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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

shaidarlol's Avatar


shaidarlol
02.16.2012 , 02:12 PM | #601
Quote: Originally Posted by savionen View Post
Whirlwind doesn't immediately break on damage. I've actually taken the whole 8 seconds while taking damage before.
stop making things up ok? please....

blodtann's Avatar


blodtann
02.16.2012 , 02:15 PM | #602
Quote: Originally Posted by Baalazar View Post
I can give you alot of reasons to play powertech/vanguard,merc/commando, jug/guardian, and shadowtank,sintank. Some of the other classes are lacking the utility of said classes. The solution to nerf said classes, but to maybe give more utility to ia, and smuggler.

In wow a rogue in stealth could one shot ambush a level 30 hunter btw.
We were talking about kiting

So, there isn't a reason NOT to play a sorc. If a class has everything, with no penalties, it's OP unless every other class is like that. It's just that simple. I thought I GAINED dps by giving up healing as a gs. That's not the case at all.

The only reason I'm not getting my sorc to 50 is because I don't want this to turn into MW where everyone plays the same class.

/blodtann

savionen's Avatar


savionen
02.16.2012 , 02:15 PM | #603
Quote: Originally Posted by shaidarlol View Post
stop making things up ok? please....
I play a Shadow. I played 23/0/18 for awhile that had instant-cast Whirlwind. It rarely broke, and even if it did it ended up as a 2 second stun AFTER the mez because of the talent.

Regardless, doesn't change the fact that a Sorcerer can literally stop a melee character from being able to do anything for 36 seconds out of a minute, and snare them for the other 24 seconds. No other class has nearly that much control, and Sorcerers can heal and Force Run and bubble ontop of that.

You know what a Vanguard can do? Stun somebody for 6.5 seconds out of a minute.

Cruxe's Avatar


Cruxe
02.16.2012 , 02:17 PM | #604
Quote: Originally Posted by savionen View Post
Whirlwind doesn't immediately break on damage. I've actually taken the whole 8 seconds while taking damage before.

The root turns into a 2sec stun. So if you were spam-attacking the person you could still get 26 seconds. You use the blind to gain distance.



Even if the resolve bar is full, because you decide to whirlwind, stun, and then shield break back to back, resolve still goes away after like 4 seconds. During that time you can still 5 second root somebody and get away. So, lol.

You clearly have no understanding of how resolve works.
This is not the droid you're looking for.

Quote: Originally Posted by Makar View Post
I used to shoot arrows into completely different dimensions, until bizarro me took an arrow to the knee.

savionen's Avatar


savionen
02.16.2012 , 02:18 PM | #605
Quote: Originally Posted by Cruxe View Post
You clearly have no understanding of how resolve works.
Uh... do you? When resolve maxes out you can't CC the person for a few seconds. Using whirlwind + stun would result in full Resolve, but you can ROOT them because Rooting isn't affected by Resolve (even though the knockback part is). While they are rooted the resolve drains. Understand now?

Cruxe's Avatar


Cruxe
02.16.2012 , 02:19 PM | #606
Quote: Originally Posted by savionen View Post
Uh... do you? When resolve maxes out you can't CC the person for a few seconds. Using whirlwind + stun would result in full Resolve, but you can ROOT them because Resolve isn't affected by Resolve (even though the knockback part is). While they are rooted the resolve drains. Understand now?
Resolve doesn't drain that fast.
This is not the droid you're looking for.

Quote: Originally Posted by Makar View Post
I used to shoot arrows into completely different dimensions, until bizarro me took an arrow to the knee.

shaidarlol's Avatar


shaidarlol
02.16.2012 , 02:20 PM | #607
Quote: Originally Posted by savionen View Post
Even if the resolve bar is full, because you decide to whirlwind, stun, and then shield break back to back, resolve still goes away after like 4 seconds. During that time you can still 5 second root somebody and get away. So, lol.
full resolve = 1000 resolve points
resolve decays at a rate of 100 resolve points per second
so which means when you hit full resolve you are immune to cc for 10 seconds
again i would ask you to stop spreading misinformation

shaidarlol's Avatar


shaidarlol
02.16.2012 , 02:22 PM | #608
Quote: Originally Posted by savionen View Post
I play a Shadow. I played 23/0/18 for awhile that had instant-cast Whirlwind. It rarely broke, and even if it did it ended up as a 2 second stun AFTER the mez because of the talent.
again please stop making things up, for the 3rd time.
whirlwind ALWAYS breaks on any damage dealt, ALWAYS.

Tumri's Avatar


Tumri
02.16.2012 , 02:26 PM | #609
Assuming you repeatedly max out a resolve bar and let it drain you can still get a full 36/60 seconds as free time where a target is fully CC'd. If you can't even survive for the 24 seconds of every minute that someone ISN'T CC'd then I don't know what to tell you except L2P. The CC is overpowered. Everything else about the class is strong.

A Sorcerer has no weaknesses, just things they're not the absolute best at. CC just happens to be the one thing they're the best at by such a large margin that it's very overpowered. Nothing is even comparable because the Sorcerer equivalent blows every other CC ability away and has a shorter cooldown to boot. Not only that they also have MORE CC than anyone else. The result is a class with no weaknesses that has the best CC kit in the entire game no matter how you look at it.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

shaidarlol's Avatar


shaidarlol
02.16.2012 , 02:32 PM | #610
Quote: Originally Posted by Tumri View Post
Assuming you repeatedly max out a resolve bar and let it drain you can still get a full 36/60 seconds as free time where a target is fully CC'd. If you can't even survive for the 24 seconds of every minute that someone ISN'T CC'd then I don't know what to tell you except L2P. The CC is overpowered. Everything else about the class is strong.

A Sorcerer has no weaknesses, just things they're not the absolute best at. CC just happens to be the one thing they're the best at by such a large margin that it's very overpowered. Nothing is even comparable because the Sorcerer equivalent blows every other CC ability away and has a shorter cooldown to boot. Not only that they also have MORE CC than anyone else. The result is a class with no weaknesses that has the best CC kit in the entire game no matter how you look at it.
really man? you realize of those "36 seconds" you can't touch them with any type of damage at all or else the duration of 36 seconds is shortened significantly?

so what if i can cc you for 36 seconds if i can't do any damage to you?

and for the last time, a sorcerer does NOT have more cc than anyone else, they have a total of 4, which many other classes has as well.