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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

Aidank's Avatar


Aidank
02.18.2012 , 04:37 PM | #891
Quote: Originally Posted by Guioki View Post
I didn't say they CAN only take, I basically said anyone with half a brain SHOULD only take. Your spec has less burst then mine, a "little bit of dot damage" = 20% more dot damage on 10 dots every 15 seconds, along with 30% surge rating on all crit dots and death field.

10 seconds off force speed is the only advantage to your spec and isn't worth spending 7 points to get.

You might be able to run away and live, but what use is that? I can possibly do that extra bit of damage needed to kill that healer.

If you're going 20/21 why on earth would you only take one? They're both easily available.


Two, 20/21 gets lightning barrage, which I assume you didn't take seeing as you were talking about having electric bindings.

Three, I get a 3 second passive mezz whenever my bubble breaks, or whenever I click it off, or whenever someone else clicks theirs off, Which far outweighs the some 8% more sustained damage you can do.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

Guioki's Avatar


Guioki
02.18.2012 , 04:37 PM | #892
Quote: Originally Posted by Tumri View Post
I've defended against personal attacks far too many times. I'm not going to do it again just for you. Go read the thread and find the other 20 times people have used personal attacks.
Didnt look like a personal attack, looked like an observation. The fact you think you are a "skilled" player, that beat the next highest damage class (which specializes in AOE) in group pvp by over 100k, managed to get 90k heals on yourself at the same time, and then think that other class needs a nerf is laughable.

Guioki's Avatar


Guioki
02.18.2012 , 04:43 PM | #893
Quote: Originally Posted by Aidank View Post
If you're going 20/21 why on earth would you only take one? They're both easily available.

The point is, why on earth would you go 0/20/21 in the first place. Oh thats right... to run away. Your entire spec is built around being able to run away, you cant heal, you cant kill, you cant tank, the entire point of your spec, is to run. Maybe its for huttball but guess what... other classes do it better (sin/mara/jugg/ptech). So no, not OP.

And PVP is not about sustained dps, its about a combination of burst dps and aoe dps. Sorc/merc aoes a group of enemies with instacast CL and Death Field, sniper/merc pick off weaker targets. I'f your trying to solo more then one person as a sorc your doing it wrong.

Go do Ilum pvp and see if your meelee range mez has any effect on anyone.

Tumri's Avatar


Tumri
02.18.2012 , 04:43 PM | #894
Quote: Originally Posted by justcallmetarzan View Post
The forked lightning one is a dps loss over other 20/21 builds if you are dot-tabbing correctly.



I will tell you from playing 20/21, 3/7/31, and 13/28 that of the three, 20/21 is my least favorite. It's certainly the least dps, and doesn't feel quite right as a ranged dps because of the ways you have to use the cc offensively to take full advantage of them.
1. True but that's why I also posted the DoT heavy build in the OP. I also mentioned "Force Horrors" is better than "Lingering Nightmares" if Tab-DoTing.

2. All AoE CC is most effective when used offensively. It doesn't mean it's bad when used defensively it's just that when you AoE bomb large groups it changes game.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Tumri's Avatar


Tumri
02.18.2012 , 04:53 PM | #895
Quote: Originally Posted by Guioki View Post
The point is, why on earth would you go 0/20/21 in the first place. Oh thats right... to run away. Your entire spec is built around being able to run away, you cant heal, you cant kill, you cant tank, the entire point of your spec, is to run. Maybe its for huttball but guess what... other classes do it better (sin/mara/jugg/ptech). So no, not OP.

And PVP is not about sustained dps, its about a combination of burst dps and aoe dps. Sorc/merc aoes a group of enemies with instacast CL and Death Field, sniper/merc pick off weaker targets. I'f your trying to solo more then one person as a sorc your doing it wrong.

Go do Ilum pvp and see if your meelee range mez has any effect on anyone.
1. With that sort of argument you could say that anyone speccing into any sort of survivability is making themselves worthless. I've already posted how most of the hybrid CC spec variants don't lose all that much damage compared to a full PvE style DPS spec.

2. If you think sacrificing minimal damage for CC is a dumb idea then clearly you have never PvP'd in any other MMO. Do you really think Glad rank players use PvE optimal DPS specs in PvP in WoW? Hint: They don't.

