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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

Sirolos's Avatar


Sirolos
02.16.2012 , 02:32 PM | #611
Quote: Originally Posted by adrenalinee View Post
Just like the Shadow gameplay nerf, I feel nerfs should affect damage output strictly.
Why?

Balance Sages dont put out that much damage since the majority of our damage comes from CLEANSABLE DoT's.

Why does their damage need a nerf?

Some things need to work differently in the balance tree. This I would make a priority.

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Following BWs logic of allowing Hybrid builds/gameplay/styleplay, I felt that a few nerfs were unjustified, and will continue opposing these suggested types of changes (removing CCs, removing utility, removing buttons essentially).
I think I follow you..
I do hope that the Sages and Sorc players are going to be ready when wrath and PoM only work with Crushing Darkness/Mind crush..


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The #1 thing I want in this game in terms of class balance is NOT removing hybrid and class utilities. For example, I would have much rather had BW nerf Shadow DAMAGE while in combat stance. So rather than -5%, I would have preferred them trying 10%, or 15%. Instead, they nerfed the damage by making the class incredibly clunky to play in tank stance (for those that care, Project now costs double in combat stance while infiltration spec'ed). The real issue for Shadows/Assassins is that you need to trade MITIGATION for DAMAGE. This is a constantly evolving thing in an MMO. It also is highly dependant on gear, understanding how your stats work together, and understanding when/how to use what's available to you. Instead, it was taken away completely (pretty much) and replaced with "unfun".
I disagree with this.
I miss my hybrid spec, I really do.
Instead Im forced to play a death Field hybrid, Full deception, Full darkness, or Full madness..
I chose full madness..Its freakin fun.

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I would rather nerf the damage on telekinetic wave and force in balance than take away the CCs/AOE Roots/Stuns.
I dont think people understand.

if you kill Hybrids
You do not get rid of the CC.
As full balance
I get and instant cast Force Lift that fills your resolve if its broken on damage..great escape CC.
Force Stun-1min cooldown instant cast 4sec stun
Force Push-20sec CD AoE KB
Sever Force-31 talent immobilize for 2 seconds

A hyrbid gets
Force Stun
Force Lift thats on a 2 second cast ( same as above if its talented.)
AoE KB + immobilize for 2 seconds ( 5 seconds if enemy is untouched)
AoE stun from bubble.

Full TK/Lighting gets

Force Stun
Force Lift on Cast
AoE KB + immobilize
AoE stun from bubble

The stun from the bubble is justifiable if you area full tk/lighting spec sorc/sage.

My proposed fix to the hybrids to limit them would be to

Buff Disturbance
The AoE Root on Overload should be higher.
** Make Reverberating Force a 3 pnt talent with increasing values of 16.7% and put eletric bindings next to it as a Tier 6.
The AoE blind needs to be in the healers Tree in the place of Egress/Fadeout
The AoE Blind needs to give more than 2 bars of resolve ( needs to give like 4 or 5)
Wrath/PoM needs to work only with Crushing Darkness/ Mind Crush


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Following this line of logic, I also feel Sorcerers/Sages do too MUCH damage when in large groups. With 1 person doing damage, Sage damage is manageable compared to other classes. Both Shadow and Guardian are capable of putting out more burst (different types of damage for different classes, it's acceptable). However, when there's 3 sages, what ends up happening is the GROUP BURST phenomenon. 1 Sage could do 4-7k damage amongst 3-5 people. 3 sages would be doing 15 (probably within 2-3 GCDs of each other) to 3-5 people at once. This is my concern in a warzone considering how small some of them are designed (Voidstar comes to mind).
Any class that clumps up and uses AoE attacks is going to do GROUP BURST
If its a stack of Mercs DFA'ing or Sweep shooting a group
or Juggernauts smashing people
AoE in mass= Large number of damage dealt.

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Going with my idea's from above you take out most of the sage/sorcs AoE damage
This is my opinion on this matter, and I more than welcome criticism. But I am against anything that CHANGES a class by removing the utilities which make it fun/important in PvP. In short, I would prefer the nerf come in the form of AOE damage (FIB and TKW) moreso than its CC/utility, which is an important role Sages/Sorc play for their teammates.
Force in balance does a max of 3.4k damage on a crit vs someone with no gear.
TKW is only buffed by PoM which gives it 20% boost.
Other classes hit for that plus with AoE damage (juggernaut smash).

