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Damage Meters


SarahAran's Avatar


SarahAran
02.11.2012 , 12:34 AM | #181
DPS meters are what turned WoW into another "Spreadsheets Online."

Kaelano's Avatar


Kaelano
02.11.2012 , 03:37 AM | #182
Parsing is necessary for anyone interested in playing well. If you're not interested in playing well, don't use it and avoid people who do. Those people will likely also be avoiding you. There is no argument here.

For me, I just need someone to point me to where I can get a damage meter. I want to do the best I can for myself and my guild.

crimsonsglory's Avatar


crimsonsglory
02.17.2012 , 04:47 AM | #183
Tools don't kill communities, players do.

Players that use Recount to stir the pot are just going to use something else if Recount isn't available.

If you don't have access to a damage meter, you have no idea how good, or bad, you're performing. All you have at that point is your gut. Heck, without meters, you have no clue which specs are viable DPS specs or not. That gets real fun when you hit an enrage timer and have no clue who the weak link is -- or even whether it's an issue with the spec or the player.


Maybe you don't raid and don't have to worry about this, but meters are one of the most important tools a raid leader has access to. Nobody enjoys wiping 40 times in a night without progress, and if you can't access the tools necessary to identify what the problem is, that's exactly where you'll be.


Did the tank die because he didn't get heals, or did he die because he didn't get away from a one-shot mechanic? Who's dropping the ball on dispels? Was a healer afk for the fight?


Meters are more than just DPS numbers. They track everything. They can tell you in an instant what went wrong. If your ego can't handle someone linking a meter, perhaps you need to spend some time developing a thicker skin rather than argue that tools should be taken from the hands of people who need them.

Starlinkk's Avatar


Starlinkk
02.17.2012 , 04:51 AM | #184
we need a Damage Meters. stop.

Mrip's Avatar


Mrip
02.17.2012 , 02:06 PM | #185
Quote: Originally Posted by Starlinkk View Post
we need a Damage Meters. stop.
When all nightmare content is cleared in a few weeks without meters, you don't need meters.

VulcanLogic's Avatar


VulcanLogic
02.17.2012 , 02:08 PM | #186
Quote: Originally Posted by Mrip View Post
When all nightmare content is cleared in a few weeks without meters, you don't need meters.
Well, the other side of that coin is that the content could be made harder to suit the availability of a combat log.
Yo. Droid companions need an operations vendor, too. My extra coms have to go somewhere, and I'd prefer SCORPIO to Kaliyo.

xMZe's Avatar


xMZe
02.17.2012 , 02:12 PM | #187
Quote: Originally Posted by Mrip View Post
When all nightmare content is cleared in a few weeks without meters, you don't need meters.
What is the correlation of clearing this nightmare content and the lack of damage meters? If Bioware plans on increasing the difficulty of their content (which I'm hopefully assuming they will do), then people will want to know what the best optimizations of their class would be when you absolutely need to pull out the best dps/tanking/healing.

Having cleared 10/10 16 NM, I'm experimenting with specs (looking at force lightning alacrity assassin and dps darkness) to see how they hold up with the cookie cutter 31/x/x Madness and Deception builds. Need more than just theorycrafting to get those numbers when it comes to practicality.

Mrip's Avatar


Mrip
02.17.2012 , 02:13 PM | #188
Quote: Originally Posted by xMZe View Post
What is the correlation of clearing this nightmare content and the lack of damage meters? If Bioware plans on increasing the difficulty of their content (which I'm hopefully assuming they will do), then people will want to know what the best optimizations of their class would be when you absolutely need to pull out the best dps/tanking/healing.

Having cleared 10/10 16 NM, I'm experimenting with specs (looking at force lightning alacrity assassin and dps darkness) to see how they hold up with the cookie cutter 31/x/x Madness and Deception builds. Need more than just theorycrafting to get those numbers when it comes to practicality.
I think the general idea is to just play the game and have fun instead of playing with math. Just my opinion.

Zepath's Avatar


Zepath
02.17.2012 , 02:29 PM | #189
Quote: Originally Posted by Sehte View Post
Then don't use them? I can be an option turned on or off, but it makes analyzing fights, specs, equipment, classes, rotations, really anything, impossible.
This is the dumbest, immature, response anyone could possibly make.

Its like saying, "I want to use a gun in this duel, use a knife if you don't like guns. But its impossible to know if I am beating you without it!"

Really? You are either killing the damned boss and getting the job done or you aren't.

Once a damage meter is in, you HAVE to use it to stay competitive, and that is exactly why most don't want one.

We just want to play the game .... and it won't stop at damage meters, then it will be the next thing WE HAVE TO HAVE, then it will be the next and the next and the next ..... and then we have fricking WoW all over again where you must have a damage meter, you must have a healing grid, you must have deadly boss mods, you need and you need you need.

And then gee ... in order for the Dev's to know have their game be called boring and lame, they start designing their content to make it a challenge to those who have all these tools, making it even more necessary to have the tools.

It just never ends.

Time you spend judging others should be spent on introspection as to why you feel its your place to judge. Unless you're paying for the product and the vendor is not delivering!!!!!

Walterppk's Avatar


Walterppk
04.04.2012 , 09:50 AM | #190
Quote: Originally Posted by Zepath View Post

We just want to play the game .... and it won't stop at damage meters, then it will be the next thing WE HAVE TO HAVE, then it will be the next and the next and the next ..... and then we have fricking WoW all over again where you must have a damage meter, you must have a healing grid, you must have deadly boss mods, you need and you need you need.

And then gee ... in order for the Dev's to know have their game be called boring and lame, they start designing their content to make it a challenge to those who have all these tools, making it even more necessary to have the tools.

It just never ends.

This argument doesnt hold. The developers are ALREADY designing their content in such a way that DPS matters (there are enrage timers, even though they might not be too strict on all difficulities).