3. Ilum PvP /facepalm
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Guioki's Avatar


Guioki
02.18.2012 , 04:56 PM | #896
Quote: Originally Posted by Tumri View Post
Read the top part of the original post. I've updated it to show exactly how much damage you might lose in a completely standstill single target situation. In PvP the 0/23/18 build might actually be MORE damage than the fully damage focused 0/13/28 build because of how the build boosts Chain Lightning damage and the chances of not having an few incidental AoEs from Chain Lightning is stupidly low. To top it off the 0/23/18 build has more burst than any of the other specs.

If I was going for a full single target stand still dps/burst spec, I would go with 7/31/? over anything else. Affliction into 20% alacrity into lightning strike untill you proc your instacast chain lightning into guaranteed crit thundering blast into chain lightning with the chance of forked lightning with a shock to finish them off. You can even chuck a crushing darkness in at the start if you want.

50% surge talented into chain lightning and thundering blast, I would stack power/alacrity with 35% crit, 10% bonus aoe damage from corruption tree. With relics etc you get your 5k crit chain lightning, with a chance at 30% bonus damage, so basically an AOE that can hit for 7k each on 5 people close together, with one of them having just taken a 4k thundering blast as well as several lead up lightning strikes which can each do 2k(cirt) plus forked lightning every 1-1.5 seconds.

That is in an ideal world where everyone stands still and shoots each other not using interrupts, kind of like the one where everyone comes into meelee range of a 20/21 sorc and just lets them free cast.

DragonAgeOrgins's Avatar


DragonAgeOrgins
02.18.2012 , 04:57 PM | #897
I think it's very important to note that original thread keeps changing to reflect the OP's heavy agenda and biased viewing. For example the screen shot that he provided which I listed below show him "out dpsing" by a wide gap the same classes that he claims are over powered. Go back to the orginal thread and see if you can find this screen shot.

https://imgur.com/a/Kk2Fd#0

You cannot he removed it. I think it takes an impact on his augment. That's why he removed it. Hard to get a nerf on ANOTHER class, when you show a screen shot of yourself as top dps in HuttBall. Again, this is not slander. I'm making a note of his questionable actions and constants changing the original page to influence you to his way of thinking.

Also when he says this isn't Dragon ball Z in all caps, it's now been changed to a link where a fusion dragon ball Z is.

Jamuro's Avatar


Jamuro
02.18.2012 , 05:05 PM | #898
I think by now it should be obvious that the op just tries very hard to keep this thead on first page ... he isn't open for any arguments (and there were some quite good ones)
and if you look at this posts you see him praising his awesome pvp abilities more often than mindless flaming about how op sorcs are

This is an epeen thread and nothing more

Tsubodia's Avatar


Tsubodia
02.18.2012 , 05:05 PM | #899
The big issue and the reason why the whole topic is flawed is that there is NO standard "must use" hybrid build.

I personaly use a high dps build. my role in premade is to cause havok and hurt people. This requires very good safe positioning as im a 100% glass cannon.

another premade in my guild uses the super cc spec and his job is to die to keep the ball carrier moving or to tag an objective.

the role the sorc plays is intrumental to spec so you cant just go blanket nerfing without considering the major impact.

every class can be hugely gamebreaking in one way or another.. oh and OP./ .your claiming a sorc locking down 6 players in a blind is unbalanced. maraurders can do just that aswell, execpt their version of said cc lasts 8 seconds. Or maybee we should talk chain forrce charges which interupt and root you? there are plenty of such broken mechanisms in the game and a sorc dropping a lot of damage and effectivly playing suicide sorc for the sake of dps only really works in a well coordinated premade. and against other premades they should know how to deal with such instances anyway


(apoligies on spellnig. tired and cba correcting mistakes)

Tumri's Avatar


Tumri
02.18.2012 , 05:07 PM | #900
Quote: Originally Posted by DragonAgeOrgins View Post
Stuff
The entire red message at the end was an anti-troll disclaimer because the original thread had about 15 pages of people talking about my personal lack of skill and then the next 5 pages consisted of posts talking about my skill(I posted screenshots) being evidence against my original argument. Then the next 5 pages were four guys saying "If you're doing okay then why nerf sorcerers?!?!? *** you're so selfish."

Obviously all of this turned out to be more trollbait so I edited my little disclaimer. You can't make a decent argument about the topic at hand so you say that my anecdotal successes(Hint: I don't screenshot every single WZ I'm in.) as evidence of some mythical agenda.


TL;DR - Read the original thread. It's got enough of this crap.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com