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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

Aidank's Avatar


Aidank
02.18.2012 , 04:12 PM | #881
Quote: Originally Posted by Guioki View Post
Op says backlash is the most OP CC ability a sorc has/in the game, I dont know anyone who even takes backlash unless they're going full TK/Lightning tree. You only take either instacast whirlwind OR backlash. Overload with bindings is far more effective vs meelee players and you just can't use it if you keep giving them resolve with useless CC.

All your hybrids builds are terrible builds focused entirely on being able to CC, without any regard to how the game actually plays out.

Seriously if your mara cant beat a sorc 1v1 l2p
I take backlash, and 20/21 gets insta cast whirlwind too.

It's crazy how little so many sorcerers know about their own class, if you're taking a little bit of improved dot damage over increased burst damage, 10 seconds off force speed, and the most insanely overpowered low-cooldown cc in the game then I really don't know what to tell you.

Unless you're just blindly trying to top the dps meters then 20/21 > 13/28
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

StrawberryMochi's Avatar


StrawberryMochi
02.18.2012 , 04:13 PM | #882
Quote:
Seriously if your mara cant beat a sorc 1v1 l2p
Quote:
imo marauders are the most ridiculous 1v1 class in this game
i agree with the above sentiments from previous posts.

Tumri's Avatar


Tumri
02.18.2012 , 04:19 PM | #883
Quote: Originally Posted by justcallmetarzan View Post
I played the 20/21 CC spec for a bit when we were doing 4-man groups trying to queue with other guilds at the same time. It's incredibly effective in Alderaan - a single 20/21 sage can hold off the entire 6-person zerg for that left-side turret long enough (for someone else) to cap it.
That's horrifically imbalanced.

Yes taking all that CC will drop your DPS by about 7-8% but it's worth it. In PvP that sort of difference doesn't matter if you're gaining as much as you do with the CC heavy hybrid. The forked lightning variant even has more burst and AoE than a standard 0/13/28 build. It's just far better unless you're fighting a raid boss.

I really do appreciate you doing the spreadsheet math for me though. I don't have excel so I couldn't do it myself. I think you're being fairly reasonable in your argument but I also think that you're underestimating the power of CC and overestimating the effect of 8% sustained damage in any PvP scenario.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

justcallmetarzan's Avatar


justcallmetarzan
02.18.2012 , 04:23 PM | #884
Quote: Originally Posted by Bloodtau View Post
This is my two cents towards the badly needed tone down of this class, you can troll all you want, this is from my own experiences and observations.

The so called "hybrid builds of these classes are the main culprits, let me explain why.

One of these specced classes has a crazy amount of CC, pretty much game breaking in my eyes. Overall they get, aoe knockbacks,a spammable slow down, long unbreakable stuns, force charges, shields, the ability to force charge AND the ability to pull team mates to them.

Please return to page 81 and read my lengthy detailed post describing exactly why the CC capabilities the OP identifies are NOT game-breaking.

Quote:
To top this of they get some healthy damage output AND the ability to heal themselves (lots of matches where multiple sorcs have got over 400k damage and 120k healing)
No other class really needs it. Sorc is the squishiest class in the game. There is no way to show exactly how much damage a Sorc/Sage is taking, but with their squishy-ness, it's certainly needed.

Also, the ones that are putting up impressive healing numbers are probably running the 7/13/21 hybrid, which is specifically geared towards self-healing, and has output on par with the other hybrids.

In fact, 7/13/21 does almost as much damage as the defensive version of 13/28, albeit most of it dependent on AOE damage (1258 and 1268 respectively).

[/quote]Show me a class that has that much given to them and people wouldn't scream op as much.[/quote]

I suppose you mean like scoundrel and commando, both of which have the capacity for good self-heals and high damage. Or any tank spec, because protection is functionally (for the target) the same mechanic as healing... better actually, because they never take the damage, and the tank can mitigate that damage better through incoming heal buffs.

Quote:
People that don't think they need this obviously plays the class.
Yes, clearly - it has nothing to do with actual math and game mechanics. It's only because all the Sages in the world, none of which actually USE those talents (or if they do, are gimping their dps) want to keep them around.

Guioki's Avatar


Guioki
02.18.2012 , 04:25 PM | #885
Quote: Originally Posted by Aidank View Post
For one, this thread is clearly about 20/21 dps sorcerers, not healers. They're the most mobile class in the game.

Two, as a healer you still shouldn't stand there looking stupid every time you get interrupted, there's no school lockout, use a different heal.

Three, the only class that doesn't need melee range to interrupt is.... other sorcerers. Maybe snipers but you never see any at 50.
This thread was about the 20/21 sorcs, but everyone with half a brain realizes just how bad that spec is.

Flog a dead horse all you like, check the thread with the title "we all know sorcs are OP but which is the weakest class" where everyone who posts says sorcs/snipers are the easiest classes to kill.

