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What are things that baddies do that make them terrible PvPers?

STAR WARS: The Old Republic > English > PvP
What are things that baddies do that make them terrible PvPers?

Thuull's Avatar


Thuull
02.17.2012 , 12:35 PM | #1
Make a list...what are the things you see people do in PvP that are just plain stupid and make them bad?

1. Stun the enemy ball carrier 5m from the end zone when there's not a chance their going to be killed in that time, guaranteeing the score.
2. Fight away from the nodes, ignoring the stealther who swung around behind to cap right in front of God and everybody.
3. Walk away from an otherwise undefended node.
4. Focus on trying to kill the ball carrier when the tank next to him has him guarded, the healer next to the tank is healing away, and you and one other guy are the only ones there to deliver damage.
5. As a tank class - not using guard or taunts because you can't be bothered with the extra keybinds.
6. Mindlessly zerging a well defended node by yourself, somehow thinking that trying the same thing over and over again is going to provide a different result.
7. Being a hero - trying to carry that ball across to the end zone when you have 4 people on you, and there's a friendly standing there in the end zone ready to catch the pass.

Yours?

Alundo's Avatar


Alundo
02.17.2012 , 12:39 PM | #2
Not passing the ball to the 3 people on the ramps ready to take it and score.

As mentioned before:

Players who run into an enemy group, (usually 4 or 5) alone and expect something good to happen. I honestly don't know what the sweet hell goes through their minds.

Luciferhawke's Avatar


Luciferhawke
02.17.2012 , 12:42 PM | #3
"1. Stun the enemy ball carrier 5m from the end zone when there's not a chance their going to be killed in that time, guaranteeing the score."

why in the world would you complain about that? Happened many a time where the BC was stunned near the goal..then pulled back or knocked back into the pit.

complaining because they used their stun as if it HELPED them score...good lord

Gelious's Avatar


Gelious
02.17.2012 , 12:47 PM | #4
Quote: Originally Posted by Thuull View Post
Walk away from an otherwise undefended node.
This. I lost count of times when i am the only guy who protects east turret. Ans since I suck a t PvP and happened to play a hard to master class (marauder) a turret guarded by me is pretty much yours for taking.
Sure, I ask for "1 more to def with me" but no one ever listens until its too late.
"They will not! I command them to know fear! To raise me to my throne! They can not!" - Soa. The Red Eclipse:
Gelious - Sith Marauder; Xatras - Jedi Guardian; Xatra - Commando; Helimana - Mercenary; Nellios - Operative; Mellas - Sith Assassin.

Pistols's Avatar


Pistols
02.17.2012 , 12:48 PM | #5
My biggest issue? Not interrupting a healer when healing, let alone focusing down a healer. Or those who are actually defending ON the node, but chooses to attack the player 10 meters from it, instead of the one ninja capping it right next to him. =/

Grubfist's Avatar


Grubfist
02.17.2012 , 12:49 PM | #6
Standing in the end-zone where a leaper can gain a huge amount of progress with the ball.

Qeuzolt's Avatar


Qeuzolt
02.17.2012 , 12:49 PM | #7
Quote:
6. Mindlessly zerging a well defended node by yourself, somehow thinking that trying the same thing over and over again is going to provide a different result.
Only thing I can say about this one is that if the person can keep 4 people on one node that would make less people on the other nodes.

Here's mine:

1. Sorc's that forget to keep their bubble up and get face planted over and over by stealth classes.

2. DPS that continually try to kill people getting heals rather then witch to the healer

3. Having more then 3 healers in huttball that do nothing but heal, so we can't actually kill anything but everyone still tries to play "offensively" rather then group up n hold.

4. Snipers dropping cover in melee range of a large group of enemies and not expecting to get destroyed

5. Operatives trying to run the ball from mid to goalline...

6. Lvl50 toons with 11k HPs in WZ's, check their gear, they have lvl 40 greens with defense stats (absorb) as a sniper

7. Ilum groups of 20+ chasing 3 people all the way to the enemy spawn where there's a full ops group of enemies waiting.

8. People who cry/yell in /ops usually insulting the rest of the team, or people who say "gg" in civil war when we're down by 10 points
Mirth [The Bastion US] Original Bastion-ite
I quit 2/23/12

Thuull's Avatar


Thuull
02.17.2012 , 12:51 PM | #8
Quote: Originally Posted by Luciferhawke View Post
"1. Stun the enemy ball carrier 5m from the end zone when there's not a chance their going to be killed in that time, guaranteeing the score."

why in the world would you complain about that? Happened many a time where the BC was stunned near the goal..then pulled back or knocked back into the pit.

complaining because they used their stun as if it HELPED them score...good lord
Because the majority of the time their resolve bar gets filled, which means that the guy behind about to do a pull gets an "Invalid Target", or the guy in front about to do a knockback which would otherwise put the ball carrier into the pit does nothing.

If someone is in a position to get that guy away from the end zone, stunning the guy first does not help, and more often than not will result in him having any subsequent cc not work at all.

Grubfist's Avatar


Grubfist
02.17.2012 , 12:51 PM | #9
Sending their entire offense to one node, giving the enemy no reason to guard any other and allowing them to zerg defense with 6-7 people.

Giving any of the bases to the enemy team at the start of Alderaan.

Irishbrewed's Avatar


Irishbrewed
02.17.2012 , 12:51 PM | #10
Back pedal... U bad