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Legendary items should NOT come from raids

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Legendary items should NOT come from raids

ImperialSun's Avatar


ImperialSun
02.19.2012 , 06:54 AM | #61
Quote: Originally Posted by SunwindIon View Post
maybe back when WoW came out and 0.001% of players ever saw the inside of Naxx, but raiding is very accessable these days and legendary items should obviously come from them, why not? why do you think you deserve the best item ingame from doing a few rounds of PVP or a flashpoint? or even a class quest? gimme a frellin' break. entitled kids are entitled.



Exactly, why do you need legendary items if you aren't raiding? answer is you don't.
Let me spin that round, why do you think that you deserve the best item in game for running a couple of raids? Why are you so much more important than those who prefer to PvP or run FPs or Class Quests?

Entitled kids are entitled I suppose

Driz

ImperialSun's Avatar


ImperialSun
02.19.2012 , 07:01 AM | #62
Quote: Originally Posted by Coiffio View Post
Do people just not see the problem with this here? How is it legendary if everyone can do it over time?
Were they not called legendary or something in WoW?

Are these all powerful purps not called Artifact class in SWTOR?

I could be wrong here but if not, then that negates your concern?

Driz

Asherah's Avatar


Asherah
02.19.2012 , 07:05 AM | #63
I think the assumption that everyone that doesnt raid would want to raid if they had the time/guild/skill/patience required is fundamentally flawed. Some people like raiding, others dont. They might still do it for the phat loot, but they wont really be having fun. Trying to coerce everyone into raiding with superior rewards is an old MMO tradition that needs to be done away with.

Also, the old argument "People don't need good loot if they don't raid!" is a good example of why some people should be going to school instead of playing MMOs. After all, the only reason for having loot at all in MMOs is that people enjoy getting it. Progression could be handled in any number of much simpler but less entertaining ways.

Maybe even just make "legendaries" random. For example every day there's a small chance (lets say 0.1%) that your character enters a state where they get the legendary from the next chest they open, the next mob they kill, the next quest they complete, the next mission you send a companion on or whatever. This would make them impossible to farm and as rare as Bioware want them to be.

ZORG's Avatar


ZORG
02.19.2012 , 07:14 AM | #64
Quote: Originally Posted by uruare View Post
oh lordy, here's this argument again.

Ten years of bullsith, condensed:

Team raid: You don't need top gear if you're not raiding, be happy with non-raid stuff for non-raid content.

Team everyone else: But we're all paying the same fee and want equal opportunity to have the best stuff.

Team raid: So go raid, everyone has equal opportunity to raid.


Team everyone else: No, we don't all have equal opportunity to raid because we don't all have equal access to people to raid with.


Team raid: So get a guild, make friends, stop being bad, etcetera, then raid.


Team everyone else: But we've got guilds and friends and we're not bad, or wouldn't stay bad any longer than you did before you knew a raid; the problem is time.

Team raid: Maybe this game just isn't for you.


Team everyone else: Bullsith, it's that we don't have time to raid, which is about raiding, not playing the other 95% of the game.

Team raid: So be happy with non-raid content and non-raid gear.

Team everyone else: No!

Team raid: Gdiaf! Stop being lazy! I can do it, i've been doing it since december of 1408, i raided for 800,000 years and practically invented not standing in the bad with 500 other people, it's all e-z mode anymore and you're just too lazy to do it!

Team everyone else: Don't care! We've had the same problems since 1408 when we couldn't raid for 800,000 years because our husband-wife-job-kids-disabilities-different opinions-time constraints didn't allow/enable/encourage/help us do so!


Team raid: You're all bads. Gdiaf.

Team everyone else: Raid finder pl0x!

Team raid: No! Mass hysteria!

Team everyone else: Raid finder pl0x!

Team raid: Om eff'n g no, no and no some more! Don't ever have one or the earth will explode in a giant fireball and everyone will die!

Team everyone else: Raid finder pl0x!


