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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

Keldaur's Avatar


Keldaur
02.17.2012 , 09:10 PM | #771
Quote: Originally Posted by kristoffbrujah View Post
Poor troll is poor.

Try 1v1 against a geared Marauder and get back to me.

2/10
Balance on 1vs1 ? Smart.

kristoffbrujah's Avatar


kristoffbrujah
02.17.2012 , 09:11 PM | #772
Quote: Originally Posted by Crazysithslayer View Post
You're right I play on my sentinel and I can faceroll almost anybody. It took me a while to get used to it but I'm really good at keybinding, which is basically all pvp is about at this point since the skill cap is so low. I'm saying on average the class mechanics make it too easy to play... don't nerf sorcs just make them more difficult to play rather than pew pew cc pew pew cc=win
Wish we were on the same server. I'd get my Powertech and show you the flaw in that logic.

Pew pew cc and win? Try that strategy against a powertech who has any clue how to play his class and see how fast you die.

Quote: Originally Posted by Keldaur View Post
Balance on 1vs1 ? Smart.
He said "2v1" and i was pointing out that wouldn't even work 1v1.

Seriously you should be banned for blatant trolling.

Quote: Originally Posted by Keldaur View Post
Let's see. Every healer/dps class main stat was surge. Every. Single. Class. Getting to the 87-90% via gear was the way to go.

That's what i am speaking about. Some classes even got better than sorcs via surge, because they got free-crits or insane crit chance + surge talents.
And what you're overlooking is that Sorcerers have the worst damage mitigation. Meaning a decrease of 1000dps disproportionately affects sorcs because all the classes they play against have higher armor mitigation. We have to kill fast to avoid dying fast. Get it?

westfelt's Avatar


westfelt
02.17.2012 , 09:28 PM | #773
Quote:
Static Barrier Math(PvP)

-------------------------

16k+3.5k(Static Barrier) = 19.5k w/16% mitigation = L (Light Armor)

16k+0 = 16k w/24% mitigation = M (Medium Armor)

16k+0 = 16k w/30% mitigation = H (Heavy Armor)

Sorcs/Assassins have 10% base defence rather then 5% wich I belive is the amount all other classes have. So if you did not already take this into account, you should add 5% to Sorcs mitigation in the part of your post where you compare their mitigation with the medium and heavy armour classes.

/Solon

Karenai's Avatar


Karenai
02.17.2012 , 09:34 PM | #774
Quote: Originally Posted by GrandMasterDarth View Post
Really? Is this why every game there are sorcs doing 500k damage in huttball?

Lowest damage my ***, they have good damage and built in 50% slow on a spamabile skill...

Also shadow hybrids were nerfed twice because they could have effective hybrid specs...

HOW ABOUT SORCS/SAGES BIOWARE?

They do a bloody root on the knockback rooting an entire team. Then when you get out of it, he does another AOE cc to the entire team.... and this in IN ADDITION to their normal cc`s...

No other class can do this... 10 seconds of CC for an entire team...
First of all, the root has to be skilled for 2 points. It is not a cc, it is a root. It breaks on damage, holds max 5sec if not disturbed.
Second, I guess you mean the shield explosion, which has to be skilled for 2 points, way up in telekinetics, at a very, very bad spot to spec, holds for 3sec and breaks on damage. Also for it to explode the sage/sorc shield has to be destroyed. That means YOU CC YOURSELF in that moment, because you just nuked the sage/sorc and his/her shield was destroyed BY YOU.

Even if no one does damage to you, not even the AOE SPAMMING sages/sorcs the maximal duration of CC is 3sec+5sec root.

Also if you play vs sages/sorcs: HUDDLING AROUND ONE POINT IS S T U P I D. They have AoE, they have kickbacks. YOU SHOULD KNOW THAT. It is like complaining about meele doing damage on you because he is in meele range. You get out of meele range. For sage/sorc you get out of packs.

Keldaur's Avatar


Keldaur
02.17.2012 , 09:38 PM | #775
Quote: Originally Posted by kristoffbrujah View Post

And what you're overlooking is that Sorcerers have the worst damage mitigation. Meaning a decrease of 1000dps disproportionately affects sorcs because all the classes they play against have higher armor mitigation. We have to kill fast to avoid dying fast. Get it?

Really ? You suddenly say the surge nerf was because of sorcs and the most affected class. When i explain to you how false that is, you just speak about worst miti-blabla. Do you really buy it yourself ? If we took your argument seriously, you would see it's completly oppossite. Surge is about burst, if your class has the lest mitigation, it would die way quicker per classes with burst + surge making them unplayable. So it would affect you increasing your suvirval rather than nerfing you.

