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Sorcerers, seriously what the hell?

STAR WARS: The Old Republic > English > PvP
Sorcerers, seriously what the hell?

CandiceAurora's Avatar


CandiceAurora
02.19.2012 , 10:07 AM | #21
Quote: Originally Posted by SwOllenEye View Post
candice that's pretty sweet that the class you wanted to play from the start just happened to be the best.

Personally I wanted to heal too only I wanted to wear a cowboy hat instead of a pope-hat so thats what I'm doing and believe me and I love the class and the flavor and the nut-kicks and the little robot hots. I heal my pocket tank and together we win games but it's utterly impossible for me to look at a sage and not be jealous of both their numbers AND their tools/utility.

What happens when rated warzones come out? If things don't shift at least a little bit, there will be absolutely no reason for a group to take me over a second sage. And I do mean second because let's face it you'll have to have at least one to be competitive.
Indeed it is. I feel like karma has given me a good dose, since the last game I played, my favourite class spent four years being one of the worst. My world is balancing out!

Don't get me wrong, I do think that as a class we *can* be one of the most powerful classes in the games, but I'm so sick of the call for nerfs. Nerfing ANY class is silly, instead other classes should be buffed to be brought in line or other mechanisms should be put in place to limit the number of classes per warzone, limit the way certain skills get used, etc. Why nerf bubble through fire, when they can just increase the damage that fire does? There are other things they can do to limit the extent to which one class can dominate matches.

As for me, I'll be sitting in my corner healing the hell out of my group until my opposition gets smart, not getting DPS medals because I consider keeping my group alive more important than shooting off shock/dots/etc. Sadly for me, the Aussie crew on my server know me pretty well and keep one person on me to keep me busy while they nuke others.
- { T o s c he S t a t i o n P o w e r C o } -
{ Helleraine | Hellaine | Hellaina }

Halofax's Avatar


Halofax
02.19.2012 , 10:07 AM | #22
A good Pyrotech Bounty Hunter > Any Sorc

SwOllenEye's Avatar


SwOllenEye
02.19.2012 , 10:08 AM | #23
Merc's are also extremely shallow on the mobility/utility side of things. they're stupid and slow and if you los their missile they will either have to move (they wont) and lose dps or switch targets.

A sorc won't mind if you los him, his dots are still hitting you, he can possibly get you around a corner with an aoe, or if hes really determined he can force speed after you burning an omg30sec-cd

Hatsheput's Avatar


Hatsheput
02.19.2012 , 10:09 AM | #24
Quote: Originally Posted by Aylisis View Post
They do NOT do less damage, if you think so your out of your mind! They can easily top the damage chart, provide protection, heal, and wear heavy armor. Oh and tracer, tracer, tracer dead. Move on and cycle again against a non interupt enemy,
They do not provide protection. I bet any merc would trade heavy armor for ridiculous bubble.

SwOllenEye's Avatar


SwOllenEye
02.19.2012 , 10:09 AM | #25
haha I don't want a sage nerf... I want a sawbones buff!

SwOllenEye's Avatar


SwOllenEye
02.19.2012 , 10:11 AM | #26
do you even really need to bubble the fire? I sprint through it on my new shadow without any problems.

if you increase the fire damage then tanks who need to carry the ball over that fire at a snails pace get the shaft.

MMOgamer's Avatar


MMOgamer
02.19.2012 , 10:11 AM | #27
Had a Voidstar match the other night against 7 sorcs and 1 operative lawl.

PloGreen's Avatar


PloGreen
02.19.2012 , 10:12 AM | #28
Quote: Originally Posted by Mavkiel View Post
Part of the issue is there isn't much you can do even if you learn all the sorcs/sages tricks. Recently got out of a huttball with 6 sorc on my team. I play an operative, the other team was fairly well balanced. We destroyed them, even though our players were mostly idiots. Why?


Huttball:

Sprint, bubble, pull. Another sorc sprint, bubbles, pulls. Huttball ends. But you say, why not kill them if they are in your end zone?

Sure, when this has happened to me, I try, and its usally a 50/50 chance of it working if I am on top of my game. Normally it ends with me either being cc'd or knocked off a ledge and them going about their business. (I play an op, so thats game over for my damage potential)

Civil war:
Sprint to turret, cap facing away from enemy = free turret start unless a sage counters you.

Voidstar:
ae those ever loving doors non stop. Oh you ran out of force? Die, the 3seconds it takes you to respawn will fill that mana back up. Not an ae dmg dealer? Throw down a healer circle and laugh at how nobody ever dies.
Laugh at the posts from people that tend to exagerrate a little bit.

CandiceAurora's Avatar


CandiceAurora
02.19.2012 , 10:14 AM | #29
Quote: Originally Posted by SwOllenEye View Post
if you increase the fire damage then tanks who need to carry the ball over that fire at a snails pace get the shaft.
Then don't carry it over? I don't see much of an issue, and I may be being narrow minded, but I see the obstacles as a way to slow down games, tanks don't *need* to carry the ball over the fire, they can wait and with a decent healer backing them they're probably smarter for doing so. Heck, even if I bubble myself I tend to wait unless I have sprint, because a smart opposition wouldn't mind stunning you in it. Also, I didn't mean that as instead of, I was merely pointing out there are ways of buffing/changing other mechanics, because nerfing a class for only PvP has PvE ramifications, there has to be a balance unless they had a PvP buff that changes what skills did in those scenarios which could be cool as well...
- { T o s c he S t a t i o n P o w e r C o } -
{ Helleraine | Hellaine | Hellaina }

SeloDaoC's Avatar


SeloDaoC
02.19.2012 , 10:16 AM | #30
Quote: Originally Posted by Aylisis View Post
They do NOT do less damage, if you think so your out of your mind! They can easily top the damage chart, provide protection, heal, and wear heavy armor. Oh and tracer, tracer, tracer dead. Move on and cycle again against a non interupt enemy,
Clearly, you have no idea about anything.

Provide protection is Vanguard, and Vanguard protection works crap in PvP, a Vanguard friend of mine doesnt even use shield generator

Again, a Vanguard Assault spec (firespamming) will top damage charts, a Commando Gunnery wont, most aoe has long cd, and grav round/tracer dont do that much damage for the time it takes to cast it (dps)

Vanguards cant heal, their the tank trooper, Gunnery commandos get 1 heal, with long casting time, that costs 1/4 of the ammo bar per cast, and dont heal for much.

Heavy armor does nothing in pvp, it doesnt protect you against non weapon damage.

Grav/Tracer is Commando Gunnery / BH Arsenal.

Quote: Originally Posted by SwOllenEye View Post
Merc's are also extremely shallow on the mobility/utility side of things. they're stupid and slow and if you los their missile they will either have to move (they wont) and lose dps or switch targets.

A sorc won't mind if you los him, his dots are still hitting you, he can possibly get you around a corner with an aoe, or if hes really determined he can force speed after you burning an omg30sec-cd
Alot of sorcs do that against me, dot me, then los, redot, then los. And i cant remove the dot, becouse my cleanse dont work against force