Eventual bioware announcement: We're pleased to announce, for patch a.b.cd, our new operation roster! Now you'll be able to match-make and team up for the most challenging content with just a few simple clicks on our shiny new roster gui, now with 'o'god please make the people outside the building with pitchforks go home, we haven't seen our families in weeks.' technology!


Team raid: Noooooooooooarghakjasl:kjsgkjjsknehnjkl:sd:klgj!!1 1!!11!!1!!one!!!1!1eleven!!1kl:!jklj!!!! We're unsubscribing nao!


Team everyone else: Hey, remember that thing you told us about dying in a fire? Gdiaf. Ten years ago is that way. ----------> oh, and we win.


Team raid: A*()uji#tkl:sdksl:dfkj *)#uj)ji wklsdjf we hate you all! You destroyed the game/our lives/our will to live/the internet!


Team everyone else: *the user you are trying to verbally abuse cannot be reached for comment at this time. Please leave a message on the operation roster sign-up page if you'd like to contact this user!*


team raid: Akjklj*(ujsdlkfjwkjpiosjdf!!!!!!!


The end.
omg

rofl
Fear leads to Anger
Anger leads to hate
HATE leads to suffering

Syrellaris's Avatar


Syrellaris
02.19.2012 , 07:19 AM | #65
Quote: Originally Posted by Coiffio View Post
Do people just not see the problem with this here? How is it legendary if everyone can do it over time?
Really? People say you dont need Legendaries to do Solo content or Flashpoints(hardmode included). Truth is, you don't need Legendaries for Raid content either(hardmode and nightmare mode included).

Legendary gear is nothing but a Rare item, in name only. It counts for gear progression. Players don't need to have a use for it. They want to progress there character, with and without raids. That is something they are allowed to do as they pay as much as you do.

The argument used "its for raiding" is as false as can be. Just because some don't raid does not mean they are less entitled to a certain item then those that do raid.

Therefor it is perfectly logical for legendary items to be received outside of Raid environments. Nothing is stopping Bioware from creating severely challenging content that is geared to Flashpoints or Solo content.

Nothing is stopping that from creating a very hard and difficult quest line that have to do with collecting materials and recipe's for crafters to make legendary items(bound on Pickup) .

Just because it is not available in a raid does not mean it does not have to be difficult or simply handed out. Which is exactly what you whining raiders think. "oh its not in a raid, must be handout gear then".


  • Legendary
  • Definition: Of or pertaining to a legend or to legends; consisting of legends; like a legend; fabulous.
  • Legendary
    - Definition: A book of legends; a tale or narrative.
  • Legendary
    - Definition: One who relates legends.
  • legendary
    - Definition: so celebrated as to having taken on the nature of a legend; "the legendary exploits of the arctic trailblazers"
  • legendary
    - Definition: celebrated in fable or legend; "the fabled Paul Bunyan and his blue ox"; "legendary exploits of Jesse James"

So where exactly does legendary state "super rare! Raid only item"
Syrel Je'Gal
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Ansultares's Avatar


Ansultares
02.19.2012 , 07:19 AM | #66
Quote: Originally Posted by Reeny View Post
Make it so that anyone can go through a long, expensive process to obtain it.
But dont restrict it to a subset of raiding people.
That doesn't sound like a very legendary item, but clearly they should just mail it to you as soon as you log in for the first time after you've hit level cap, because that's clearly the level of effort casuals expect to put into the game.

Quote: Originally Posted by Syrellaris View Post
Legendary gear is nothing but a Rare item, in name only. It counts for gear progression. Players don't need to have a use for it. They want to progress there character, with and without raids. That is something they are allowed to do as they pay as much as you do.
There used to be a thing for that...

I think it was called GOOD *********** QUEST CHAINS.

You want Verrigan's Fist; that's cool, because it was a lengthy quest that had me hauling *** across the Eastern Kingdoms to collect the materials for it, and capped off in a moderately challenging fight.

But that's not a "legendary" item, because there's nothing legendary about it, except for the personal experience involved in acquiring it.