But the truth is, you don't have the less mitigation.

The worst mitigation class is the kinetic shadow, followed by smuggler/ia classes, not the sage. And you have the OP's post with good numbers telling why you are wrong assuming you have the worst mitigation, when any teamfight should last atleast 20s.

And i am not saying nerf Sorcs or whatever (well not atleast their current way to mitigate damage), i am just pointing out what doesn't make any sense on your arguments.

Guioki's Avatar


Guioki
02.17.2012 , 09:45 PM | #776
Quote: Originally Posted by westfelt View Post
Sorcs/Assassins have 10% base defence rather then 5% wich I belive is the amount all other classes have. So if you did not already take this into account, you should add 5% to Sorcs mitigation in the part of your post where you compare their mitigation with the medium and heavy armour classes.

/Solon
That is base defense which when talking about pvp mitigation is a joke, and all LS classes have 10% base, so maras and juggs too. This stat doesnt mitigate any tech/force abilities and if we want to start including white damage sorcs damage mitigation gets waaaaaaaay worse in comparison to other classes (sniper evasion etc).

Keldaur's Avatar


Keldaur
02.17.2012 , 09:50 PM | #777
Quote: Originally Posted by Guioki View Post
That is base defense which when talking about pvp mitigation is a joke, and all LS classes have 10% base, so maras and juggs too. This stat doesnt mitigate any tech/force abilities and if we want to start including white damage sorcs damage mitigation gets waaaaaaaay worse in comparison to other classes (sniper evasion etc).
Maras/sentinels and guardians/juggs have a 5%, not a 10%.

You may think it's a joke, it's bad or whatever (you clearly don't play a class which most attacks are weapon damage based instead of force/tech), but it's something to take into account too when running numbers.

Aidank's Avatar


Aidank
02.17.2012 , 10:14 PM | #778
Quote: Originally Posted by kristoffbrujah View Post
It's what sorcs primarily stack, unlike a lot of other classes.

In other words, it should be easier for tank classes to come in, interrupt sorcs and kill them before we do sufficient dps to kill you. I didn't say it nerfed only sorcs, but it did nerf a sorc's ability to do damage as a glass cannon class.

Don't act like you don't know this.
I've already posted everyone's crit multipliers and stuff from talents in this game, sorcerers are effected by the surge nerf a lot less than everyone else.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

Tumri's Avatar


Tumri
02.17.2012 , 10:18 PM | #779
Quote: Originally Posted by Karenai View Post
That means YOU CC YOURSELF in that moment, because you just nuked the sage/sorc and his/her shield was destroyed BY YOU.
Click shield off manually and you have a 3s AoE mezz on a 20 second cooldown. In addition to this if you shield someone else and THEY click off the shield the 3s AoE mezz activates. If you had a pre-made of 4 you could quite literally keep an entire team CC'd for 12-15 seconds. Read the OP and you'll know this stuff. This is about the 20th time I've had to point out to a Sorcerer how his own talents/abilities work. Read the OP.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
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Aidank's Avatar


Aidank
02.17.2012 , 10:19 PM | #780
Quote: Originally Posted by Karenai View Post
First of all, the root has to be skilled for 2 points. It is not a cc, it is a root. It breaks on damage, holds max 5sec if not disturbed.
Second, I guess you mean the shield explosion, which has to be skilled for 2 points, way up in telekinetics, at a very, very bad spot to spec, holds for 3sec and breaks on damage. Also for it to explode the sage/sorc shield has to be destroyed. That means YOU CC YOURSELF in that moment, because you just nuked the sage/sorc and his/her shield was destroyed BY YOU.

Even if no one does damage to you, not even the AOE SPAMMING sages/sorcs the maximal duration of CC is 3sec+5sec root.

Also if you play vs sages/sorcs: HUDDLING AROUND ONE POINT IS S T U P I D. They have AoE, they have kickbacks. YOU SHOULD KNOW THAT. It is like complaining about meele doing damage on you because he is in meele range. You get out of meele range. For sage/sorc you get out of packs.
Three things, one, You can click your bubble off whenever you want and cc people that way, even though it's only 3 seconds If you run into a huddle and can CC a couple people it's more beneficial than your shield was.

Two, you can't blame people for breaking a sorcerer's bubble, that's a tad absurd. How else are they going to kill us? Do you expect people to just ignore us if they don't want to get autocc'd?

Three, clumping up is pretty much unavoidable. How do you expect melee classes to kill ball carriers, how do you expect people to defend stuff in aldaraan & voidstar. In objective games expecting people to spread out is pretty ridiculous.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?