DragonAgeOrgins's Avatar


DragonAgeOrgins
02.18.2012 , 04:29 PM | #886
Quote: Originally Posted by Tumri View Post
I am going to start allowing a general discussion on S
It's incredibly stupid for hybrids to be like some ultimate fusion of two specs that's far more overpowered than either 31-point build. This isn't Dragonball Z.[/SIZE][/B]

It's safe to say that I'm one of the top 2-3 Marauders on my server. I haven't met another Marauder that has beaten my damage more than I beat theirs and I use PvE gear with 0 expertise in total. I am not some baddie that cries about classes that kill me in a WZ. I make threads when I feel there is a large balance issue that needs to be addressed. When I do make threads I make sure to actually find the reason for the imbalance instead of asking for general nerfs. In this thread I've pinpointed specific things that cause imbalance and I threw out suggestions that I felt would fix the problem while not over-nerfing the class.

https://imgur.com/a/Kk2Fd#0
I think in order to have an effective argument how class balance. We need to profile the person making the claims it's "Over powered" what I quoted is listed in his original post. Now he throws the "This isn't Dragon Ball Z" I think that's rather harsh. No one said it was. Obviously this is a slander to people who like or enjoy anime.

Secondly, he speaks that's he's either 2nd of 3rd top warrior on his server. May imply an inflated ego or self worth. Now from the screen shot provided. List his as the top DPS in a single Huttball. This again point's an "entitlement"

Lastly, this claim he has made has been de-bunked several, several times and the majority of the people posting don't agree for his reading's to be accurate. I think it would not be in the game's best interest to try to "re-vamp" an entire tree in the SECOND month of the game being released.

This is just what I gather.

Guioki's Avatar


Guioki
02.18.2012 , 04:30 PM | #887
Quote: Originally Posted by Aidank View Post
I take backlash, and 20/21 gets insta cast whirlwind too.

It's crazy how little so many sorcerers know about their own class, if you're taking a little bit of improved dot damage over increased burst damage, 10 seconds off force speed, and the most insanely overpowered low-cooldown cc in the game then I really don't know what to tell you.

Unless you're just blindly trying to top the dps meters then 20/21 > 13/28
I didn't say they CAN only take, I basically said anyone with half a brain SHOULD only take. Your spec has less burst then mine, a "little bit of dot damage" = 20% more dot damage on 10 dots every 15 seconds, along with 30% surge rating on all crit dots and death field.

10 seconds off force speed is the only advantage to your spec and isn't worth spending 7 points to get.

You might be able to run away and live, but what use is that? I can possibly do that extra bit of damage needed to kill that healer.

Tumri's Avatar


Tumri
02.18.2012 , 04:32 PM | #888
I've defended against personal attacks far too many times. I'm not going to do it again just for you. Go read the thread and find the other 20 times people have used personal attacks.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Tumri's Avatar


Tumri
02.18.2012 , 04:34 PM | #889
Quote: Originally Posted by Guioki View Post
I didn't say they CAN only take, I basically said anyone with half a brain SHOULD only take. Your spec has less burst then mine, a "little bit of dot damage" = 20% more dot damage on 10 dots every 15 seconds, along with 30% surge rating on all crit dots and death field.

10 seconds off force speed is the only advantage to your spec and isn't worth spending 7 points to get.

You might be able to run away and live, but what use is that? I can possibly do that extra bit of damage needed to kill that healer.
Read the top part of the original post. I've updated it to show exactly how much damage you might lose in a completely standstill single target situation. In PvP the 0/23/18 build might actually be MORE damage than the fully damage focused 0/13/28 build because of how the build boosts Chain Lightning damage and the chances of not having an few incidental AoEs from Chain Lightning is stupidly low. To top it off the 0/23/18 build has more burst than any of the other specs.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

justcallmetarzan's Avatar


justcallmetarzan
02.18.2012 , 04:34 PM | #890
Quote: Originally Posted by Tumri View Post
That's horrifically imbalanced.

Yes taking all that CC will drop your DPS by about 7-8% but it's worth it. In PvP that sort of difference doesn't matter if you're gaining as much as you do with the CC heavy hybrid. The forked lightning variant even has more burst and AoE than a standard 0/13/28 build. It's just far better unless you're fighting a raid boss.
The forked lightning one is a dps loss over other 20/21 builds if you are dot-tabbing correctly.

Quote:
I really do appreciate you doing the spreadsheet math for me though. I don't have excel so I couldn't do it myself. I think you're being fairly reasonable in your argument but I also think that you're underestimating the power of CC and overestimating the effect of 8% sustained damage in any PvP scenario.
I will tell you from playing 20/21, 3/7/31, and 13/28 that of the three, 20/21 is my least favorite. It's certainly the least dps, and doesn't feel quite right as a ranged dps because of the ways you have to use the cc offensively to take full advantage of them.