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Nerf Premades


maradigamer's Avatar


maradigamer
02.19.2012 , 06:28 AM | #61
Quote: Originally Posted by dirtyboxer View Post
Heres an idea, just a thought, brainstorming here.

Get in fleet and round up 3 other players, invite them to your vent, or theirs it doesnt matter. Have fun together and BS on vent while playing as a team. The game is much more fun that way. Or que up solo and take you chances using chat. When you que solo you get in there with alot of other lonewolves like yourself and noone cooperates, to many chiefs not enough indians. In voice you know the people there want to play as a team and do so.

Get in voice or **** imo.
Here's an idea: Not everyone agrees with your definition of fun.

Jestunhi's Avatar


Jestunhi
02.19.2012 , 06:30 AM | #62
Quote: Originally Posted by maradigamer View Post
Here's an idea: Not everyone agrees with your definition of fun.
In that case I recommend the /ops channel for communication in a team-based warzone.
Quote: Originally Posted by AlyxDinas View Post
Jestunhi's responses might be just about the the most asinine and pigheaded responses I've ever read on a forum.

Vales's Avatar


Vales
02.19.2012 , 06:32 AM | #63
Quote: Originally Posted by maradigamer View Post
Here's an idea: Not everyone agrees with your definition of fun.
Neither does everyone agree with yours. Nor are they as lazy as you are.

Quote: Originally Posted by maradigamer View Post
I simply don't enjoy it as much as I enjoy solo pvp. Some people like apples. Some people like oranges. Why are you puzzled at a simple play style preference? Not only that, but you phrase it as though I were some sort of anomaly. Most players don't like doing premades. That's obvious from the fact that most players are pug players.

If premade queues were created without cross server warzones being implemented, it isn't the pug players who would suffer a long wait time. Why? Because there are so many more of us who prefer to pvp solo. And there is nothing wrong or strange about that, despite what premade players who wish to continue to share queues with us (despite disliking us intensely when we are on their team and not on the other team waiting to be farmed) say.
This has nothing to do with taste and everything with you not wanting to put a minimum of effort into it.
By the way PvP is still PvP. This is not an apple <> oranges comparison even.
It is more like some people check the apples they buy while you grab into the basket full of apples to buy one blindly and later complain that the other guys bought bigger apples for the same price.
This game needs more Kel Dor!

Ewgal's Avatar


Ewgal
02.19.2012 , 06:33 AM | #64
Quote: Originally Posted by maradigamer View Post
They hit too hard, they heal too well, and their only real counter is another premade. And before you tell me to roll a premade myself, all those who approved of the Op nerf should have shut up and played an Op, regardless of what class they really wanted to play.

I just think you are trolling here.

1. I can only manage to enter a WZ with 2-4 players grouped. That means half the group or more will be from whatever players on the queue. As a result you are dealt a different hand lamost every time you enter the WZ.

2. The system doesn't sort out balanced groups. SO if say you go in with a premade with 2 healers you could end up with the ops at 4 or if you enter with no healers the ops could end up with none.

3. Gear is very important in PvP teams with overall inferior gear tend to lose.

4. SWTOR PvP tactics are really easy. I think Bioware made the WZ tactics as easy as possible. You don't need a vent to write 4 inc east to get help.

5. SWTOR doesn't sort WZ by valor rank or gear score, you can and will see PuG groups of BMs on some servers.

So overall I think over reaction OP, there are no true pre-made ops groups at the moment.
May the farce be with you

maradigamer's Avatar


maradigamer
02.19.2012 , 06:39 AM | #65
Quote: Originally Posted by Ewgal View Post
I just think you are trolling here.

1. I can only manage to enter a WZ with 2-4 players grouped. That means half the group will be from players on the queue. As a result you are dealt a different hand lamost every time you enter the WZ.

2. The system doesn't sort out balanced groups. SO if say you go in with a premade with 2 healers you could end up with the ops at 4 or if you enter with no healers the ops could end up with none.

3. Gear is very important in PvP teams with overall inferior gear tend to lose.

4. SWTOR PvP tactics are really easy. I think Bioware made the WZ tactics as easy as possible. You don't need a vent to write 4 inc east to get help.

