Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

baltman's Avatar


baltman
02.18.2012 , 02:33 PM | #861
Quote: Originally Posted by Dooger View Post
Great post, while any pvp guild can balance out the problem by bring in sorc/sage heavy premades of their own, it hurts the game as a whole.

With ranked wz coming, hopefully they start fixing the issue so we dont have to run stupid comps built around this.


Not a qq, we run sorcs in our premades that can pull 800k in wzs. Its just making it too easy to win with certain comps.

I know bioware/mythic wants to keep an easy to play class in the game, however in this case there is plenty of margin to make adjustments and still have a powerful easy to play class.
Every class is easy to play. Playing a class well is a whole other story though.

GrandMike's Avatar


GrandMike
02.18.2012 , 02:38 PM | #862
Quote: Originally Posted by Dooger View Post
Great post, while any pvp guild can balance out the problem by bring in sorc/sage heavy premades of their own, it hurts the game as a whole.

With ranked wz coming, hopefully they start fixing the issue so we dont have to run stupid comps built around this.


Not a qq, we run sorcs in our premades that can pull 800k in wzs. Its just making it too easy to win with certain comps.

I know bioware/mythic wants to keep an easy to play class in the game, however in this case there is plenty of margin to make adjustments and still have a powerful easy to play class.
Winning in any premade composition is easy...Your 4 sorc composition will be eating dirt against some truly powerful stuff. No offence, but 4 sorc suck. "this is not composition you have been looking for".

DragonAgeOrgins's Avatar


DragonAgeOrgins
02.18.2012 , 02:38 PM | #863
I just suggest the OP learn to defend properly or learn to play. Clearly the majority is not biting and his half attempt to get a class nerfed but writing out a very lengthy but meaningless thread. Clearly favoring the negative thread's to balance a class that is working as intended. I just suggest he stop right now.

Their is clearly no support to nerf sorc because they are working as intended. I don't see any notes in the future patch to a nerf? does anyone else. He play's a warrior of all classes, and judging from original post he made. He talks about "no warrior can out dps him" ...talk about an ego.

This is the case of a self entitled poster thinking he speaks on behalf of the entire community.

Adzzy's Avatar


Adzzy
02.18.2012 , 02:46 PM | #864
Quote: Originally Posted by Tumri View Post
I don't agree with your second build though. Backlash is the most powerful CC talent in the entire game and skipping it in a hybrid that uses the lightning tree would be bad.
Your class is one of only two that the talent is particularly useful for (the others being operatives), a cpl its ok for, juggs and assassins, the other 4 classes it has minimal to basically zero usage outside of "blinding everyone zerging the guy with the ball".
Keys are lame

Dooger's Avatar


Dooger
02.18.2012 , 02:52 PM | #865
Quote: Originally Posted by GrandMike View Post
Winning in any premade composition is easy...Your 4 sorc composition will be eating dirt against some truly powerful stuff. No offence, but 4 sorc suck. "this is not composition you have been looking for".
We dont run 4 sorc, we historically run a melee train, and still do. 4 man group size is silly, but thats another topic.

Dont worry our smugglers are brutal, which is a good example of an adjsutment, reducing the stun and surge adjustment did nto result in global warming . They are still dominating in premades, and people dont have to instantly die while being stun locked.

Guioki's Avatar


Guioki
02.18.2012 , 02:57 PM | #866
Quote: Originally Posted by Adzzy View Post
Your class is one of only two that the talent is particularly useful for (the others being operatives), a cpl its ok for, juggs and assassins, the other 4 classes it has minimal to basically zero usage outside of "blinding everyone zerging the guy with the ball".
Not to mention thats only if the sorc has the ball, and again gives resolve when people dont want it to.

justcallmetarzan's Avatar


justcallmetarzan
02.18.2012 , 03:00 PM | #867
Quote: Originally Posted by Tumri View Post
http://www.torhead.com/skill-calc#201Zfc0MdRrZcrcRsMk.1 - The ORIGINAL 20/21 build I linked. It's not even the best combination since it was just an example I threw together in 10 seconds while writing the OP.
I skipped this particular build because it's a complete waste of at least one talent point (in Lightning Storm). The only good way to proc LS is by channeling your aoe (longer cast time than Chain Lightning) or by casting Lightning Strike (same cast time as CL). Alternatively you can chance it by wasting the Wrath proc and hoping for a double proc, but then you lose the 20% buff to your aoe.

This build reports as 1208 damage.

Quote:
http://www.torhead.com/skill-calc#20...dRbZcrcRsMkM.1 - A DoT dependent version of the build that gains DPS but loses out on 20s Force Sprint.
This one also wastes the point in LS. It actually reports in at less dps at 1196 - you might think it would be more dps, but the proc rate on Lightning Effusion is high enough that it extends the usability of the rotation.

Quote:
In the two builds above "Lightning Storm" may be substituted with a talent of your choice. I felt that it provided PvP utility by allowing more Chain Lightnings at times when people piled up but it's an optional talent.
In the first build, you would see the highest dps gain by moving that point to Force Horrors (up to 1216 from 1208).

In the second build, you would see the highest dps gain by moving that point to Lightning Effusion (up to 1225 from 1196).