Lets leave the DoT class's 15 cooldown AoE attack alone please
Quote: Originally Posted by Modecrypt View Post
Sorcs really need to be looked at. They have 7 knockbacks, 5 stuns, , they can cross guard each other
Quote: Originally Posted by Kholvan View Post
Don't make me gouge you with my purple origami horns.

adrenalinee's Avatar


adrenalinee
02.16.2012 , 02:37 PM | #612
Not quoting your Sirolos. I can see your points of view too. Just don't want to make this an uber long post.

What I was referring to when nerfing AOE damage is, by the same token, buff single target sustained damage. As I said, my only gripe with Sorcs/Sages in PvP right now is the amount of damage a group puts out.

Similarly, I felt Scoundrel/Operatives needed a sustained damage buff to go with their burst nerf.

In other words, I wouldn't mind a Weaken Mind buff, a disturbance buff, or the corresponding abilities depending on spec).

You also rarely see 3-4 juggs in a warzone together. Secondly, you also don't see them on the same target. Their abilities are not done from ranged too. So FIB + TKW in a hybrid Spec between 3 Sorcs is MASSIVE, at range, and includes all utilities.

This is my primary issue with sorcs/sages. Shadows have absurd burst. 3 Shadows could melt one target to the next to the next. But 3 sages could melt 3 targets in voidstar with ease, with the same amount of time it'd need for the 3 shadows to kill one.

This is absurdly powerful and why Warzones dominated by Sages/Sorcs on one side is almost always a theme of most Sage/Sorc whine threads posted here.

Lormif's Avatar


Lormif
02.16.2012 , 02:38 PM | #613
Quote: Originally Posted by savionen View Post
Whirlwind doesn't immediately break on damage. I've actually taken the whole 8 seconds while taking damage before.
huh?
Traps the target in a whirlwind for 8 seconds. Non-player, non-standard, and non-weak targets heal rapidly while trapped. Damage causes this effect to end prematurely.

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The root turns into a 2sec stun. So if you were spam-attacking the person you could still get 26 seconds. You use the blind to gain distance.
And while you are rooted you do absolutely can do nothing?

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Even if the resolve bar is full, because you decide to whirlwind, stun, and then shield break back to back, resolve still goes away after like 4 seconds. During that time you can still 5 second root somebody and get away. So, lol.
And again, we are both out of the fight, because I can do no damage to you to break that.

Tumri's Avatar


Tumri
02.16.2012 , 02:43 PM | #614
Quote: Originally Posted by shaidarlol View Post
really man? you realize of those "36 seconds" you can't touch them with any type of damage at all or else the duration of 36 seconds is shortened significantly?

so what if i can cc you for 36 seconds if i can't do any damage to you?

and for the last time, a sorcerer does NOT have more cc than anyone else, they have a total of 4, which many other classes has as well.
If you don't understand how 36/60s being free time to create distance on a ranged class is overpowered then you either never played other MMOs or simply do not understand how PvP works.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

shaidarlol's Avatar


shaidarlol
02.16.2012 , 02:43 PM | #615
Quote: Originally Posted by adrenalinee View Post
Not quoting your Sirolos. I can see your points of view too. Just don't want to make this an uber long post.

What I was referring to when nerfing AOE damage is, by the same token, buff single target sustained damage. As I said, my only gripe with Sorcs/Sages in PvP right now is the amount of damage a group puts out.

Similarly, I felt Scoundrel/Operatives needed a sustained damage buff to go with their burst nerf.

In other words, I wouldn't mind a Weaken Mind buff, a disturbance buff, or the corresponding abilities depending on spec).

You also rarely see 3-4 juggs in a warzone together. Secondly, you also don't see them on the same target. Their abilities are not done from ranged too. So FIB + TKW in a hybrid Spec between 3 Sorcs is MASSIVE, at range, and includes all utilities.

This is my primary issue with sorcs/sages. Shadows have absurd burst. 3 Shadows could melt one target to the next to the next. But 3 sages could melt 3 targets in voidstar with ease, with the same amount of time it'd need for the 3 shadows to kill one.

This is absurdly powerful and why Warzones dominated by Sages/Sorcs on one side is almost always a theme of most Sage/Sorc whine threads posted here.
while i agree with that this situation occurs in a warzone, you also have to realize, it is the opponents of the sorcerers who are playing badly, why on earth would you stack up like that in a warzone?

i see this as the opponents having no idea how to fight a sorcerer's aoe, they just choose to stay grouped up, as where if they just spread out it would've nullified such amount of aoe damage.

Dregas's Avatar


Dregas
02.16.2012 , 02:45 PM | #616
Quote: Originally Posted by Tumri View Post
Assuming you repeatedly max out a resolve bar and let it drain you can still get a full 36/60 seconds as free time where a target is fully CC'd. If you can't even survive for the 24 seconds of every minute that someone ISN'T CC'd then I don't know what to tell you except L2P. The CC is overpowered. Everything else about the class is strong.