5. SWTOR doesn't sort WZ by valor rank or gear score, you can and will see PuG groups of BMs on some servers.

So overall I think over reaction OP, there are no true pre-made opps groups at the moment.
There are two threads I've seen tonight talking about guilds getting all 8 members into a match. I assume the people complaining about this are on servers with low pop during the times it happened, because sync-queuing does seem to be much harder in SWTOR than in other MMOs. However, I have seen premade teams leave games when facing a better premade.

And statistically, if all was right with the universe, a solo player should win about %50 of their games unless they're so horrible or so great at pvp that they hugely affect the outcome of every game they play. So why are people coming into the forum and saying they haven't won all day? Why do I end up with losing streaks that are hours long, especially when I play Republic? If it's not premades avoiding each other and seeking pure randoms to slaughter, faction imbalance is even more horrible than people realize.

Ewgal's Avatar


Ewgal
02.19.2012 , 06:43 AM | #66
Quote: Originally Posted by maradigamer View Post
There are two threads I've seen tonight talking about guilds getting all 8 members into a match.

It's just luck of the draw with whatever is in the group queue at the time. I have only ever grouped with 2-4 players and been able to get them 100% for sure into a match.
May the farce be with you

maradigamer's Avatar


maradigamer
02.19.2012 , 06:46 AM | #67
Quote: Originally Posted by Ewgal View Post
It's just luck of the draw with whatever is in the group queue at the time. I have only ever grouped with 2-4 players and been able to get them 100% for sure into a match.
No doubt it's not as easy as it is in WoW or was in Rift. Those are the first threads I've seen complaining about it, despite gaming guilds on various forums swearing before launch that they'd find ways around the four person limit.

Barzarel's Avatar


Barzarel
02.19.2012 , 06:46 AM | #68
Quote: Originally Posted by Caeliux View Post
Pugs is roll of the dice, premade's are organized.

How do you counter a well oiled premade?

By making your premade, and give them a challenge.

No excuses, this is a simple fix.

Come on now it's PvP.
If we should follow that logic then lets look at what you saying:

Arguement(if i understand it correct): If its to challenging, then create a team on level with the challengers.

Logic counter point to this: If this was the development philosphy, then why does pve players not have to play by same rules? By this philosphy they should only have hardmode flashpoints/operations to.

Why don't they because Bioware doesn't want to exclude groups of potential customers from a content they deem to difficult, or for whatever reasons can't compete in.

Then why should pvp be any different, if there people who wanna play on a more casual or less difficult level then, why should they not be able to pug against pugs to?

You entire arguement is flawed in basic logic comparing with how other content in the game is handled.

Vales's Avatar


Vales
02.19.2012 , 06:46 AM | #69
Quote: Originally Posted by maradigamer View Post
There are two threads I've seen tonight talking about guilds getting all 8 members into a match. I assume the people complaining about this are on servers with low pop during the times it happened, because sync-queuing does seem to be much harder in SWTOR than in other MMOs. However, I have seen premade teams leave games when facing a better premade.

And statistically, if all was right with the universe, a solo player should win about %50 of their games unless they're so horrible or so great at pvp that they hugely affect the outcome of every game they play. So why are people coming into the forum and saying they haven't won all day? Why do I end up with losing streaks that are hours long, especially when I play Republic? If it's not premades avoiding each other and seeking pure randoms to slaughter, faction imbalance is even more horrible than people realize.
No. A solo player can be anywhere in his win/loss ratio.
On avarage a sample of x players will have all avaraged out at 50%. That does not mean that all players have a 50% win/loss ratio.
People should really start to pay attention to maths class.
This game needs more Kel Dor!

maradigamer's Avatar


maradigamer
02.19.2012 , 06:48 AM | #70
Quote: Originally Posted by Vales View Post
No. A solo player can be anywhere in his win/loss ratio.
On avarage a sample of x players will have all avaraged out at 50%. That does not mean that all players have a 50% win/loss ratio.
People should really start to pay attention to maths class.
Fine, let's start a sample then.

Post your server, your faction, and your win/loss ratio, soloers. Please be accurate and actually write down your wins and losses over a day or two, because losing is more memorable than winning, therefore you are likely to overestimate your loss rate.

I'll start doing this tomorrow. Say what bracket you are in, too, 50 or sub-50.