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Colocoid war flashpoint TOO hard.


NasherUK's Avatar


NasherUK
12.26.2011 , 08:01 AM | #11
Everyone in the group needs to know what they are doing or you will be over-run. If 1 person is not very good then it will be really hard.

Also the turrets are kind buggy :/

Another problem is, with gear repair costs being stupidly high (about 10k for 4 deaths), people won't want to keep trying. They need to lower them a lot or people are simply not going to be able to afford to raid.

DiamondFlurry's Avatar


DiamondFlurry
01.07.2012 , 03:18 PM | #12
Quote: Originally Posted by Focustarget View Post
colocoid easy mode

1.Healer stays out of turret and uses box in center to LOS incoming ranged damage while healing the 3 others who are in turrets.

2. Remaining 3 party members face their turrets INWARD providing a wider field of view and compensates for the loss of coverage on the healers quadrant.

3. Prioritize targets, Droids (ranged) and bugs which are beating on others turrets.

It's a gimmick fight and once you figure it out it it's trivial.
THANK YOU! This turned all of the turret segments into easy mode for is. I stood up on the crate and healed as needed while they all faced inward and watched each others' backs and we didn't even break a sweat!

scfs's Avatar


scfs
01.07.2012 , 03:49 PM | #13
Quote: Originally Posted by Focustarget View Post
colocoid easy mode

1.Healer stays out of turret and uses box in center to LOS incoming ranged damage while healing the 3 others who are in turrets.

2. Remaining 3 party members face their turrets INWARD providing a wider field of view and compensates for the loss of coverage on the healers quadrant.

3. Prioritize targets, Droids (ranged) and bugs which are beating on others turrets.

It's a gimmick fight and once you figure it out it it's trivial.
Wiped 5 times.
Tried this strat.
One shot both waves.

Dignam's Avatar


Dignam
01.07.2012 , 04:30 PM | #14
Quote: Originally Posted by Exothermic View Post
Colocoid war is wayyyyyyyyyy to hard, how are people new to mmos supposed to do this when 4 mmo vets have trouble doing it? not only that but the turrets have countless bugs to randomly demounting, not shooting, or not being able to demount at all. Small problem among the many but a problem anyway.

My group died twice on first turrets then cleared the rest without an issue doing it as intended. Thought it was one of the more interesting and yet easier FP's in the game.

Aublet's Avatar


Aublet
02.18.2012 , 02:10 AM | #15
Tried doing this flashpoint with my friend and our two companions. Yeah, not happening. I don't understand designing fights like this, why even allow companions in there, if they are going to be absolutely useless? We wiped like 3 times, left, and never looked back.

What happened to the fun casual feel of the early flash points? Could do them with a mix of a friend or two, mix in our companions, and still do them easy enough - and have a blast doing it. Now the higher we get, the more irritating the flashpoints get, as we've skipped more flashpoints now than we've done. Unless you have a full party(ie no companions, and near perfect class setup) good luck doing them. I can understand doing that with the lvl 50 flashpoints, make them as hard as you want. But why such a difference from the early flashpoints to the mid-lvl flashpoints? Sucked the fun right out of them.