Quote:
http://www.torhead.com/skill-calc#20...dRrhZcMcRsMz.1 - A Bursty variant that sacrifices sustained DPS for more damage from Chain Lightning.
Hardly - this one reports in at 1226 dps...

Quote:
Note that NONE of these builds give up any of the core CC talents and the talents that do get swapped in/out of based on preference are "Lightning Effusion" and "Suppression". The 10s CD reduction talent for Electrocute is only taken to reach the higher tier of Madness and that is why the 3rd build doesn't take it. It's a minor CD reduction in any case.
None of these builds is also particularly useful. We are still talking about roughly 8% drop in dps in order to pick up two extra CC's. One of which hurts your team, and the other is useful only situationally, or against melee.

Bottom line is, if you want to be a team player, don't take the cc talents unless that is your specific job on the team. And if it's your job, take them all. Respeccing to take "advantage" of an aoe mez and aoe root is tantamount to a choice to be less effective for your team.

Or to put it another way - what are the advantages of taking both of those?? Neither is long enough to keep people off a node while you cap it. Neither is good for stopping other people from capping a node (you have three ranged aoe's for that). If you have enough people on you that you need an aoe root, you are going to be dead anyway. It seems that all these talents do is let you live just a bit longer at the expense of ~8% dps and making it harder for your team to cc things.

Bloodtau's Avatar


Bloodtau
02.18.2012 , 03:05 PM | #868
They will get nerfed, it's how Bioware is currently acting.

They need one, and soon.

Tumri's Avatar


Tumri
02.18.2012 , 03:22 PM | #869
Quote: Originally Posted by justcallmetarzan View Post
I skipped this particular build because it's a complete waste of at least one talent point (in Lightning Storm). The only good way to proc LS is by channeling your aoe (longer cast time than Chain Lightning) or by casting Lightning Strike (same cast time as CL). Alternatively you can chance it by wasting the Wrath proc and hoping for a double proc, but then you lose the 20% buff to your aoe.

This build reports as 1208 damage.



This one also wastes the point in LS. It actually reports in at less dps at 1196 - you might think it would be more dps, but the proc rate on Lightning Effusion is high enough that it extends the usability of the rotation.



In the first build, you would see the highest dps gain by moving that point to Force Horrors (up to 1216 from 1208).

In the second build, you would see the highest dps gain by moving that point to Lightning Effusion (up to 1225 from 1196).



Hardly - this one reports in at 1226 dps...



None of these builds is also particularly useful. We are still talking about roughly 8% drop in dps in order to pick up two extra CC's. One of which hurts your team, and the other is useful only situationally, or against melee.

Bottom line is, if you want to be a team player, don't take the cc talents unless that is your specific job on the team. And if it's your job, take them all. Respeccing to take "advantage" of an aoe mez and aoe root is tantamount to a choice to be less effective for your team.

Or to put it another way - what are the advantages of taking both of those?? Neither is long enough to keep people off a node while you cap it. Neither is good for stopping other people from capping a node (you have three ranged aoe's for that). If you have enough people on you that you need an aoe root, you are going to be dead anyway. It seems that all these talents do is let you live just a bit longer at the expense of ~8% dps and making it harder for your team to cc things.
Good to know. I was previously told by another Sorcerer that the "bursty" spec sacrificed sustained DPS. That's probably the most effective spec in that case since you get all of the CC while not relying as much on DoTs that could break the mezz effects. I'll edit my OP to get rid of the 0/20/21 spec since that appears to be trash now(I underestimated some talents since it's just a build I threw together based on what Sorcs on my server were using) and add in the two most effective specs.

Since you argue that the CC provided by the CC heavy specs is worthless I ask you this:

Why do you care if the CC heavy hybrid option is removed?

If the build is truly bad then obviously it wouldn't hurt Sorcerers to remove that option.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

DragonAgeOrgins's Avatar


DragonAgeOrgins
02.18.2012 , 03:28 PM | #870
Quote: Originally Posted by Tumri View Post
Good to know. I was previously told by another Sorcerer that the "bursty" spec sacrificed sustained DPS. That's probably the most effective spec in that case since you get all of the CC while not relying as much on DoTs that could break the mezz effects. I'll edit my OP to get rid of the 0/20/21 spec since that appears to be trash now(I underestimated some talents since it's just a build I threw together based on what Sorcs on my server were using) and add in the two most effective specs.

Since you argue that the CC provided by the CC heavy specs is worthless I ask you this:

Why do you care if the CC heavy hybrid option is removed?

If the build is truly bad then obviously it wouldn't hurt Sorcerers to remove that option.
Really? that's like asking a warrior why would you mind if I removed that option. Just because it works well against your warrior, doesn't mean you can go to the fourms. Rage hard about the class that keeps beating you. It just means you need to play better. Are you going call for a NERF against every class that beats you?

Is under estimated the talent, equal to saying you were "WRONG" look at you. On the orginal post you pull out a spread sheet saying "We need to do this", someone comes in and proves you wrong and you act casual about it "I under estimated that""

No you were flat out incorrect/wrong/ not being right. Every class has defenses and other builds. You play a warrior, you even hold a screen shot of a game you played. You just void'ed every point you ever made.