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Damage Meters


AKfourtyseven's Avatar


AKfourtyseven
02.16.2012 , 11:53 AM | #311
Quote: Originally Posted by ironix View Post

I'm in a mediocre guild with mediocre players and I play the bottom of the barrel of healers, the operative. When the other healer (usually a sorc) is sub-par, I REALLY notice the difference in healing. However, I cannot bring this up with the other healer or with the raid leader because I have no data upon which to base my claims. There is absolutely nothing I can do about the situation except hope that it gets better on its own. Otherwise I could just try and find another guild that is doing better, but most don't want operative healers for nightmare mode content.
This sounds like an issue within your own guild rather than with the system. In the last MMO i played i was in a pretty serious raiding guild. We would discuss among ourselves issues to do with our class and performance after (our during if necessary) each raid. We never presented a parse or meter, because we understood our class enough to know what we were doing wrong and if we didnt, we knew the game enough to make logical assertions and then we would experiment.

Within a guild, you should be able to openly discuss performance and be sharing best practice and tips for constant improvement and nobody should need a meter shoved in their face to make them think twice. As soon as that is needed you are dealing with people who really shouldnt be playing together anyway.

PjPablo's Avatar


PjPablo
02.16.2012 , 12:03 PM | #312
Quote: Originally Posted by AKfourtyseven View Post
This sounds like an issue within your own guild rather than with the system. In the last MMO i played i was in a pretty serious raiding guild. We would discuss among ourselves issues to do with our class and performance after (our during if necessary) each raid. We never presented a parse or meter, because we understood our class enough to know what we were doing wrong and if we didnt, we knew the game enough to make logical assertions and then we would experiment.

Within a guild, you should be able to openly discuss performance and be sharing best practice and tips for constant improvement and nobody should need a meter shoved in their face to make them think twice. As soon as that is needed you are dealing with people who really shouldnt be playing together anyway.
This mentality is the equivalent of not having grades in an academic setting to measure how much information you are retaining because people would 'just know' whether or not you are learning.

Morpholinium's Avatar


Morpholinium
02.16.2012 , 12:04 PM | #313
Quote: Originally Posted by ironix View Post
And that affects your ability to play how? It doesn't.

Not that I agree with the e-peen stroking, but it really has no effect on anything, whereas not having access to any of these metrics really does hurt a raids ability to progress.
Example of how it can affect play:

<Boss dies>

<Top DPS posts meter to stroke epeen>

Everyone notices bottom DPS has half the DPS of most of the others.

Rage! Who invited that scrub?! *kick*

Friend of kicked player: Bob's asking why he was kicked? He says he had to off heal some of that fight.

Guild: Doh!

Bob: Rage!!! /gquit

ljepsen's Avatar


ljepsen
02.16.2012 , 12:06 PM | #314
how about we get a meter that counts everytime a new thread with this topic is created....


http://www.albinoblacksheep.com/flash/posting

Ganjiang's Avatar


Ganjiang
02.16.2012 , 12:08 PM | #315
Quote: Originally Posted by wolveroach View Post
As long as the Devs don't have to ratchet up the difficulty in ops and HM FPs because the content is too easy for those who like to Min/Max and have used meters.

I don't care if a player wants to know how to min/max using data from a meter but I sure as hell don't want to be told how to play my character and have end game content sealed away from me because I won't min/max.

Call me a Bad all you want but expect Elitest remarks coming back your way.

It is a game not a job and I pay my monthly subscription just like you do. Play the way you want and I will do the same.
This is just silly. Intentionally being suboptimal is cool on your own time I guess, but when you engage in GROUP content, a certain level of competency is expected from everyone. In a HM FP, if one person isn't doing their job, the group will most likely fail. Notice that I'm not calling you or your play style bad, but the "don't tell me how to play, bro!" mentality really creates a suboptimal way to play. If you can find other players that want to do end-game content and don't mind that you're not as good as you could be, then good for you and continue enjoying the game. The reason I use the word "suboptimal" is because it is exactly that: less than what is optimal.

The Old Republic IS a numbers game. Performance is quantified and measured using numbers. DPS output, healing done, threat generation, resource management, damage mitigation, etc. are all expressed by numbers which are derived from formulae that the player can take advantage of. This is reflected by two things; static elements (gear, talents, whathaveyou) and dynamic skill... which is how well the player implements abilities, awareness, and positioning.

You are absolutely correct in the regard that this is a game, not a job. We both agree games should be fun, yes? A lot of people (including myself) think theorycrafting, experimentation, and improvement are fun and interesting hobbies. Crunching numbers and testing theories isn't work for me, it's play. Granted, there is also a lot of folks out there that have different ideas of "fun" and do not particularly like dealing with numbers. Fortunately for them, running crazy amounts of numbers isn't mandatory to be a decent player as long as they recognize where the numbers are coming from.

We do pay the same subscription fee, but neither of us are entitled to anything. You want to always be able to do end-game content without the skills/knowledge required? That's cool. I want full battlemaster gear, but I don't want to grind for bags. I pay the same amount every month as someone who has BM, so I should be entitled to what he has as well? Right?

