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The reason I love being able to leave WZs with no penalty

STAR WARS: The Old Republic > English > PvP
The reason I love being able to leave WZs with no penalty

Seurot's Avatar


Seurot
02.16.2012 , 09:25 PM | #241
I will leave if I get Voidstar usually. That warzone is just a way to feed extra kills/valor for ranged dps if you're a melee.
And every game is full of sorcs and BH's.

ulukinatme's Avatar


ulukinatme
02.16.2012 , 09:27 PM | #242
Quote: Originally Posted by Jabbb View Post
5) I zone into in progress warzones/get randomly DCd all the time. I don't need a 15 minute wait on top of that.
If you're getting randomly DC'd from warzones that often, I would suggest looking into a different/better ISP or talk to support. The needs of the many outweigh the needs of the few, and the fact people dump warzones at the drop of the hat needed to be addressed.

Formless_Voice's Avatar


Formless_Voice
02.16.2012 , 10:16 PM | #243
Quote: Originally Posted by Greyfeld View Post
You're not participating in pvp, you're participating in kill-trading. Sorry, but if one side needs to ease up to give the other team a chance, that's not balanced, that's not fun, and that's not real pvp.
How is requiring that balance be maintained not balance? This makes no sense. 22 vs 18 is fun. 40 vs 18 is not, if its 22 vs 18 republic fight, if it is 40 vs 18 republic leaves and it is 40 vs 0, thus Empire learns to moderate its numbers if they want PVP and fun PVP happens, no kill trading required. Kill trading is what occurs when 40 vs 18 continues and noone has fun.

You say you do not see things in black and white in another post but here you have decided there are only 2 views. Kill trading is about allowing the other side to kill you not only fighting when the odds are reasonably balanced. The majority of Ilum complainers do so because they were farmed which is 100% their fault (apart from the day they couldnt leave), the playerbase can control Ilum imbalance by simply leaving when they have no chance and setting up opportunities. World PVP can and should self regulate that is not the same as kill trading.

We have balanced and fun pvp where each side comes out on top every once in a while and if the imbalance gets too big republic leaves and the fun ends, this is the way to make Ilum work, asking Bioware to enforce that is a stop gap when players have the ability to do this already.

Most of your arguments are around your experience and how noone else should have any ability to control that, and I agree with you to some degree but I believe your penalties should be social, I believe if your actions are not supported by those you work with that you should be able to be excluded from controlling their experience which is the same benefit you want. MMOs are best when there is a social contract and people work together, I also believe you should be able to block the people you consider 'bad' or whatever and the community should be able to decide who they play with I would rather play with a new player than a leaver, I would be curious to know who you end up playing with in such a system.

This is an MMO - the player base is largely responsible for many of the aspects of it, requiring Bioware to regulate every aspect is essentially arguing for things like deserter debuffs where Bioware imposes the penalties for negative actions.

Nangasaur's Avatar


Nangasaur
02.16.2012 , 10:38 PM | #244
Quote: Originally Posted by Greyfeld View Post
...My $15 is worth just as much as yours, and I get to say how I spend my game time...
But not as much as the 7 other people on the team you just abandoned, plus however many people rotate in through that revolving door you left open to try and clean up your mess.
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Greyfeld's Avatar


Greyfeld
02.17.2012 , 03:12 AM | #245
Quote: Originally Posted by Nangasaur View Post
But not as much as the 7 other people on the team you just abandoned, plus however many people rotate in through that revolving door you left open to try and clean up your mess.
So, since the money of 7 other people is weighted more heavily than the 1 person that wants to leave, let's do this: every time somebody tries to manually leave the match, all the other 7 players gets a pop-up window that asks if that 8th player should be allowed to leave. If a majority votes "no," then that potential leaver is forced to stay in the match, completely against their will.

Afterall, if we're really weighting 7 peoples' subscription against 1, we should all get to dictate what other people do with their game time.

In all seriousness, your assertion is fallacious and really silly. The moment you try to screw the individual gamer for the "sake of the rest of the group," you're going to have people leaving in droves. Because frankly, the majority doesn't give a crap about the anonymous strangers that just happen to be playing the game alongside them.
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<FinalWave>

SpyderBite's Avatar


SpyderBite
02.17.2012 , 03:14 AM | #246
Quote: Originally Posted by akdonkey View Post
No matter how bad the team sucks, I tough it out. I know I need the practice.
This! ^^
I invented "Snarky".

Akilae's Avatar


Akilae
02.17.2012 , 03:16 AM | #247
Quote: Originally Posted by Greyfeld View Post
I, nor the OP, have to justify anything. My $15 is worth just as much as yours, and I get to say how I spend my game time. If I'm not having fun doing something, then I won't do it.
and then you'll spend time unable to queue again. Actions have consequences. Nobody is telling you that you can't choose to do what you want, you'll just have to pay the piper when you do.
~Akilae

Astarica's Avatar


Astarica
02.17.2012 , 03:18 AM | #248
The practical reason to leave game is because if you don't do it someone else will do it first and ruin your game so you should strike first.

Occasionally you get those 8 v 10 or just games against people who have no idea how to actually farm (camping people at spawn isn't farming, because it's actually really hard to get medals that way) that may feel frustrating, but in general games won't be that bad.

For the most part people who leave games aren't really that good so sometimes you might even get a better replacement. If the guy who leaves is actually very good, then it means he knows the game is already over so you're not hurt by the fact that guy left, because you would not have won anyway. There are games I know that we can't win in the first 2 minutes even if it's not obvious. If I left at that point (I do not), the team is still going to lose anyway. I always continue playing though since first, there's usually a slim chance of winning still even when you think you can't win, and second, the game you get in after you left this game is most likely worse than this game anyway since the most often spots open up in totally hopeless games.

fungihoujo's Avatar


fungihoujo
02.17.2012 , 03:18 AM | #249
Quote: Originally Posted by Greyfeld View Post
I, nor the OP, have to justify anything. My $15 is worth just as much as yours, and I get to say how I spend my game time. If I'm not having fun doing something, then I won't do it.
I, paying 15 bucks, have the right to play a WZ which has an even number of players, and where I don't drop below the 'WZ will close in 120 seconds...' threshhold multiple times. If I queue up to pvp, I should get to play with other people who have queued to pvp- not people who have queued to poke their head in and leave after the first minute of the game hasn't gone their way.

Greyfeld's Avatar


Greyfeld
02.17.2012 , 03:37 AM | #250
Quote: Originally Posted by fungihoujo View Post
I, paying 15 bucks, have the right to play a WZ which has an even number of players, and where I don't drop below the 'WZ will close in 120 seconds...' threshhold multiple times. If I queue up to pvp, I should get to play with other people who have queued to pvp- not people who have queued to poke their head in and leave after the first minute of the game hasn't gone their way.
I completely agree. Perhaps you should send a letter to Bioware telling them to hurry up with implementing cross-server WZ queues.
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<FinalWave>