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At this point, is it even possible for republic to come back?

STAR WARS: The Old Republic > English > PvP
At this point, is it even possible for republic to come back?

Moosestick's Avatar


Moosestick
02.19.2012 , 12:06 AM | #41
The sky is falling


News at 11

ForlornHope's Avatar


ForlornHope
02.19.2012 , 12:12 AM | #42
Quote: Originally Posted by Gryphandor View Post
I enjoy Republic but I know the cooler classes are Imps. Mirrors my ***. You can't mirror the feeling of being a dark side bad ***. It just appeals to more people. Both adults and children.
C'mon man, we all know helping all kinds of ungrateful turds and then telling them how much you love to help them is way more fun.

JediDuckling's Avatar


JediDuckling
02.19.2012 , 12:33 AM | #43
Quote: Originally Posted by phdeeznuts View Post
Estimates are that populations are 3:1 in favor of empire

Empire on Ilum can get 120 valor per kill, republic is lucky to get 60 a kill

In warzones its undeniable that the average win rate on empire is higher due to gear differences

I frequently see average HP's 2-3k higher on empire side on any given WZ.

All these factors are compounding, is there any possible change that can actually reverse the trend rather than just allowing the trend to further compound?


There's no point in being republic on a pvp server, its just too obviously outmatched
its mostly empire on all servers, one of the reaosns why i rerroled a republic some others did to and now im republic <3

ThadasAndarys's Avatar


ThadasAndarys
02.19.2012 , 12:42 AM | #44
One method would be to hit the PvP armor/buff stats for both the 1-49 and 50 brackets based on population. I can see this being a decent scenario. The other alternative is pricing of ingame items like in AirRivals, but the effect would be non-existent since credits are easy to come by.

The Empire outnumbers the Republic. They have advantages over us in terms of their abilities despite most classes are supposed to be mirrors. If Bioware desires healthy PvP, people seeking an advantage will have to be pissed off. People want an unfair advantage. They want to win. The best way is to make their classes actual mirrors. That, and give a healthy nerf to Sorcerors and the Bounty Hunter's Tracer Missle spam.

Any other propositions to fix the imbalance would be welcome.

ErnieVega's Avatar


ErnieVega
02.19.2012 , 12:43 AM | #45
Republic owns in PvP on Vrook Lamar (at least in my experience)
The Initiative
Vrook Lamar

Ceasaigh's Avatar


Ceasaigh
02.19.2012 , 12:46 AM | #46
The imbalance is bad and getting worse. Kaas City server has at least a 6 to 1 Empire advantage. I have a 50 Imp and a 50 Reb I'll log on to Imp Fleet and the Imp's have over 200 people on fleet. I log over to Reb Fleet and it's less than 50.

Imp's play nothing but Huttball and when they do play Rebels the Imp team full of BM's smear the Rebels with no gear. The gear gap is laughable.


There is nothing BW can really do at this point. It's going to take the Imp's to roll Reb toons on Imp heavy servers to balance things out. It's what I did, but I'm only one person out of dozens and dozens of Imps.



But BW does have an issue here. New 50's are coming up on the Reb side and there getting facerolled in PvP by over geared Imps. This leads to people either not PvP'ing any more or switching to the side that always wins, thus making the imbalance even worse.
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Karenai's Avatar


Karenai
02.19.2012 , 12:54 AM | #47
Quote: Originally Posted by Faulhaber View Post
I defected to the Empire and now I am having a blast in WZs. I hated Huttbal when playing on Rep Side and I love it now.

It's simply a bonus when you get called into a Warzone and fight Reptards.

It's not simply a matter of Republic being outranked and thus outgeared. I find the quality of the average Rep player lacking. Of course there are some awesome players there but they are rare, and I got tired of having to team with bad players.

I play on the same server as I have my Rep chars. I only have 3 Imp chars against 5 on Republic and the ratio is bad like around 2:1 (Imp:Rep) but not as bad as other servers.

It's easy to tell because on the 1-49 bracket you find your WZ outleveled pretty often but the result is almost always the same totally facerolling the Reps.

Playing at the Empire I face much less CC than I had while playing Republic, despite the classes having the same abilities. I am really shocked that even at 50 I can almost always manage to draw 3-4 Reptards away from the objective, or away from their support fire or heals and into the open where ranged classes from Imp side can obliterate them.