When content becomes difficult, it's not me telling you how to play, it's BW.

ironix's Avatar


ironix
02.16.2012 , 12:13 PM | #316
Quote: Originally Posted by AKfourtyseven View Post
Within a guild, you should be able to openly discuss performance and be sharing best practice and tips for constant improvement and nobody should need a meter shoved in their face to make them think twice. As soon as that is needed you are dealing with people who really shouldnt be playing together anyway.
How exactly do I bring up the fact that it FEELS like the other healer isn't pulling his weight? What if the other healer FEELS like he's playing to the best of his abilities and it is me that isn't pulling his weight (and to a point he'd be correct since I'm an operative).

I'd rather deal with healing/DPS output problems with actual data other than telling the raid leader or other healer that I FEEL they aren't pulling their wight. There's nothing stopping people from simply saying "no, I'm going all out here" and from their point of view they'd may be correct, but simply awful players.
Godwin's Law for SW:TOR -- As a discussion in the SW:TOR forums grows longer, the probability of a comparison involving WoW or being told to "go back to WoW" approaches 1.

Calsetes's Avatar


Calsetes
02.16.2012 , 12:19 PM | #317
Quote: Originally Posted by ironix View Post
Hyperbole much? There's absolutely no situation in the world where someone would be idiotic enough to boot someone for a minuscule DPS difference.

More like "Billy is doing 20% less DPS than the next lowest DPS, we should figure out why." or "Billy is lower than the tanks in DPS, this is a problem."

Or would you rather Billy and his sub-tank DPS continue to be the reason you can't beat a boss' enrage timer?
I know it's a miniscule amount - that's an exaggeration on the point I'm trying to make. If Group X likes Player Y but hates Player Z, they can say that Reason A is the reason why they're booting Y but not Z. Is it a BS reason? Sure, but "they have the numbers to back it up." Hence, why I'm down for a personal DPS meter, but not a group-based DPS meter.

If Billy's DPS is lower than the tanks' DPS, that's something you can probably find out from looking at what Billy the Boy Wonder is using skill-wise in a fight, without the use of a DPS meter. If Billy is only using Strike and his basic attack, then there's a serious problem there that someone should talk to Billy about.

Sounds like we agree on the basics, but I see the abuse of a tool being worse than the positives of it.
The average person thinks he isn't.
-Anonymous

ferroz's Avatar


ferroz
02.16.2012 , 12:34 PM | #318
Quote: Originally Posted by Matic View Post
hopefully GW2 will be out by then and i wont be here when the WoW scrubs start stroking each others epeens with their l33t dps.

go back to WoW
GW2 is going to have a combat log.

http://www.guildwars2guru.com/forum/...th-t12616.html
Quote:
[noxicon] Will GW2 feature a combat log, or any method of reviewing combat events after the fact?
[IsaiahCartwright] Yes there will be a combat log, we fell people should be informed about how skills work so they can understand how combat works, this allows people to better understand the game and make better decisions about how to play the game. It's not practical to play the combat log up nor do we expect players to play with it up but we do believe in giving players as much info as people and let them
[IsaiahCartwright] use it as they like.
combat log = people will live parse it and paste it into chat, just like they did in rift.

In fact, I found that people posted the dps much more in rift pugs than they did in wow. I suspect that it was because people assume that everyone in wow can already see the numbers. So an in game meter is a much better situation than an out of game parser, at least for the people who don't like to see damage parse spam.

_droider_'s Avatar


_droider_
02.16.2012 , 12:37 PM | #319
Quote: Originally Posted by AKfourtyseven View Post
Damage meters, gearscore, mods that tell you where to stand, what move is coming next ect are about the only things i could name that would result in my sub being cancelled.

You dont need a damage meter to know if you are contributing to a raid and especially in a guild raid situation each person should carry a personal responsibility to improve and maximise their play so having some arbitrary system to check it isnt necessary.

Also, such meters encourage the mentality of "X Y Z is best" and essentially kills the game for anyone who doesnt want to be a sheep. It still kills me that people ask questions such as "what is the best class for <insert>" "what spec is the best for <insert whatever>" - I remember the days when you built your own template and found your own DPS chains ect. What ever happened to experimenting?

Lets leave a tiny bit of "magic" in these games please, jheez, they have already become so linear and prescriptive over the last 5 or so years as it is.

All of that being said, we need combat logs so that people can actually take personal responsibility for improving their own performance.
The problem has never been the people that try to do better, it the ones that don't. Usually they're easy to point out, but thats not always the case. In meaningful raids, everyone has a job to do. In high-stress battles, people cannot be asked to watch so-and-so to make sure they're doing what is expected of them (which is our only method of quality control right now; sans fraps). Personal logs or not, there are people that will not take responsibility for what's expected of them.

General note to other posts:

Facts are needed to provide necessary checks and balances; assumptions based on splash text are just that...assumptions. Simply saying that "x boss died and we didn't" is not a valid defense for not needing a combat log.

ferroz's Avatar


ferroz
02.16.2012 , 12:37 PM | #320
Quote: Originally Posted by Vydor_HC View Post
You quoted me, and expected me to remember all the things you were saying in the thread.
No, I expected you to respond to what I posted, in the thread that you quoted. Not what I posted elsewhere, or what someone else posted. Which is the reason that I asked why you thought the text you posted was relevant to the text you quoted...