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Sorcerers, seriously what the hell?

STAR WARS: The Old Republic > English > PvP
Sorcerers, seriously what the hell?

SeloDaoC's Avatar


SeloDaoC
02.19.2012 , 10:51 AM | #41
Quote: Originally Posted by Tsubodia View Post
if you cant interupt the big heal (3sec cast) your bad

if you think the fast heal heals anything more than 2k without force *********** us.. your also bad

if you think bubble (the only defensive cd a sorc has) is op. your bad

if you think your tracer missile spamming class doing 3k crits every 1.5second is worse than a sorc.. your very bad

if you think sorcs "are just as good as any tank class" your very bad and extremely clueless.. or your genuinely that stupid that you hammer a sorc with guard on him and think its bubble.

overall.. stop being bad

do you want me to list all the cooldowns that every other class has to keep themself alive?
im also pretty sure a merc also has self heals too.. as well as several ccs
Stop using the "bad" card, it only makes you look like an idiot, more so, if you write missinformed information that makes you look..bad

Commandos dont have interupt

2k is quite alot, when i cant interupt, it probably crits for more, my own heal dont heal that much, and have just as long cast time, but you can interupt me, and your dots will pretty much nullify that heal.

Bubble is the most powerful form of "shield" beeing able to block one and a half of my attacks (grav round) and its only on 15 sec cooldown.

Tracer missle/Grav round will crit that much yes, every 1,5 sec, commando/bh have around 33% crit, so its only 1/3 of the time theyll crit, a noncrit to a champ geared player will hit for 1500. Your damage on the other hand stacks up with dots, plus that your damage ticks ALOT faster then tracer/grav, your high damage is built into your cc, and you cc last longer. A sorc has more damage per seconds, a commando/merc have more burst, but if you use your stuns correctly while doting, healing yourself and use your normal attack skills, a commando/merc cant do much, their the weakest class once they get hit back, leave them alone however, and theyll wreck havoc.
When you klick your skill, you will instantly start doing damage, when i klick any of autocannon skills, i have to wait 1,5sec+ before i do any damage, making it extremly easy to interupt

Bubble is just as good as my heavy armor, i dont have any real good shields, my heavy armor doesnt mitigate your damage, a commando/merc is pretty much the same as a mage, a long range spellcaster that is very squishy once they get hit back. I die extremly fast to operatives, even though im in full Battlemaster set they get me to 20% in their first attacks when im down on floor.

You have more cc, sprint and your hybrid build provides better heals, makes your damage higher, and makes your bubble better.

savionen's Avatar


savionen
02.19.2012 , 10:52 AM | #42
Quote: Originally Posted by Tsubodia View Post
if you think bubble (the only defensive cd a sorc has) is op. your bad
You have force run, and can heal, and have multiple CCs and can snare/root spam. Just because you only have one skill that directly prevents damage doesn't mean Sorcerers don't have much defense.

And Light Armor + Bubble > Heavy Armor + Reactive Shield, been proven already in dozens of threads.

SwOllenEye's Avatar


SwOllenEye
02.19.2012 , 10:56 AM | #43
if one of those 3 sorcs was a healer they'd win by a landslide and everyone knows it.

this is actually an AMAZINGLY balanced mmo which is the only reason sorc stands out so much and why these threads exist.

They will and should continue to exist until the issues are addressed. it's why these forums are here.

Everyone here who has done any decent amount of pvp has seen healing sorcerers use their combination of knockbacks, bubbles, stuns, and speed combined with their plethora of solid heals to survive onslaughts that a healing mercenary or operative would never be able to escape.

Personally I don't even really care about their dps specs. I see gunslingers and troopers top charts almost as often as sages (though ive only seen 515k once or twice done by a sage).

Anyone who says sorcs drop quickly has never seen a skilled one heal in bm gear (which it seems like quite a few imps have gotten by now.. its almost as if they can actually go to ilum or something wierd but thats a whole other can of broken "winning as intended" worms)

DJBayview's Avatar


DJBayview
02.19.2012 , 10:57 AM | #44
OMJEEZ inq/BH/war/op is OP NERFNERFNERF whine complain.

/threadclosed.

Soultyr's Avatar


Soultyr
02.19.2012 , 10:58 AM | #45
At lvl 50 sorcs are actually weak when compared with other classes. Operatives can kill a sage before the stun wears off. Bh put so much damage down that a sage cannot compete. Melee tears sages up.

All a sage can do is dot and run away. While all classes have a method of slowing, or closing the gap between sages.

At sub 50 yes sages can be op, at lvl 50 pvp only healing and hybrid is viable. Truth.
[Because Sometimes its not] [But your still paranoid anyway]

Jaenx - Vanguard <Starsider>

dcgregorya's Avatar


dcgregorya
02.19.2012 , 10:59 AM | #46
Quote: Originally Posted by CandiceAurora View Post
Most of us didn't roll because it was an 'easy' class or because we wanted to 'faceroll'.
It's a lot less likely that people started rerolling into sorcs because they later figured out that the class was cool for arpee and a lot more likely that people saw their warzone dominance and rolled because of that.

Daeborn's Avatar


Daeborn
02.19.2012 , 11:00 AM | #47
Quote: Originally Posted by Aylisis View Post
Ha, Everyone complains about sorc. If you went against a team of 5 bh's trust me you would be crying here even more.
Except his right and we're not up against 5 Bounty Hunters. Even still it isn't the over population of Sorcerers that's the issue, it's allowing 5 of the same class type into a WZ. What PvP needs in this game is balance is the team makeups. That goes with WZs where I am one of 4 or 5 Shadows.

Don't nerf them, limit them in WZs.

Sookster's Avatar


Sookster
02.19.2012 , 11:02 AM | #48
Quote: Originally Posted by Soultyr View Post
At lvl 50 sorcs are actually weak when compared with other classes. Operatives can kill a sage before the stun wears off. Bh put so much damage down that a sage cannot compete. Melee tears sages up.
hahaha nice try. You're so totally doing it wrong, an operative shouldn't even be able to get close to you (even while stealth). I manage to get close to and attack many bad sage/sorcs and they don't know how to react, the good ones (many of them in 50 bracket) are almost impossible to kill and requires focus fire from other teammates to kill. Two things: electric binding and backlash, utterly annoying as a melee folk against a sorc/sage that has the right build (mostly hybrids).
Now that GoergZoeller is gone, buff operative.
SWTOR going F2P, now playing SWGemu.

kingwilli's Avatar


kingwilli
02.19.2012 , 11:26 AM | #49
the facts are sorc/sages insane utility , crazy cc , crazy damage , crazy heals more cc
assasins/shasows insane damage reductions through resist and absorb , boost , the most op spell ever! to pull a target team or not towards you...
i would take a team of sith inquis over any other team comp you can come up with ANYDAY...

people complain about bh because of there insane damage but they have so few cc a average heal and no gap closer or escape...yet sith inquis seem to still top the damage in EVERY game also heat is alot worse then the inquis have to deal with i have no problem spaming moves on my sage

Desgarden's Avatar


Desgarden
02.19.2012 , 11:44 AM | #50
besides the many reasons already mentioned why sorcs are insanely good, the main reason for me is their resource mechanic.

Take BHs and especially snipers for a comparision: they go all out - and gets punished for it. In case of the sniper the punishment (very slow energy regeneration, the lower the energy level) that he is sometimes better of if he dies.

Now, what happens to a sorc if he goes all out? Nothing. Actually I cannot remember having seen a sorc run out of force.

This forgiving energy mechanic plus the sick cc and utility makes the sorcs next to idiot-proof to play.
Sith happens!