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What are things that baddies do that make them terrible PvPers?

STAR WARS: The Old Republic > English > PvP
What are things that baddies do that make them terrible PvPers?

KrustyDog's Avatar


KrustyDog
02.19.2012 , 12:24 AM | #171
1. They keep paying companys for inferior pvp products thus making said companies think its acceptable.

2. Charge solo into a group of 4 enemies accomplishing absolutely nothing.

3. 3 chase 1 away from an objective they held while another enemy caps it behind them. But hey, they all got a huge 1/3 of a kill.

KrustyDog's Avatar


KrustyDog
02.19.2012 , 12:26 AM | #172
Quote: Originally Posted by fungihoujo View Post
-6 dpsers on the team, each do under 40k damage in a match
Welcome to the Republic

Benora's Avatar


Benora
02.19.2012 , 12:51 AM | #173
I don't get the ones that are so low of a lvl they don't even have sprint yet. I mean really....going through a WZ walking? You're gonna be toast. You should only be allowed to queue up once you hit sprint lvl.

muscarine's Avatar


muscarine
02.19.2012 , 12:56 AM | #174
I'd say the most common mistake most players do, is to expect that somebody else will do <insert objective> for them.

Jaidan's Avatar


Jaidan
02.19.2012 , 02:15 AM | #175
Quote: Originally Posted by Luciferhawke View Post
"1. Stun the enemy ball carrier 5m from the end zone when there's not a chance their going to be killed in that time, guaranteeing the score."

why in the world would you complain about that? Happened many a time where the BC was stunned near the goal..then pulled back or knocked back into the pit.

complaining because they used their stun as if it HELPED them score...good lord
the problem is... by the time they're that close to the goal line, that stun is almost guaranteed to fill their resolve bar and now i can't force push them into the pit.

add to the misery, the times you see people pull this sort of thing, the carrier is ALWAYS supported by a healer, so there's no way the carrier would get burned down in a single stun.

even better... if by some miracle you do burn down the carrier, the healer behind him has usually been totally ignored, so a quick pass before the carrier goes down, and the healer scores, because now everyone's cc was wasted already.

people just don't understand the utility of knocking players in the pit, and more broadly, how to work with other classes to truly devastate the other team.

Varicite's Avatar


Varicite
02.19.2012 , 03:44 PM | #176
Quote: Originally Posted by Benora View Post
I don't get the ones that are so low of a lvl they don't even have sprint yet. I mean really....going through a WZ walking? You're gonna be toast. You should only be allowed to queue up once you hit sprint lvl.
Strange, I scored in Huttball in my first match at level 10, w/ 2 assists.

Since then, I've gone on to be top damage/kills a good 90% of the time while still following the objectives. I did this w/ and w/out sprint.

If people like to pvp, and the game says they can queue, then who are you to tell them they shouldn't simply because YOU can't do well in a WZ w/out sprint.

Some classes have ranged abilities, and w/ the low level Bolster effect, they can more than hold their own against the higher levels if they are smart.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

Grubfist's Avatar


Grubfist
02.19.2012 , 03:50 PM | #177
Quote: Originally Posted by Benora View Post
I don't get the ones that are so low of a lvl they don't even have sprint yet. I mean really....going through a WZ walking? You're gonna be toast. You should only be allowed to queue up once you hit sprint lvl.
My level 11 vanguard topping damage in a warzone 3 times in a row would disagree with you, but he already hit level 18 from doing so many warzones.

HoosierDuke's Avatar


HoosierDuke
02.19.2012 , 04:00 PM | #178
Quote: Originally Posted by Thuull View Post
Make a list...what are the things you see people do in PvP that are just plain stupid and make them bad?

1. Stun the enemy ball carrier 5m from the end zone when there's not a chance their going to be killed in that time, guaranteeing the score.
2. Fight away from the nodes, ignoring the stealther who swung around behind to cap right in front of God and everybody.
3. Walk away from an otherwise undefended node.
4. Focus on trying to kill the ball carrier when the tank next to him has him guarded, the healer next to the tank is healing away, and you and one other guy are the only ones there to deliver damage.
5. As a tank class - not using guard or taunts because you can't be bothered with the extra keybinds.
6. Mindlessly zerging a well defended node by yourself, somehow thinking that trying the same thing over and over again is going to provide a different result.
7. Being a hero - trying to carry that ball across to the end zone when you have 4 people on you, and there's a friendly standing there in the end zone ready to catch the pass.

Yours?
I practice all these on a daily basis .... trying REAL hard to keep my bad up!

I do take issue with #5 though, its not the keybinds, its spending the GCD that I could be using on my awesome DAMOOOG abilities.

HoosierDuke's Avatar


HoosierDuke
02.19.2012 , 04:02 PM | #179
Quote: Originally Posted by Grubfist View Post
My level 11 vanguard topping damage in a warzone 3 times in a row would disagree with you, but he already hit level 18 from doing so many warzones.
#1. Bragging in a baddie thread!

Baalazar's Avatar


Baalazar
02.19.2012 , 04:03 PM | #180
Qutting a warzone the second the other team starts to do better.

Its like people have to win everygame....