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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

adrenalinee's Avatar


adrenalinee
02.16.2012 , 02:58 PM | #631
Quote: Originally Posted by shaidarlol View Post
you are correct, sometimes there is no choice, but most of the time you do. not knowing the aoe rage of a skill that another class does just means you need to learn it and nothing more.
Sigh. You have to be trolling. What you are saying is impossible for responsible objective players that are trying to protect doors/nodes. The map is designed to be too small. If I don't hit 5 people with TKW, I hit 4, or 3. What if you're melee and the 2-3 of you are trying to focus down a healer? It's unrealistic to say "hey don't stand next to each other."

By the way, "don't stand next to each other" in the realm of these AOEs means stand really far away from each other, which is the issue to begin with. Like I said, the FIB imprint on the ground is significantly smaller than what the actual range is.

shaidarlol's Avatar


shaidarlol
02.16.2012 , 02:58 PM | #632
Quote: Originally Posted by Tumri View Post
So you're saying it's balanced for a Sorcerer to be able to just throw out a CC and create distance, at which point it's stupid of the melee to even bother going after him?

This isn't some single player game where you're supposed to be the overpowered main character.
yes, i fully believe when you are fighting and losing, it's better to run away instead of fighting at a disadvantage and just die.

it's kind of like when a operative or assassin uses their vanish when they are losing and run away...instead of just keep fighting until they die and blame the class they just died to about how overpowered they are.

Tumri's Avatar


Tumri
02.16.2012 , 02:59 PM | #633
Quote: Originally Posted by Cruxe View Post
You must be fighting the worst melee imaginable.
Right. Those instant cast CCs should totally be interrupted or something. They obviously need to L2P. The Sorcerer in that scenario is only doing well because of SKILL.
Wrath
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adrenalinee's Avatar


adrenalinee
02.16.2012 , 03:00 PM | #634
Quote: Originally Posted by shaidarlol View Post
yes, i fully believe when you are fighting and losing, it's better to run away instead of fighting at a disadvantage and just die.

it's kind of like when a operative or assassin uses their vanish when they are losing and run away...instead of just keep fighting until they die and blame the class they just died to about how overpowered they are.
The moment someone stops chasing is the moment I turn around and telekinetic throw again. There really is no running away. If you're chasing me, I'm using MC instead of Disturbance and Weaken mind is already on you. None of your arguments are making any sense in regards to Sages.

Tumri's Avatar


Tumri
02.16.2012 , 03:02 PM | #635
Quote: Originally Posted by shaidarlol View Post
yes, i fully believe when you are fighting and losing, it's better to run away instead of fighting at a disadvantage and just die.

it's kind of like when a operative or assassin uses their vanish when they are losing and run away...instead of just keep fighting until they die and blame the class they just died to about how overpowered they are.
It's impossible to get through to you. Your argument can basically broken down to "It's okay for them to be overpowered because as long as you stay out of their way they won't do anything to you."

You're extremely inexperienced with regards to class balance in MMOs and it's showing.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Cruxe's Avatar


Cruxe
02.16.2012 , 03:03 PM | #636
Quote: Originally Posted by Tumri View Post
Right. Those instant cast CCs should totally be interrupted or something. They obviously need to L2P. The Sorcerer in that scenario is only doing well because of SKILL.


Seriously? You PLAY A MARAUDER and you're saying that's how you fight a sage?

Oh, he stunned me. Let me sit here and take damage. Stuns up, let me run right at him. Let's not use leap or force camo. Now he's casting whirlwind, I won't interrupt that or anything. Stun break, what's that?

You would have to literally be the worst PvP player in existence for that scenario to actually happen.
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shaidarlol's Avatar


shaidarlol
02.16.2012 , 03:04 PM | #637
Quote: Originally Posted by adrenalinee View Post
Sigh. You have to be trolling. What you are saying is impossible for responsible objective players that are trying to protect doors/nodes. The map is designed to be too small. If I don't hit 5 people with TKW, I hit 4, or 3. What if you're melee and the 2-3 of you are trying to focus down a healer? It's unrealistic to say "hey don't stand next to each other."

By the way, "don't stand next to each other" in the realm of these AOEs means stand really far away from each other, which is the issue to begin with. Like I said, the FIB imprint on the ground is significantly smaller than what the actual range is.
so instead of 1 person shutting down the healer and the rest killing something else, it's more preferable to you that all 3 melee all clump try to kill a healer only to get aoed and die?

how in any world is that strategy smart?

if the entire team is melee in voidstar then yes i agree that your argument holds merit.

pvp = positioning, that is the #1 skill to learn.

and again i understand the actual area of FiB is bigger than what the ridicule shows, that doesn't mean you can't learn the actual area of the effect.

Tindomul's Avatar


Tindomul
02.16.2012 , 03:04 PM | #638
On more point to add to the discussion, and I apologize if this was already said (I didnt read every post in here):

Snares & Roots not contributing to resolve further increase the CC utility of a class that has an overabundance of CC and exacerbate the problem.

Even a mediocre sorcerer should never be touched in any 1v1 situation when they can slow you, knock you back if you get in melee range (with a root attached) while they run away, then slow you more WHILE doing damage, then mez you if you manage to get back in melee range and break through the bubble.
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Cythis's Avatar


Cythis
02.16.2012 , 03:04 PM | #639
Put the blind back in corruption. Make resolve more potent. Wrath only effect CD or LS then increase the effectivness of alacrity to half cast time at hardcap. Last relook at force pool balancing. Thats a lot to rebalance without breaking us.. GL
Cythis ~

shaidarlol's Avatar


shaidarlol
02.16.2012 , 03:05 PM | #640
Quote: Originally Posted by adrenalinee View Post
The moment someone stops chasing is the moment I turn around and telekinetic throw again. There really is no running away. If you're chasing me, I'm using MC instead of Disturbance and Weaken mind is already on you. None of your arguments are making any sense in regards to Sages.
this is only true if there is absolutely zero LOS in the area, i'm not sure which warzones has areas like that.