Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The reason I love being able to leave WZs with no penalty

STAR WARS: The Old Republic > English > PvP
The reason I love being able to leave WZs with no penalty

salamanderx's Avatar


salamanderx
02.17.2012 , 07:51 AM | #271
OP,

You are leaving for all the wrong reasons and should be punished. Your assessments are purely subjective and boil down to, if I think I'm going to lose I'll leave. Your opponent could easily be in the same condition next round and I'm sure you'll be upset if they left on you. You are whats wrong with the game.
MAY THE FARCE BE WITH YOU

salamanderx's Avatar


salamanderx
02.17.2012 , 07:55 AM | #272
Quote: Originally Posted by LaVolpex View Post
you are the worst kind of pvper

the kind that cant be arsed to make a premade or half a premade , yet they complain about how the system puts him in teams with "bads"

guess what ? wow had the same thing happen, the solution was the same....PLAY IN A PREMADE problem solved...bring 3 or 4 buddies for pvp and have fun, but dont complain and try to justify why there shouldnt be a penalty for leaving just because you wanna Q up alone
I dont believe this either, this is the other extreme.

I dont want to have to schedule my play time, I want to get on and play. If pre-made becomes a requirement to have a chance then the game is on its way out. Fortunately I do just fine at this point, but am staying away from level 50.

If a guildie wants to group and do WZ thats fine but there needs to be pvp for casual players. In fact I see far more individuals than pre-mades, so I'm pretty sure this is the prefered option. Warhammer learned you cant put pick ups with premades, will swtor? Or will they be too late too.
MAY THE FARCE BE WITH YOU

Nive's Avatar


Nive
02.17.2012 , 08:10 AM | #273
Part of the problem is that half of the people that are in Illum or in WZs don't actually like to pvp, they just like getting the pvp gear. The only reason they pvp is to complete the dailys and couldn't care less about fun fights or sticking around even if losing.

Even while losing on a hopeless team, there are still fun things to do in WZs. You can try to claw your way back, single out a person you know on the other team and kill them, or even just watch the hopeless people on your team play and laugh (internally).

People quitting warzones early is just a symptom of the underlying problem: Not enough of the people that are pvping actually like to pvp.
Nive
Organization DROW TOR Team Lead
Mandalore the Indomitable Server

KKraken's Avatar


KKraken
02.17.2012 , 08:22 AM | #274
Quote: Originally Posted by Nive View Post
Part of the problem is that half of the people that are in Illum or in WZs don't actually like to pvp, they just like getting the pvp gear. The only reason they pvp is to complete the dailys and couldn't care less about fun fights or sticking around even if losing.

Even while losing on a hopeless team, there are still fun things to do in WZs. You can try to claw your way back, single out a person you know on the other team and kill them, or even just watch the hopeless people on your team play and laugh (internally).

People quitting warzones early is just a symptom of the underlying problem: Not enough of the people that are pvping actually like to pvp.
/signed

This is just another carebear whine post.

Badlander's Avatar


Badlander
02.17.2012 , 08:31 AM | #275
Cross server pvp may change things a lot.
VULKAR HIGHWAY PVP SERVER
PANTHER - MARAUDER - ANNIHILATION SPEC

Eshalant's Avatar


Eshalant
02.17.2012 , 08:33 AM | #276
I'm would like to make a case for Bioware NOT implementing a deserter debuff. Usually if I leave a WZ I'm doing it for one reason...

I am not enjoying myself and having a 'fun' time.

At first it may not seem like a very good reason, but let me assure you it makes a lot of sense. This is a game after all, and enjoying it is why we all play. Adding debuff to leaving WZs is a bad idea. Its a hack fix at best and accomplishes nothing. At best deserters will just AFK; and I'm sure for every counter measure you can come up with people will find a way around it.

Lets consider the reasons most people are in WZs to begin with...

1. Complete dailies
2. Gain Valor

Instead of punishing lets think about rewarding instead; it will be 10x as effective.

1. Add a valor/credit/exp boost for finishing out WZs, the buff would grow as you stuck around through more WZs and reset back to zero if you abandoned them.
2. Group players who don't drop WZs in the same instances.
3. Add an option for people who don't drop WZs to not queue for WZs in progress.
4. Change the way the daily works, instead of requiring 3 wins require 30 medals to complete.

These things are simple and don't make the game any less enjoyable for anybody.

IMHO the better fix here is to solve the problem of why people are dropping WZs to begin with.
-- That is all!

Sarnum's Avatar


Sarnum
02.17.2012 , 08:34 AM | #277
I want those leavers that often make me loose to suffer a penalty, period.

Tombius's Avatar


Tombius
02.17.2012 , 08:40 AM | #278
I have never left a wz due to the fact that theres no point, if you lose you lose. So what if youre teamates suck, you probably do too but are far too amazing a player to realise.
I suck at it as im lv 50 and didnt (my fault) realise I needed to really play before 50 to get all the armour etc id need when going in. So now im pretty much getting spanked all over but hey ho its part of the fun

Eshalant's Avatar


Eshalant
02.17.2012 , 08:40 AM | #279
Quote: Originally Posted by Sarnum View Post
I want those leavers that often make me loose to suffer a penalty, period.
If that's the case your no better of a person than they are. Why should it matter to you what other people do? If your enjoying the game less because of how other people are playing I'm sorry, but "your doing it wrong".
-- That is all!

savionen's Avatar


savionen
02.17.2012 , 08:40 AM | #280
Quote: Originally Posted by Eshalant View Post
I'm would like to make a case for Bioware NOT implementing a deserter debuff. Usually if I leave a WZ I'm doing it for one reason...

I am not enjoying myself and having a 'fun' time.

At first it may not seem like a very good reason, but let me assure you it makes a lot of sense. This is a game after all, and enjoying it is why we all play. Adding debuff to leaving WZs is a bad idea. Its a hack fix at best and accomplishes nothing. At best deserters will just AFK; and I'm sure for every counter measure you can come up with people will find a way around it.

Lets consider the reasons most people are in WZs to begin with...

1. Complete dailies
2. Gain Valor

Instead of punishing lets think about rewarding instead; it will be 10x as effective.

1. Add a valor/credit/exp boost for finishing out WZs, the buff would grow as you stuck around through more WZs and reset back to zero if you abandoned them.
2. Group players who don't drop WZs in the same instances.
3. Add an option for people who don't drop WZs to not queue for WZs in progress.
4. Change the way the daily works, instead of requiring 3 wins require 30 medals to complete.

These things are simple and don't make the game any less enjoyable for anybody.

IMHO the better fix here is to solve the problem of why people are dropping WZs to begin with.

I agree with this. The people that quit now because they aren't being put into a fair position will just AFK.

The dailies mean winning is way more important than participation. If you're trying to gear up (if you're behind, or you're competitive) the best option is to leave a losing game right now.

Combine that will all of the bugs and exploits, 12vs8, 8vs5, voidstar door, speedhacking in Huttball, joining a game where you're already down 3-0, or 5-0 and getting farmed, and adding a deserter debuff is a complete joke.