A Sorcerer has no weaknesses, just things they're not the absolute best at. CC just happens to be the one thing they're the best at by such a large margin that it's very overpowered. Nothing is even comparable because the Sorcerer equivalent blows every other CC ability away and has a shorter cooldown to boot. Not only that they also have MORE CC than anyone else. The result is a class with no weaknesses that has the best CC kit in the entire game no matter how you look at it.
Exactly! I don't see how people are glossing over the insane amount of control, and the time other classes are trapped in it. As a melee I simply cannot do ANYTHING to you when i am held off at range. So even if you put put "mediocre" DPS, by the time i finally get to when i can lay down some dmg...most of my health bar is gone.

Now look...I would have a not problem with this if once i got to you, i could blow your face up. BUT to make matters worse, you can bubble and defend against my attacks, while simultaneously dpsing down the last of my hp, or just CC me again and run of to reset the fight! Look how you have just completely side stepped your class "weakness."

I don't see how one can even attempt to rationalize that such a situation is fair and balanced.

Tumri's Avatar


Tumri
02.16.2012 , 02:46 PM | #617
Quote: Originally Posted by Lormif View Post
And again, we are both out of the fight, because I can do no damage to you to break that.
It's not a spell lockout. It's a full blown mezz. You can move. He can't. You're not out of the fight. He is.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

shaidarlol's Avatar


shaidarlol
02.16.2012 , 02:47 PM | #618
Quote: Originally Posted by Tumri View Post
If you don't understand how 36/60s being free time to create distance on a ranged class is overpowered then you either never played other MMOs or simply do not understand how PvP works.
if you don't understand that if a sorcerer has managed to create that amount of distance between you and the sorcerer while still mindless chasing them, you either never played other mmo's or simply do not understand how pvp works.

i don't understand this situation at all, "omg a sorcerer is kiting but not doing any damage to me, so i'll just keep chasing them..."

my mind is utterly blown. oh yea in order for 2 of our cc's to even work we have to be basically in melee range, i guess all that distance we created is all for nothing...

adrenalinee's Avatar


adrenalinee
02.16.2012 , 02:48 PM | #619
Quote: Originally Posted by shaidarlol View Post
while i agree with that this situation occurs in a warzone, you also have to realize, it is the opponents of the sorcerers who are playing badly, why on earth would you stack up like that in a warzone?

i see this as the opponents having no idea how to fight a sorcerer's aoe, they just choose to stay grouped up, as where if they just spread out it would've nullified such amount of aoe damage.
I don't think you understand the mechanics of the AOE unless you play a sage. If you do, you should know the range of your Force in Balance and it certainly isn't the blue circle on the ground. It is significantly bigger, and so is telekinetic wave. Unless we're standing at separate pillars on a map like Voidstar, we will be hit by the AOE. And when you are forced to clump around the door to stop cappers/try to defuse, sometimes there's no choice.

Guys, before we get into more of this stuff, considering the range of the of a Force Sweep for Sentinel. If you've played a sentinel, you know it SUCKS, and misses half the targets in a group.

AND you have to stand next to it. Consider how powerful a hybrid build AOE spec is in comparison to a melee range AOE. Let's put that part to bed already. It is way different than Jugg Smash or Marauder Sweep.

Tumri's Avatar


Tumri
02.16.2012 , 02:50 PM | #620
Quote: Originally Posted by shaidarlol View Post
if you don't understand that if a sorcerer has managed to create that amount of distance between you and the sorcerer while still mindless chasing them, you either never played other mmo's or simply do not understand how pvp works.

i don't understand this situation at all, "omg a sorcerer is kiting but not doing any damage to me, so i'll just keep chasing them..."

my mind is utterly blown. oh yea in order for 2 of our cc's to even work we have to be basically in melee range, i guess all that distance we created is all for nothing...
Not sure if troll. If you CC me to create distance how exactly am I LETTING you kite me? There's nothing I can do to stop you. Your melee range CCs are available when you need them(when someone is in range to hurt you - MELEE RANGE).

Edit:

Quote: Originally Posted by shaidarlol View Post
if you don't understand that if a sorcerer has managed to create that amount of distance between you and the sorcerer while still mindless chasing them, you either never played other mmo's or simply do not understand how pvp works.
So you're saying it's balanced for a Sorcerer to be able to just throw out a CC and create distance, at which point it's stupid of the melee to even bother going after him?

This isn't some single player game where you're supposed to be the overpowered main character.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com