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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

shaidarlol's Avatar


shaidarlol
02.16.2012 , 02:52 PM | #621
Quote: Originally Posted by adrenalinee View Post
I don't think you understand the mechanics of the AOE unless you play a sage. If you do, you should know the range of your Force in Balance and it certainly isn't the blue circle on the ground. It is significantly bigger, and so is telekinetic wave. Unless we're standing at separate pillars on a map like Voidstar, we will be hit by the AOE. And when you are forced to clump around the door to stop cappers/try to defuse, sometimes there's no choice.
you are correct, sometimes there is no choice, but most of the time you do. not knowing the aoe rage of a skill that another class does just means you need to learn it and nothing more.

savionen's Avatar


savionen
02.16.2012 , 02:52 PM | #622
Quote: Originally Posted by shaidarlol View Post
if you don't understand that if a sorcerer has managed to create that amount of distance between you and the sorcerer while still mindless chasing them, you either never played other mmo's or simply do not understand how pvp works.

i don't understand this situation at all, "omg a sorcerer is kiting but not doing any damage to me, so i'll just keep chasing them..."

my mind is utterly blown. oh yea in order for 2 of our cc's to even work we have to be basically in melee range, i guess all that distance we created is all for nothing...
At range, stun them and do damage.
They get to melee, your bubble breaks and blinds them. You gain distance again.
They slowly walk over to you while taking damage, they get to melee, you whirlwind them. You gain distance again. They charge you, again. You knock them back and root them. You gain distance again.

By this time bubble is back up again and you can blind them again. By the time they get to melee and get blinded again, the knockback/root will be back up again, after that, stun will be up, and so on.

Cruxe's Avatar


Cruxe
02.16.2012 , 02:52 PM | #623
Quote: Originally Posted by Tumri View Post
If you don't understand how 36/60s being free time to create distance on a ranged class is overpowered then you either never played other MMOs or simply do not understand how PvP works.
If the melee in your scenario is doing no damage and never in range, then it isn't 36 seconds, it's 12. And that's assuming the mez goes for the full 8 seconds.
This is not the droid you're looking for.

Quote: Originally Posted by Makar View Post
I used to shoot arrows into completely different dimensions, until bizarro me took an arrow to the knee.

Dregas's Avatar


Dregas
02.16.2012 , 02:53 PM | #624
And for all those harping all over how whirlwind breaks immediately on dmg. listen close here...

NO IT DOESN'T.

After having it used against me time and time again sometimes you get stuck as the game engine tries to reset your animation. You don't get whirlwinded and as soon as dmg comes *BOOP* pop out of it. Often times i am rooted long enough for him to get his entire lighting cast off. Stop regurgitating tooltips and listen to what people the actual power is used against are saying in game.

And resolve? Lmao resolve is broke. Everyone knows that. You can still get affected with a full bar because for whatever reason the computations the game engine is doing at the moment aren't caught up yet.

shaidarlol's Avatar


shaidarlol
02.16.2012 , 02:55 PM | #625
Quote: Originally Posted by Tumri View Post
Not sure if troll. If you CC me to create distance how exactly am I LETTING you kite me? There's nothing I can do to stop you. Your melee range CCs are available when you need them(when someone is in range to hurt you - MELEE RANGE).
running away is an option...
if you continue to chase while having no success = letting the sorcerer kite
guess what happens when you stop chasing? you aren't being kited anymore
kiting requires 2 ppl not 1.

Tumri's Avatar


Tumri
02.16.2012 , 02:56 PM | #626
Quote: Originally Posted by Cruxe View Post
If the melee in your scenario is doing no damage and never in range, then it isn't 36 seconds, it's 12. And that's assuming the mez goes for the full 8 seconds.
Incorrect. If you're talking about discounting all the melee range stuns that's beyond stupid. They're both instantly activated CCs that can easily be used in the two seconds a melee actually gets to be in melee range.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

savionen's Avatar


savionen
02.16.2012 , 02:56 PM | #627
Quote: Originally Posted by shaidarlol View Post
running away is an option...
if you continue to chase while having no success = letting the sorcerer kite
guess what happens when you stop chasing? you aren't being kited anymore
kiting requires 2 ppl not 1.
So the solution to fighting a Sorcerer is run away?

Cruxe's Avatar


Cruxe
02.16.2012 , 02:56 PM | #628
Quote: Originally Posted by savionen View Post
At range, stun them and do damage.
They get to melee, your bubble breaks and blinds them. You gain distance again.
They slowly walk over to you while taking damage, they get to melee, you whirlwind them. You gain distance again. They charge you, again. You knock them back and root them. You gain distance again.

By this time bubble is back up again and you can blind them again. By the time they get to melee and get blinded again, the knockback/root will be back up again, after that, stun will be up, and so on.


You must be fighting the worst melee imaginable.

So your argument is if a Sage uses all of his cooldowns perfectly and a melee DPS does nothing but chase you around like a brainless moron, than sages are OP.
This is not the droid you're looking for.

Quote: Originally Posted by Makar View Post
I used to shoot arrows into completely different dimensions, until bizarro me took an arrow to the knee.

Tumri's Avatar


Tumri
02.16.2012 , 02:57 PM | #629
Quote: Originally Posted by shaidarlol View Post
running away is an option...
if you continue to chase while having no success = letting the sorcerer kite
guess what happens when you stop chasing? you aren't being kited anymore
kiting requires 2 ppl not 1.
So the solution to Sorcerer having overpowered CC capability is to let them sit there and act as a turret.

Great Argument.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Gryphandor's Avatar


Gryphandor
02.16.2012 , 02:57 PM | #630
Wanted to delete the post but no option.