside of our rotation or even something in our rotation (pro tip: prematurely casting skills lowers their damage) doesnt solve this problem. nice try though
This post is almost 3d, made my head spin reading it.
Played WoW for 5 years, SWG for 3 years, Rift for 6 months, AoC for 4 months, Aion for 2 months, Sorc Wars The Old Republic for 2 months.
Class Division in SWTOR

KalTorrak's Avatar


KalTorrak
02.19.2012 , 05:20 AM | #45
Quote: Originally Posted by Aidank View Post
Been playing since release, levelled two characters almost exclusively in battlegrounds, and I've yet to see anyone fake cast once in this game. Not a single time.
I know, if they cant play without thinking they have an instant whinge to BW for an improvement to their class or a nerf to the class they lose to, it is so sad.

Cegenaus's Avatar


Cegenaus
02.19.2012 , 12:55 PM | #46
Quote: Originally Posted by Jestunhi View Post
But you agree that basic attacks (costing no heat / ammo) will cause damage in those 4 seconds without negatively effecting you in any way?

In which case you must agree that it's better than sitting there doing nothing for 4 secs while being attacked.

Plus heat dissipates and ammo is restocked - the lockout on tracer / grav does not stop that. While you may not get the best out of an ability without stacking the debuff you could certainly use 1 real attack followed by basic attacks to vent heat / get ammo for the rest of the 4 seconds.
ive used our basic attack in pvp and you can barely notice it so no, its the same as sitting there for 4 secs

Quote: Originally Posted by Tumri View Post
You are an AC that is basically immune to stealthers. http://www.torhead.com/ability/d4EEmVj/stealth-scan

You have one of the best stuns in the game(equivalent to the best not slightly weaker than the best). http://www.torhead.com/ability/9GX16Xs/electro-dart

You have a good dispel. http://www.torhead.com/ability/8RCfiRU/cure

You have a mezz. http://www.torhead.com/ability/7J2us...ussion-missile

Your knockback is second only to a talented Sorcerer knockback and in some situations is even better. http://www.torhead.com/ability/dK8kTM6/jet-boost

You have a stacking damage reduction shield that gives you 10% damage reduction just by you spamming tracer missile. Combined with heavy armor you're very tanky.

-----

You also have the most faceroll class in the entire game. You can literally do as well as a master assassin/marauder/other by spamming Tracer Missile and using other damage abilities at random. You also have incredible burst by simply spamming Tracer Missile and using Unload and Heatseeker Missiles when you feel like it.
immune to steathers? have you ever used that ability? it has a small radius so unless you already know where a steather is or is going its worthless and being on a 20 sec cd its not spammable

how is electro dart the best stun in the game? its single target, ive seen other stuns that are aoe

that "dispel" does not clear everything, idk how that makes it good

its a typical mezz that ive seen most classes do

how is jetboost the best knockback? all it gives is a snare, not a root so i fail to see how its better than the sorc knockback

10% damage reduction is nice but its not a lot and it only has noticeable numbers on higher hits which is what we dont want

we do as well as melee classes? is that why we are so good 1v1? i hate to tell you this but we are only good when we are left alone, other wise life sucks. oh and fyi, a 1.5 sec activated ability is not burst. im not sure two abilities is considered burst but ok. lol @ faceroll
Cegenaus/Xyrin/Ixor/Domz
Merc/Sorc/Mara/Jugg

Vortex Reborn/Das Ubel- Terentatek

gibmachine's Avatar


gibmachine
02.19.2012 , 01:00 PM | #47
I'm a marauder and my only cc reliable (as in not rooting me while I'm channeling) is against droids which breaks on damage
The earth begins to rumble and your foes begin to tremble. You come and destruction comes with you.

Draanok

SeloDaoC's Avatar


SeloDaoC
02.19.2012 , 02:10 PM | #48
I agree with OP.

A Merc/Commando gets completly locked down when they get hit, its not only interupts that interupt, you can interupt one skill, then stun them when they use next, then stun them agaain when they use next, and then interupt will be up again.

A commando will loose about 75% of their attacks and can hardly do anything just standing there as a puppet.

If you get interupted you CAN cast another skill, problem is all skills have casting time and inductions, so all of them can be interupted.

A good pyrotech on me, can kill me with a blindfold, a good marauder will interupt and stun me over and over (pyrotech harder then marauder though) an operative will kill me very fast, if i try to run away, that just opens my back to them for more high hitting attacks..

A huge lack of "get away" skills is a huge deathsign for commandos/mercs

I dont know what a interupt would do for a commando/merc though, the only one we can use it against is eachother. Most of sorc/sage skills are instant, even if you interupt them, they gotten of a fair amount of damage, whereas the commando/merc havent started doing damage until half their inductionbar. Actually almost all classes are insta skill users except commando/merc

Soultyr's Avatar


Soultyr
02.19.2012 , 02:34 PM | #49
Sorcs need burst ability, news at eleven.
[Because Sometimes its not] [But your still paranoid anyway]

Jaenx - Vanguard <Starsider>

finetop's Avatar


finetop
02.19.2012 , 02:36 PM | #50
Literally no class in this game needs more CC. There are some classes that should get less. The BH/Trooper classes should have less stuns than everyone else, they are a ranged pewpew class...