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Hero Engine: why?


Barracudastr's Avatar


Barracudastr
02.16.2012 , 01:44 PM | #941
Quote: Originally Posted by Azzras View Post
The majority of the player base are....playing.

Most people would avoid the trolling posts on these forums right now.

I just happen to enjoy them.

Indeed, but ask in chat what they think and let the ingame hate begin.

Fail logic m8

Azzras's Avatar


Azzras
02.16.2012 , 01:44 PM | #942
Quote: Originally Posted by Chuckskyline View Post
OMGZ A NEW CONCEPT TO MMO!??SAS!@$#! ENGINE BROKE! GAME BROKE!..

sorry but fail concept in fail. Because they added a ability delay does not mean anything is broke..

Load Times? What are you talking about?

20 minutes? On what? Dial-up?

I takes maybe 1minute.

fail.
Takes like 5-15 seconds for me. There aren't that many, either.
[ █ █ █ █ █] ( ) Ξ█████████████ The Shadowlands █████████████)

Sirsri's Avatar


Sirsri
02.16.2012 , 01:46 PM | #943
Quote: Originally Posted by DigitalDreamz View Post
Doesn't it strike you in the least bit that after four years of development they start NOW on game optimization? Two, going on three months AFTER release?

Heroengine was designed for small budget, indie type MMOs. Not something such as SWTOR. They should've build their own engine instead they took something off the shelf and are playing catch up.
Having been on the back side of similar problems. Nvidia and AMD (who are responsible for drivers) won't talk to you usually until your game is released, or close to. Even for someone as big as EA. That makes optimizing hard, because you may have a problem that AMD 6000 series GPU's have horrid performance on a particular function, and until AMD fixes it in the driver you really have no clue how the repaired function will behave.

Then you get into the really serious stuff. Live memory, and performance. No matter how much you test, testing is never the same as live. It isn't. Not in an MMO. In a single player game, sure. But how many people will hang out in the fleet? How much memory will we need for 'x' people on ilum where 'x' is the unknown number of people out there. These things affect the client as much as the server, since you don't know how many things are going to be drawn on screen you don't know what algorithm to use.

If you were in beta you might have noticed they changed file formats several times for all of the main assets. Each of those will have its own tradeoffs (notably on load times) and even if you try and pick the best one, live data, on what to cache, what not, will behave very differently than in beta, because people on live behave differently.

Beta testers (in house and out of house) will have very different computers than you can ever test with. Most of your super keen beta testers will have decent gaming rigs, that don't have a pile of crud running in the background with them.

You are free to download and try the hero engine. It was in no way designed for indie small budget MMOs. It's designed to create content quickly with multiple people working on the same area at the same time. And it's pretty good at that. Building their own engine from scratch would have cut down 2 or 3 years of content creation time, and given that they had no experience with building an MMO, their own tools might have been bad (look at the lycium engine used in DA2. beautiful graphics but they didn't seem to be able to create more than what, 12 or 13 maps with it, and they're small maps compared to SWTOR).

Optimization is a perpetually ongoing process. Because you don't know what people will try and do until they do it, and then you have to come up with an algorithm to cope with it. Are battles on ilum going to be 5v5? 50v50? 150v150? Trying to optimize for each of those has very different tradeoffs you can make, and until you know, you can't do much.

The other fallacy in your thinking is supposing 'indie' MMO's are necessarily different than big ones. SWTOR is 200 indie MMO's running the same code all at once. Except that they have 3 data centres holding all of those servers, and those data centres have to hook up to BioWare austin, which is itself a major problem.

Azzras's Avatar


Azzras
02.16.2012 , 01:47 PM | #944
Quote: Originally Posted by Barracudastr View Post
Indeed, but ask in chat what they think and let the ingame hate begin.

Fail logic m8
I have and the major response from those that do respond is they are having fun.

My logic is sound, your skills are minimal at best.

Practice
[ █ █ █ █ █] ( ) Ξ█████████████ The Shadowlands █████████████)

fredspekvet's Avatar


fredspekvet
02.16.2012 , 01:49 PM | #945
Quote: Originally Posted by OldBenSmokin View Post
Not to mention the ability delay still hasn't been fixed. I re-subbed after people here were falsely claiming it had been. Took me less than 1 min to realize I wasted my money again.
Well then there is something wrong on your end. everyone I talked to has confirmed ability delay is gone, totally. people on the server as well. I have noticed it no longer excists.

Must be your pc somehow.

And wow did have ability delay , which took 6-7 months to fix.

ChicksDigHarleys's Avatar


ChicksDigHarleys
02.16.2012 , 01:50 PM | #946
Quote: Originally Posted by wifeaggro View Post
How in the world do you explain AOC it went into devolpment in 2002 and yet they coded DX10 support and SLI support . I think it was just poor design concepts from the get go.
Except AoC Didn't have DX10 support at launch, despite the box claiming it did. You should remember the epic rage threads about this.

Not defending BioWare here...the amount of low rez textures I see despite having everything maxed is just laughable. You don't even need to go past character select to see a bunch of low rez textures.
You are playing a frickin video game.
You are not hardcore by any reasonable definition.

