Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

What are things that baddies do that make them terrible PvPers?

STAR WARS: The Old Republic > English > PvP
What are things that baddies do that make them terrible PvPers?

maradigamer's Avatar


maradigamer
02.17.2012 , 01:48 PM | #51
Quote: Originally Posted by Thuull View Post
Wow, good add. To add to it, those who don't buff between the two phases of Voidstar...it's an obvious place to make sure everyone around you has their buffs, and so many people sit there with their thumbs in nefarious places for that 30s.
Guilty. I buff like crazy before a match starts, but I've just now started rebuffing after I leave the spawn.

Vydor_HC's Avatar


Vydor_HC
02.17.2012 , 01:51 PM | #52
Step 1, alt tab target.
Step 2, attack.

Just attacking without putting any thought into who needs to be attacked.

Thuull's Avatar


Thuull
02.17.2012 , 01:51 PM | #53
Quote: Originally Posted by maradigamer View Post
Guilty. I buff like crazy before a match starts, but I've just now started rebuffing after I leave the spawn.
You get a pass. The other stuff you've posted in this thread show that you're not a Baddie(tm).

unclekaula's Avatar


unclekaula
02.17.2012 , 01:52 PM | #54
Quote: Originally Posted by Alundo View Post

Players who run into an enemy group, (usually 4 or 5) alone and expect something good to happen. I honestly don't know what the sweet hell goes through their minds.
I do it all the time. Its a completely valid role for a tank/dps to play when going for objectives.


Cluster of ranged after your healer/objective? Leap in and threat scream
Planting the bomb? Run towards the group trying to interrupt and intimidate roar
Group after huttball carrier? Leap in and chilling scream / intimidate roar
Group capturing node? Leap into them and aoe smash / intimidate roar

Now if they were all alone and you had a single guy go after 4 or 5 by himself, maybe he was keeping them occupied while others were resetting in huttball, capturing a node, or planting the bomb? Some people play roles that help their teammates complete objectives, not just to look good on a scoreboard.
Flyboy Shaquandra - BM Pyro Merc - Keller's Void <RogueFive>
Flygirl China - War Hero Rage Jug - Keller's Void <Scum and Villainy >
LatoyaJackson The Merciless - BOSS Sorc - Keller's Void <Evil Bastards>

maradigamer's Avatar


maradigamer
02.17.2012 , 01:55 PM | #55
Quote: Originally Posted by Thuull View Post
You get a pass. The other stuff you've posted in this thread show that you're not a Baddie(tm).
Awww! Thank you! I have my baddy moments, though. I think everyone does, which is why I don't answer beginner questions in a match with shut up, noob! If I did that, I'd have to remind myself of the times I've screwed up even though I know better. Like when I've peeked into the pit and gotten force jumped to by the ball carrier.

Ekemeister's Avatar


Ekemeister
02.17.2012 , 01:56 PM | #56
Operation leaders who fail to mark healers.
Did this in alderaan, pub battlemaster premade had a significantly harder time. Did it next queue in huttball, we facerolled to victory while 2 operatives and 2 assassins permaganked the other team's healers.
Sith Assassin Helm & Hood? :Not included with purchase of SWTOR.

Thuull's Avatar


Thuull
02.17.2012 , 01:57 PM | #57
Quote: Originally Posted by maradigamer View Post
Awww! Thank you! I have my baddy moments, though. I think everyone does, which is why I don't answer beginner questions in a match with shut up, noob! If I did that, I'd have to remind myself of the times I've screwed up even though I know better. Like when I've peeked into the pit and gotten force jumped to by the ball carrier.
/chuckle

Okay, I take it back, you ARE a baddie.

Thuull's Avatar


Thuull
02.17.2012 , 01:58 PM | #58
Quote: Originally Posted by Ekemeister View Post
Operation leaders who fail to mark healers.
Did this in alderaan, pub battlemaster premade had a significantly harder time. Did it next queue in huttball, we facerolled to victory while 2 operatives and 2 assassins permaganked the other team's healers.
Hrmm...go pick up a Target Marker. I get mine at a vendor in Ord Mantell outside of the Commando headquarters. Like 500cr, cheap.

Use it on Bad Guy healers, and you don't have to rely on the raid leader.

DarthBloodloss's Avatar


DarthBloodloss
02.17.2012 , 02:00 PM | #59
Stunning someone 5m away isn't a dumb thing to do. Thats less than 2 seconds from the goal line. Why let them walk in? If someone was going to grapple them, they should have done it by now. At least this gives the grappler an extra 6 seconds. Not stunning someone 5m away, when you could have, would be an even worse play.

Another thing I disagree with is standing alone and guarding a base. This most often occurs when a team is losing. They control only 1 base which is never getting attacked, yet they continue to guard it with 1 or 2 defenders. How is your team going to ever make a comeback when you are attacking with 6 vs 8?

You have to risk losing the turret (which usually wont happen) in hopes of gaining a 2nd turret. Almost every team only holds 2 turrets. There is no need to guard a turret the enemy isn't interested in.

Sure guard your only base for a few minutes. But if two people have been standing there alone for 5 minutes, that a major factor in the loss.
Bloodloss Mercenary
DESTROYER OF WORLDS || KEEPER OF SOULS

Kazzuk's Avatar


Kazzuk
02.17.2012 , 02:01 PM | #60
Quote: Originally Posted by Gelious View Post
This. I lost count of times when i am the only guy who protects east turret. Ans since I suck a t PvP and happened to play a hard to master class (marauder) a turret guarded by me is pretty much yours for taking.
Sure, I ask for "1 more to def with me" but no one ever listens until its too late.
How about NOT CALLING INCOMING early enough for help to get to you.... as demonstrated above.
Squad 367
Show your support for TOR on Linux here