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Damage Meters


Morpholinium's Avatar


Morpholinium
02.16.2012 , 11:35 AM | #301
Quote: Originally Posted by zaea View Post
I'd personally like to see how I'm doing other than "I can kill x and y in z seconds."

However, I've seen the retardation damage meters can bring out in some people. I don't think I'd be playing with such people anyway, though, so I can't decide whether or not I care.

The endgame is obviously not unplayable due to their absence, though.


edit: oh god no not gear score
please no
I agree wholeheartedly. A personal damage log/dps meter is fine. Let's just avoid instituting a tool for arbitrary exclusion.

Amyiss's Avatar


Amyiss
02.16.2012 , 11:35 AM | #302
Quote: Originally Posted by freekyjason View Post
nothing at all, he just decided to call my post a logical fallacy without considering that indeed some people actually prefer to play the game for entertainment and fun value, without all the added pressure of bs meteres, and i responded.

did my post offend? im sorry if so
Maybe he didn't quite understand how maximizing ones contribution in a raid is 'lazy', as you said. I'm speaking as a former feral druid, which has traditionally been fairly intense. They have a priority system that requires information from literally 3 places in the default UI, and the mod I had brought them all into an adjustable window I could position next to myself.

Actually I'm having a hard time with it too.

WoW's default ui is gosh darned terrible. SWTOR I'm not so happy with either, because all my damn buttons are blue with a yellow light saber on it.



BTW I don't really suggest using mods that 'suggest' the next ability you press if you already have a good handle on it. I can see them aiding an average or below player, but if you have poor reflexes or latency you're somewhat boned.

Quote:
Why not go whole hog and institutes a gearscore type add on? That way your hard mode op can be even easier by excluding anyone who could actually use a drop from it before you start?
Start your own raid. Tada.

terminova's Avatar


terminova
02.16.2012 , 11:40 AM | #303
Quote: Originally Posted by jibboo View Post
With damage meters a group can pinpoint the issues that led to the slow run (and possible wipe as a result of not killing a boss fast enough) and make adjustments accordingly. For instance, when this theoretical group reviews the damage meters they see the following:

What they'll do is post in chat who had the highest to stroke their e-peen.

AKfourtyseven's Avatar


AKfourtyseven
02.16.2012 , 11:42 AM | #304
Damage meters, gearscore, mods that tell you where to stand, what move is coming next ect are about the only things i could name that would result in my sub being cancelled.

You dont need a damage meter to know if you are contributing to a raid and especially in a guild raid situation each person should carry a personal responsibility to improve and maximise their play so having some arbitrary system to check it isnt necessary.

Also, such meters encourage the mentality of "X Y Z is best" and essentially kills the game for anyone who doesnt want to be a sheep. It still kills me that people ask questions such as "what is the best class for <insert>" "what spec is the best for <insert whatever>" - I remember the days when you built your own template and found your own DPS chains ect. What ever happened to experimenting?

Lets leave a tiny bit of "magic" in these games please, jheez, they have already become so linear and prescriptive over the last 5 or so years as it is.

All of that being said, we need combat logs so that people can actually take personal responsibility for improving their own performance.

Morpholinium's Avatar


Morpholinium
02.16.2012 , 11:43 AM | #305
Quote: Originally Posted by terminova View Post
What they'll do is post in chat who had the highest to stroke their e-peen.
Or to berate then kick the poor guy who had a cat jump on his keyboard mid-fight, whose mouse batteries died, or who hasn't already done the fight to the point of sleepwalking and vendoring the drops.

Matic's Avatar


Matic
02.16.2012 , 11:46 AM | #306
Quote: Originally Posted by Cias View Post
there was a recent Q&A with one of the devs and some gaming website, the dev got asked this question and basically stated combat logs and a way to read them easily will be added eventually.

Will be staying far away from the forums when that day comes from all the anti meter qqing, gonna be funny
hopefully GW2 will be out by then and i wont be here when the WoW scrubs start stroking each others epeens with their l33t dps.

go back to WoW
Bounty Hunter - Lord Adraas

ironix's Avatar


ironix
02.16.2012 , 11:47 AM | #307
Quote: Originally Posted by Amyiss View Post
Maybe he didn't quite understand how maximizing ones contribution in a raid is 'lazy', as you said.
True, but given that I'm a healer, that point isn't entirely applicable to my own place in the raid. What I would give my left arm for is the ability to see why we're not meeting the enrage or have actual data to explain what's going on with the heals.

I'm in a mediocre guild with mediocre players and I play the bottom of the barrel of healers, the operative. When the other healer (usually a sorc) is sub-par, I REALLY notice the difference in healing. However, I cannot bring this up with the other healer or with the raid leader because I have no data upon which to base my claims. There is absolutely nothing I can do about the situation except hope that it gets better on its own. Otherwise I could just try and find another guild that is doing better, but most don't want operative healers for nightmare mode content.

Right now, given that I cannot analyze data from the combat log in order to help the raid improve as a whole, I can only just sit there and do my best as a healer and hope that somehow those that are holding us back magically improve. =(
Godwin's Law for SW:TOR -- As a discussion in the SW:TOR forums grows longer, the probability of a comparison involving WoW or being told to "go back to WoW" approaches 1.

Amiracle's Avatar


Amiracle
02.16.2012 , 11:50 AM | #308
MaxDPS.com

Tells you everything you need to know to max out any class and any spec.

No need for a meter anymore.

Any changes, give the site a few days and it will be updated.

No need for anyone to use a meter in game.

ironix's Avatar


ironix
02.16.2012 , 11:51 AM | #309
Quote: Originally Posted by terminova View Post
What they'll do is post in chat who had the highest to stroke their e-peen.
And that affects your ability to play how? It doesn't.

Not that I agree with the e-peen stroking, but it really has no effect on anything, whereas not having access to any of these metrics really does hurt a raids ability to progress.
Godwin's Law for SW:TOR -- As a discussion in the SW:TOR forums grows longer, the probability of a comparison involving WoW or being told to "go back to WoW" approaches 1.

_droider_'s Avatar


_droider_
02.16.2012 , 11:53 AM | #310
Quote: Originally Posted by Morpholinium View Post
Why not go whole hog and institutes a gearscore type add on? That way your hard mode op can be even easier by excluding anyone who could actually use a drop from it before you start?
And unfortunate aspect of that system.

I enjoyed combat logs in other MMOs. They helped me fix anything i might have been doing wrong, and it was fun to try and compete with others. Right now, the problems with successful NM runs aren't directly tied to max dps or heals, but the individual players' ability to react appropriately to events: moving away from ground indicators, quickly getting out of gravity wells, staying out of frontal conal areas; the list goes on. All those factors are as important or more important than top dps or heals. Meters won't be able to account for that unless they were complex enough to correlate events with dmg taken, dps, hps, in a timeline format.

I forgot where I was going with this.

tl;dr; I support the non-elitist proactive use of parsers.