Daeborn's Avatar


Daeborn
02.16.2012 , 01:50 PM | #947
Quote: Originally Posted by Sirsri View Post
Having been on the back side of similar problems. Nvidia and AMD (who are responsible for drivers) won't talk to you usually until your game is released, or close to. Even for someone as big as EA. That makes optimizing hard, because you may have a problem that AMD 6000 series GPU's have horrid performance on a particular function, and until AMD fixes it in the driver you really have no clue how the repaired function will behave.

Then you get into the really serious stuff. Live memory, and performance. No matter how much you test, testing is never the same as live. It isn't. Not in an MMO. In a single player game, sure. But how many people will hang out in the fleet? How much memory will we need for 'x' people on ilum where 'x' is the unknown number of people out there. These things affect the client as much as the server, since you don't know how many things are going to be drawn on screen you don't know what algorithm to use.

If you were in beta you might have noticed they changed file formats several times for all of the main assets. Each of those will have its own tradeoffs (notably on load times) and even if you try and pick the best one, live data, on what to cache, what not, will behave very differently than in beta, because people on live behave differently.

Beta testers (in house and out of house) will have very different computers than you can ever test with. Most of your super keen beta testers will have decent gaming rigs, that don't have a pile of crud running in the background with them.

You are free to download and try the hero engine. It was in no way designed for indie small budget MMOs. It's designed to create content quickly with multiple people working on the same area at the same time. And it's pretty good at that. Building their own engine from scratch would have cut down 2 or 3 years of content creation time, and given that they had no experience with building an MMO, their own tools might have been bad (look at the lycium engine used in DA2. beautiful graphics but they didn't seem to be able to create more than what, 12 or 13 maps with it, and they're small maps compared to SWTOR).

Optimization is a perpetually ongoing process. Because you don't know what people will try and do until they do it, and then you have to come up with an algorithm to cope with it. Are battles on ilum going to be 5v5? 50v50? 150v150? Trying to optimize for each of those has very different tradeoffs you can make, and until you know, you can't do much.

The other fallacy in your thinking is supposing 'indie' MMO's are necessarily different than big ones. SWTOR is 200 indie MMO's running the same code all at once. Except that they have 3 data centres holding all of those servers, and those data centres have to hook up to BioWare austin, which is itself a major problem.
/Thumbs up...

DigitalDreamz's Avatar


DigitalDreamz
02.16.2012 , 01:55 PM | #948
Quote: Originally Posted by Azzras View Post
I have and the major response from those that do respond is they are having fun.

My logic is sound, your skills are minimal at best.

Practice
While you try and act witty, like the minimum wage coffee shop guy who thinks he's cool listening to the 'newest' beats and his grunge hair I present:

http://www.youtube.com/watch?v=R1T0OisXdew

http://www.youtube.com/watch?v=mUQ1J...eature=related

http://www.youtube.com/watch?v=GfDTb...eature=related

http://www.youtube.com/watch?v=68Vfg...eature=related

http://www.youtube.com/watch?v=UJWWV...eature=related

http://www.youtube.com/watch?v=bgJD4...eature=related

http://www.youtube.com/watch?v=3Oxj-6n69uw

Remember to open your character pane in moderation! Don't want to crash the client now do ya!!

Tuscad's Avatar


Tuscad
02.16.2012 , 01:56 PM | #949
Quote: Originally Posted by Azzras View Post
The majority of the player base are....playing.

Most people would avoid the trolling posts on these forums right now.

I just happen to enjoy them.

Would all of a player base be playing to make it a player base? Anyway, just because you don't have the problem does not make it non existant for other people.
Date Joined: March 2009 - Date unsubbed: 9/18/2012
It's been real but the game just wasn't worth the sub for me anymore.
Star Wars: First Assault is an Xbox Live Arcade game: http://kotaku.com/5948064/um-whats-t...ox-live-arcade

Tuscad's Avatar


Tuscad
02.16.2012 , 01:58 PM | #950
Quote: Originally Posted by DigitalDreamz View Post
While you try and act witty, like the minimum wage coffee shop guy who thinks he's cool listening to the 'newest' beats and his grunge hair I present:

http://www.youtube.com/watch?v=R1T0OisXdew

http://www.youtube.com/watch?v=mUQ1J...eature=related

http://www.youtube.com/watch?v=GfDTb...eature=related

http://www.youtube.com/watch?v=68Vfg...eature=related

http://www.youtube.com/watch?v=UJWWV...eature=related

http://www.youtube.com/watch?v=bgJD4...eature=related

http://www.youtube.com/watch?v=3Oxj-6n69uw

Remember to open your character pane in moderation! Don't want to crash the client now do ya!!


lol 16 seconds into Bioware is making fun of their own game is my sig.
Date Joined: March 2009 - Date unsubbed: 9/18/2012
It's been real but the game just wasn't worth the sub for me anymore.
Star Wars: First Assault is an Xbox Live Arcade game: http://kotaku.com/5948064/um-whats-t...ox-live-arcade