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Huttball needs to die and be completely replaced

STAR WARS: The Old Republic > English > PvP
Huttball needs to die and be completely replaced

Anduiin's Avatar


Anduiin
02.18.2012 , 01:57 PM | #51
Quote: Originally Posted by Jestunhi View Post
Huttball is hands-down the best warzone in the game.

For the love of God do not remove it.
they won't, its the best WZ by a mile. It requires actual team work to get done and strategy and knowing how to use your class skills to an advantage are also big in there. It just sucks for OPS/Scoundrels who don't have a charge and no knockback so they spam the pvp forum with nonsense like this. Other melee classes like knights/sent/jugs/etc do just fine.

nophere's Avatar


nophere
02.18.2012 , 02:02 PM | #52
Quote: Originally Posted by Bloodtau View Post
Are they **** balanced. You need to look up the world balanced.
Yeah because there is 1 class in this game that has a distinctive advantage over another right? You know why I know for a fact its balanced? Because it seems that ALL CLASSES are being called OP and not just a single 1. People cry about Bounty Hunters, Mara's, Sages and everything else. They cry about the class they can not beat.

Bads.

svartalfimposter's Avatar


svartalfimposter
02.18.2012 , 02:04 PM | #53
Huttball is particularly awful for the Commando and Mercenary due to lack of Force Speed, Pull and Leap. If a Commando or Mercenary scores against you, you are playing poorly.

Other note:
The upcoming patch will favour the other classes as it rewards completing the Warzone objectives.
Quote: Originally Posted by killgorde
a great PvP game requires the devs only to facilitate and improve the environment within which the players themselves create their own content.

Bloodtau's Avatar


Bloodtau
02.18.2012 , 02:05 PM | #54
Quote: Originally Posted by nophere View Post
Yeah because there is 1 class in this game that has a distinctive advantage over another right? You know why I know for a fact its balanced? Because it seems that ALL CLASSES are being called OP and not just a single 1. People cry about Bounty Hunters, Mara's, Sages and everything else. They cry about the class they can not beat.

Bads.
Sorcerers. !00k+ heals, 400k+ damage and every single CC to win matches.

Op in my eyes.

nophere's Avatar


nophere
02.18.2012 , 02:07 PM | #55
Quote: Originally Posted by Bloodtau View Post
Sorcerers. !00k+ heals, 400k+ damage and every single CC to win matches.

Op in my eyes.
and an easy kill. I do not find the OPness you speak of.

Nethershadow's Avatar


Nethershadow
02.18.2012 , 02:09 PM | #56
Quote: Originally Posted by Hiro_Vitality View Post
Huttball is amazing. We need more warzones like it, and especially more destructive environments!!!

More things that hurt or stun players!


Maybe something like the on-off shield generators in Star Wars Episode I! Or traps around a map or something!
I would love that, some dangerous environment aspect simular to how many FP have them already would be awesome.

Nethershadow's Avatar


Nethershadow
02.18.2012 , 02:21 PM | #57
Quote: Originally Posted by McVade View Post
Remove your AoE knockback from your bar, play 100 matches, tell me you're still having fun. If you aren't, welcome to half the other melee DPS classes in the game... and the most notable critics of Huttball.
You do not know how to play if you are having issues with Sin AoE knockback, as it does not knock you back very far and for most AoE you can always position yourself when fighting on platforms so when they do do it it wont throw you off or in the fire. Exception is very strong aoe or pulls, but even when those happen while carrying the ball you should have enough smarts to know to pass up to teamates that were up on the plats with you right away.

If you choose to cross the burners with a bunch of enemy on you and not much team with you then ya, expect to get stunned on it, so save your stun breaker for those moments. Valid tactic and your fault for thinking you should be able to walk thru stun free.

As side note, noobs need to learn that you dont stand on your edges of your zone or let the enemy there. So if you are having probs as melee dps, one of the things you shouild be doing is killing the advanced scouts which are not part of the main party when on D.

So many things about Huttball for tactics but seriously, anyone for even melee that feel they are useless just dont realize how to be effective. Everyone can.

Gelious's Avatar


Gelious
02.18.2012 , 02:22 PM | #58
Quote: Originally Posted by McVade View Post
For Sentinels, this map is the worst designed piece of garbage I've ever played. Show me a Sentinel who's having fun in Huttball, and I'll show you a guy who sits in the middle farming kills... because I've given up trying to make a difference doing anything else with that class. Figure, at least, I can take 1 of the enemy's players out of the game every few seconds.
Unfortunately, it doesn't work for me because I enjoy playing the objectives.
Newsflash for you, my friend - you are doing it wrong!
I am Marauder (your mirror class), I suck at PvP and i enjoy huttball as ballcarrier.
Just grab the ball, use Frenzy + Predation (sorry I have no idea what is Jedi versions of them) and RUN And be ready to use your defensive cooldowns - Undying Rage, Cloak of Pain and Saber Ward.
And if you see that you wont make it use Force Camouflage to reset the ball and **** up your killers.
And did I mention that by using Frenzy + Predation you can grab the ball in the beginning of match even faster then Inqs with their speed burst?
I m having plenty of joy every time I score with a tiny amount of HP left.

TL DR: learn to play.

P.S. Oh, dont forget to force choke enemy ballcarriers and debuff their speed and healing!
"They will not! I command them to know fear! To raise me to my throne! They can not!" - Soa. The Red Eclipse:
Gelious - Sith Marauder; Xatras - Jedi Guardian; Xatra - Commando; Helimana - Mercenary; Nellios - Operative; Mellas - Sith Assassin.

finetop's Avatar


finetop
02.18.2012 , 02:23 PM | #59
The problem with not 'nerfing huttball' is that if there are ranked queues, they are going to have to unnaturally buff ops and some other classes to make up for this map imba.

I'm sure 90% of pvpers think it is a terrible idea to make one class better at 1v1 so that it loses less in ranked queues...

Jestunhi's Avatar


Jestunhi
02.18.2012 , 02:25 PM | #60
Quote: Originally Posted by finetop View Post
The problem with not 'nerfing huttball' is that if there are ranked queues, they are going to have to unnaturally buff ops and some other classes to make up for this map imba.

I'm sure 90% of pvpers think it is a terrible idea to make one class better at 1v1 so that it loses less in ranked queues...
Is there going to be a 1 vs 1 ranked queue then?

If not, moot point.

You have no idea how players will be scored so claiming that one character will get a lower score than another is pure conjecture.
Quote: Originally Posted by AlyxDinas View Post
Jestunhi's responses might be just about the the most asinine and pigheaded responses I've ever read on a forum.