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Huttball needs to die and be completely replaced

STAR WARS: The Old Republic > English > PvP
Huttball needs to die and be completely replaced

Trebexx's Avatar


Trebexx
02.18.2012 , 11:26 AM | #1
Huttball is one of those "good idea, bad execution" things.

Sounds like a good idea, "you can pass the ball". However it ends up being much less fun and much more frustrating.

1. It extremely favors ranged. They can sit there and cast on you continuously as you try to run away. As melee, if you hit someone, they drop down a level or run into the vents. If you follow in the vents, you'll never got the right way. However, with ranged, if u run in the vent. They cast on you the whole time you're in the air and unable to do anything. I can't tell you how many games the other team just puts 2-3 sages on their rung over the middle and they completely dominate. There's a fine line between coordinated and broken.

2. Melee are severly under-represented. In order to get somewhere, you have to run around the whole map, or try the air vent (which usually takes 4-5 tries, as ranged are beating the sh** out of you.)

3. LoS sucks. Ranged are still OP b/c they can move slightly, but healers get stuck will heals not going off. Anything casted (not instant or channeled as most dps casters are) is f***ed by crappy environment LoS.

4. Premades take this WZ to a whole new level. I always end up against premades who just roll my face. The amount of coordination required from random people is stupid.

5. Some classes are far too OP'd. Sages can shield and sprint thru fire and lava. Grip and stun into lava/fire is dumb and only available select few. Gripping allies make the notion of passing unnecessary and actually a bad decision. Knockbacks are also very OP and ruin the game more often than not; especially since they barely raise resolve.

6. Passing the ball is broken. If you happen to accidentally drag the mouse when u click the throw button, you will pass it when you release; which is VERY clunky and an unfortunate mistake since you've also ****ed your camera in the process.

How about when you pass the ball from stun/utility? If you click somewhere to pass it, and you get gripped or stun'd, you will pass it to that same ORIENTATION, not position, but orientation of the ground target to the player.

If I click 10m in front of me, but I get gripped 20m in front of me, I will pass it 10m in front of me. So, instead of the 10m I originally intended, i pass it 30m in front of my original position (oh and the ball disappears so you can't even tell where the F it went.)

This is by no means a complete list, but just what I've seen and can remember right now. This makes a great disparity across how classes perform and how much fun they have.


It has taken you guys (SWTOR/Devs) long enough to fix silly bugs like gripping into spawn points and crap that should have been there from day 1. I wonder how long it will take you guys to fix this broken WZ.


The worst part is, I really stuck up for you guys. I told everyone I knew that this was going to be a bada** game. I had a lot of faith. That has since crashed, burned, and turned mostly to hatred. Unless s*** changes SOON, I'm cancelling.

You have said that the response to PvP has been more than you thought. So, you should put more development time/effort into it. I don't see this, which shows your lack of ability to listen to the player base and community as a whole.

Jestunhi's Avatar


Jestunhi
02.18.2012 , 11:27 AM | #2
Huttball is hands-down the best warzone in the game.

For the love of God do not remove it.
Quote: Originally Posted by AlyxDinas View Post
Jestunhi's responses might be just about the the most asinine and pigheaded responses I've ever read on a forum.

DerangedOne's Avatar


DerangedOne
02.18.2012 , 11:32 AM | #3
I like huttball.

I would like the intro to Go away though.

Celebrus's Avatar


Celebrus
02.18.2012 , 11:36 AM | #4
I like hutt ball as well, and I would agree with the whole "remove the intro thing" but since I'm capable of using my fingers to reduce the volume on my speakers when I choose to, I find it to be removed when I want it anyhow.

nophere's Avatar


nophere
02.18.2012 , 11:37 AM | #5
Quote: Originally Posted by Jestunhi View Post
Huttball is hands-down the best warzone in the game.

For the love of God do not remove it.
This x10

Drunkwolf's Avatar


Drunkwolf
02.18.2012 , 11:37 AM | #6
i would pay extra money a month to have the option to never play huttball again.

Isitme's Avatar


Isitme
02.18.2012 , 11:38 AM | #7
I like Huttball alot as well, and i play a sentinel. (no knockbacks)
Friendship is like peeing yourself, everyone can see it but only you get the warm feeling it brings.

lendaugy's Avatar


lendaugy
02.18.2012 , 11:42 AM | #8
Quote: Originally Posted by Jestunhi View Post
Huttball is hands-down the best warzone in the game.

For the love of God do not remove it.
/signed
As the always wise yoda once said, " Live Long and Prosper!"

WildBil's Avatar


WildBil
02.18.2012 , 11:43 AM | #9
As a tank spec vanguard I find that the more I play Huttball the more I like it. I'm getting kind of tired of Alderaan / Civil War, though.

Inevitably one or two people get stuck standing around for the whole Civil War match. In Huttball and Voidstar there's always something everyone could be doing.

MAJ Wyndinn Maer
Antarian Ranger League
SWG Ranger | SWTOR Trooper

stonewizard's Avatar


stonewizard
02.18.2012 , 11:43 AM | #10
Meele seriously get the shaft in this gamemode, especially considering my only move to close any gaps between me and the 400 caster types on the other team is to leap, and as soon as i leap i am either A) knocked right back to where i started, or B) knocked back into the fire/acid