But these developers were too busy with their cutscenes to put in any quest content that cool. They assumed that by having the NPCs read the questtext to you, all other issues with the content would be magically resolved.

I return to my argument that clearly they should just mail it to you. My guess is that it could even be a level 1 junk piece, but if it had exclusive colored text, casuals would go gaga over it.

Fentz's Avatar


Fentz
02.19.2012 , 07:25 AM | #67
you know, PvP players never get legendaries, do they :/ kinda lame


also someone said that that only back in vanilla WoW 0.001% raided, while true, more people raid these days but the majority don't

Leovinus's Avatar


Leovinus
02.19.2012 , 07:27 AM | #68
Quote: Originally Posted by Coiffio View Post
Do people just not see the problem with this here? How is it legendary if everyone can do it over time?
You're still thinking about this in terms of this being a straightforward open world game where everyone does the same thing. It's not. While intellectually everyone knows that they're doing the same quests as everyone else, within the context of the game you ARE the hero/villan in all the solo stuff, and nobody else is doing what you're doing as well. That's the whole reason behind having all quest dialog occur in cut-scenes. Might be a bit more immersive if you couldn't examine others, but there would be such a massive outcry that that's never going to happen.

The other thing to keep in mind is that (like someone else mentioned) when people ask for the highest tier of gear to be available to their playstyle, what they're really asking for is that they have content designed for them that would appropriately reward that stuff. It's not about wanting better rewards for the same old easy solo content.

You might also consider that "legendary" might be a tag that's intended for specialty items, not gear that will be better than artifact (or whatever purple is) stat wise. There's nothing truly legendary about the wrist that lets you into the VIP area, nor the blaster a BH gets, wrt stats, but they're both a bit more unique in where they come from or what they're for.

Kaoci's Avatar


Kaoci
02.19.2012 , 07:28 AM | #69
Quote: Originally Posted by JustTed View Post
That's not a legendary.
lol yes it is it isnt a epic and i had asked gms about it the purple of blue colour means legendary.
A smart hunter trusts no one but his own instinct and skills.

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SlickDevlan's Avatar


SlickDevlan
02.19.2012 , 07:30 AM | #70
Quote: Originally Posted by Syrellaris View Post
Really? People say you dont need Legendaries to do Solo content or Flashpoints(hardmode included). Truth is, you don't need Legendaries for Raid content either(hardmode and nightmare mode included).

Legendary gear is nothing but a Rare item, in name only. It counts for gear progression. Players don't need to have a use for it. They want to progress there character, with and without raids. That is something they are allowed to do as they pay as much as you do.

The argument used "its for raiding" is as false as can be. Just because some don't raid does not mean they are less entitled to a certain item then those that do raid.

Therefor it is perfectly logical for legendary items to be received outside of Raid environments. Nothing is stopping Bioware from creating severely challenging content that is geared to Flashpoints or Solo content.

Nothing is stopping that from creating a very hard and difficult quest line that have to do with collecting materials and recipe's for crafters to make legendary items(bound on Pickup) .

Just because it is not available in a raid does not mean it does not have to be difficult or simply handed out. Which is exactly what you whining raiders think. "oh its not in a raid, must be handout gear then".


  • Legendary
  • Definition: Of or pertaining to a legend or to legends; consisting of legends; like a legend; fabulous.
  • Legendary
    - Definition: A book of legends; a tale or narrative.
  • Legendary
    - Definition: One who relates legends.
  • legendary
    - Definition: so celebrated as to having taken on the nature of a legend; "the legendary exploits of the arctic trailblazers"
  • legendary
    - Definition: celebrated in fable or legend; "the fabled Paul Bunyan and his blue ox"; "legendary exploits of Jesse James"

So where exactly does legendary state "super rare! Raid only item"
And just like every other form of progression you can choose to participate or not.

P.S. Crafting will NEVER equal content in level of difficulty.

P.S.S. Using the dictionary to define a word that has no meaning in regular English is not smart.