I can tell I am not an awesome PVPer or duelist but I try really hard to contribute.

This is an issue Bioware can't do anything about, the population and gear imbalance just add more favor to it, so that I can only think Reps are destined to be valor cows while Imps have their fun.
We faceroll even imp premades with randoms on our server. It is sometimes painfull to watch. The only real challange are those 10 man premades, but we win more then we lose against them with 7-8 reps only. Just yesterday we capped all three turrents on Alderaan before the timer ran out against 11 imps with 7 reps only.

It feels like the imps are getting worse. Maybe it is the Ilum easymode or better PvP players jumping ship. It most definetly are not our guys getting better, more stupid reps are dinging 50 every minute. Maybe those fresh lvl 50 rep with zero plan were the better PvP players on the imperial side.

One way to fix the imbalance would be BETTER PERFORMANCE. Even with 5fps (and lately under 2fps most of the time) we push the imps back on Ilum, sometimes to their base, sometimes to the next respawn point, with 1:3 odds or worse. Then it all breaks down, people start getting BSOD and such lovely things.

To be honest, AoE caps for most skills should not be active in open world PvP. Ilum fixed. Whoever huddels loses.

Werdan's Avatar


Werdan
02.19.2012 , 12:59 AM | #48
Most Imperials, especially those who got overnight BM due to Ilum, would probably never switch to Rep unless there was a huge incentive to do so. By that I mean they'd basically have to be handed gear on the other side. I hit BM about a week before the Ilum change and hated the entire concept of it since beta. The day after the patch I created a Rep toon with a handful of other guildmates. Not only did that essentially kill our Imp guild (around 30ish players) but I'm now the only one left who went Rep with an active account. The rest quit. I took a 6 month sub in the hopes the game would get much better and I don't see that happening for quite a while.

Gear progression so far isn't terrible except for the fact that Champion tokens never drop. I'm far from BM (only valor 45ish) but I'm also playing way less than I was on my Imperial toons. Although I (and my guild) made a bit of a name for myself on the Imperial side, Republic players have been pretty cool about some of us making the switch even though they are still seriously outnumbered most of the time.

What needs to be done? Well, the easiest way to get players to switch over is to somehow allow them to do a faction change and keep their valor, credits, gear, etc on their Republic mirror. Unfortunately, it'll never happen. BW is way too into the 'story pillar" to allow players to do that. Hoenstly, it's not a big deal. I got to 50 on my Rep mirror (having never played it in beta) and still spacebarred through most of the quests, including some of the class quests. Say what you want, these stories are nowhere near the quality they are hyped up to be.

Another option is to allow BOP and BOE items to be trasnferred to ANY character created on the same account, regardless of faction. I had to sell unbound items and do some wacky sales on Nar Shaddaa to twink out my Rep toons and move credits around. Not exactly the easiest way to do things (nor is it safe if someones watching the GTN there). In short, bind items to the account, not the character. On top of this, allow commendations to be traded again like it was in beta. Allow inter faction mail for toons on the same account as well.

Will "underdog" buffs help? Not really. XP/valor/credit buffs are not only enough, but kind of silly even for a short term solution. Most of the time they are minimal and hardly noticable.

I think over time it could eventually fix itself, but how many players will stick around to even see it? I guess I'll find out over the next 5 months as I finish up my subscription. :/
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Rogmar's Avatar


Rogmar
02.19.2012 , 01:07 AM | #49
WZs are fine, I win more than 80% of my games solo Q. It's only Ilum which is the problem, and that's due to no good population control mechanic.
Picture me Trollin'

phdeeznuts's Avatar


phdeeznuts
02.19.2012 , 01:19 AM | #50
Quote: Originally Posted by Pulpp View Post
I've destroyed BM's in Champ. I destroyed Champs before I got champ. But then, I am a decent player and I took the time to still gear the best I could (which includes crafting, auction and dailies). I have my hotkeys bound on my mouse. I am situationally aware. I LoS threats. I will stall objectives if I can't win. I will focus on my team's targets. Etc. I bet despite what you say, the two of you do none of that. And that's the only difference that matters.
I hit my 18 second DoT on everything close to an objective, i have half of the left side of my keyboard bound, with all my interrupts, stuns, and slows on easy reach. I focus-fire and have voice-com with a premade.

None of that matters when you have 4000hp less than the mirror class on their side, and they have a +5% bonus damage, and -5% DR on you.
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