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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

Tumri's Avatar


Tumri
02.18.2012 , 06:51 PM | #921
Quote: Originally Posted by Tsubodia View Post
nerfing wrath would break madness btw. madness relies on CL output to keep up dps values in pve aswell as pvp (even sinlge target pvp). removeal of the 20% dmg boost or changing it to only allow CrushD would massivly hamper madness playstyle and really hurt their output.

its also not stupid or unreasonable to talk about resolve being fixed. as one fix to resolve fixes the issue anyway without damaging the current specs. Blinds AND roots should both be on resolve bar. why there are not is stupid as is but when the issue is very plan to see a coding change to reslove to work propelry is a much more sensible solution that trying to rework and rebuild two whole talent trees. And yes you have to take into account that hiting the talent tiers in lightning you also affect madness which will also need adjustments
Madness is ~50 DPS behind the Wrath/CL build and the playstyle you're referring to isn't Madness it's Hybrid but that's beside the point. If you play a 13/28 build my suggest wouldn't effect you in the slightest. The Wrath change I wrote about was a "Nuclear Option" if Bioware deemed it too complicated to move the CC talents higher up the tree and fix Backlash so it's not stupidly so broken(Read the OP so you know what it currently does, it's beyond broken). Blinds are on the resolve system but a Sorcerer can effectively keep a group CC'd for far too long regardless. A Backlash CC fills about 2 bars of resolve at most.

The resolve system being changes would effect the entire game. We have no information to suggest a resolve change is coming any time soon if at all. It's unreasonable to balance around non-existent game mechanics. What if I said that Sorcerers shouldn't have a 30m range because a future update might make all other ranged DPS have a 15m range? That would be nonsense right? The game doesn't function that way yet right? Exactly. It's the same with the "WHAT IF RESOLVE ______________" posts.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Guioki's Avatar


Guioki
02.18.2012 , 10:06 PM | #922
Quote: Originally Posted by Tumri View Post
Taking all of it costs you minimal sustained DPS. We're not talking about some gimped spec that does no damage. We're talking about a spec that has all the CC while having respectable damage. The DPS loss is worth about 1-2 seconds in a single target 1 minute fight(Which is longer than any realistic PvP battle).
Sorry wasn't going to but I had to... so you are throwing out 30% higher damage for a mez that helps fill a resolve bar, and you cant even dps through, basically all you are doing is extending the length of the fight without increasing the damage you can do during this time and making it harder to use your better forms of cc against your target. Sounds like a poor choice.

Guioki's Avatar


Guioki
02.18.2012 , 10:26 PM | #923
Quote: Originally Posted by Tumri View Post
Madness is ~50 DPS behind the Wrath/CL build and the playstyle you're referring to isn't Madness it's Hybrid but that's beside the point. If you play a 13/28 build my suggest wouldn't effect you in the slightest. The Wrath change I wrote about was a "Nuclear Option" if Bioware deemed it too complicated to move the CC talents higher up the tree and fix Backlash so it's not stupidly so broken(Read the OP so you know what it currently does, it's beyond broken). Blinds are on the resolve system but a Sorcerer can effectively keep a group CC'd for far too long regardless. A Backlash CC fills about 2 bars of resolve at most.

The resolve system being changes would effect the entire game. We have no information to suggest a resolve change is coming any time soon if at all. It's unreasonable to balance around non-existent game mechanics. What if I said that Sorcerers shouldn't have a 30m range because a future update might make all other ranged DPS have a 15m range? That would be nonsense right? The game doesn't function that way yet right? Exactly. It's the same with the "WHAT IF RESOLVE ______________" posts.
Dude mez's fill bars at the same speed, your mez which is 8 seconds fills a bar the same as 2 and a half 3 second sorc mez's would. This isnt some theoretical "if resolve worked or was changed" thing, its how it is.

My arguments are... that whole build your crying about is actually the WORST build, and all other builds are balanced. Now you've branched out from backlash being too op and gone to wrath is now OP. Wrath is not OP it is in line with other classes talents in the same tier and in some cases worse. 20% damage on one spell making that one spell instacast which can still do less damage then a tracer missile even after the 20% bonus. And to get this proc we have to channel a 3 second spell that can easily be interrupted, and after that we only have shock and death field, every other spell has a cast time.

I don't see what the problem is, sorcs are the easiest AC to fully shut down.

Tumri's Avatar


Tumri
02.19.2012 , 12:22 AM | #924
Quote: Originally Posted by Guioki View Post
Dude mez's fill bars at the same speed, your mez which is 8 seconds fills a bar the same as 2 and a half 3 second sorc mez's would. This isnt some theoretical "if resolve worked or was changed" thing, its how it is.

My arguments are... that whole build your crying about is actually the WORST build, and all other builds are balanced. Now you've branched out from backlash being too op and gone to wrath is now OP. Wrath is not OP it is in line with other classes talents in the same tier and in some cases worse. 20% damage on one spell making that one spell instacast which can still do less damage then a tracer missile even after the 20% bonus. And to get this proc we have to channel a 3 second spell that can easily be interrupted, and after that we only have shock and death field, every other spell has a cast time.

I don't see what the problem is, sorcs are the easiest AC to fully shut down.
Read my post FULLY. Read the OP as well. I said getting rid of hybrid Wrath/CL builds was the "Nuclear Option". It's not what I'm suggesting. Also if it's a terrible build then why do you care if they lose access to the CC?
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

oblongship's Avatar


oblongship
02.19.2012 , 12:52 AM | #925
Quote: Originally Posted by Tumri View Post
Last Updated - 2/18-12


Apparently the forum mods are redirecting other threads regarding Sorcerer balance here.

I am going to start allowing a general discussion


[/color]
You are going to start allowing? Are you a mod? No...You won't allow anything the only thing you will do is flag this post...

As far as sorc/sage CC in pvp it really needs to be toned down....AoE knock with root, stun, slow, lift...it's far to much.

Oghier's Avatar


Oghier
02.19.2012 , 01:00 AM | #926
How does one class get all this? An embarrassment of riches, at the least.
- Snit (IA Healer)
- Oghier (BH Tank)
Ven Zallow Server

Tumri's Avatar


Tumri
02.19.2012 , 02:31 AM | #927
Quote: Originally Posted by oblongship View Post
You are going to start allowing? Are you a mod? No...You won't allow anything the only thing you will do is flag this post...
Fair enough.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Caeelar's Avatar


Caeelar
02.19.2012 , 02:55 AM | #928
Easy fix would be to force the sorc to get the top ability in one tree before getting anything in another tree. Personally, I run with 28 in madness because I like creeping terror (it's good for stopping tanks on burners, seems to go through when other stuff doesn't). Aside from that, I have some first tier stuff from the other two trees... can't remember what, something like crit chance and what not.

bellok's Avatar


bellok
02.19.2012 , 02:56 AM | #929
Quote: Originally Posted by Caeelar View Post
Easy fix would be to force the sorc to get the top ability in one tree before getting anything in another tree. Personally, I run with 28 in madness because I like creeping terror (it's good for stopping tanks on burners, seems to go through when other stuff doesn't). Aside from that, I have some first tier stuff from the other two trees... can't remember what, something like crit chance and what not.
Plus you like the spamming option of force lightning......

bellok's Avatar


bellok
02.19.2012 , 02:57 AM | #930
The easy fix would be to make it so that there is a cooldown for force lighting, and telekinetic throw........