Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Hero Engine: why?


wifeaggro's Avatar


wifeaggro
02.16.2012 , 10:28 AM | #871
Quote: Originally Posted by miliways View Post
You know what, you're right. Bioware and all their engineers and all their millions of dollars in game development, they're freaking morons.

You're clearly much more intelligent. You should go WRITE YOUR OWN MMORPG engine, since apparently its SO EASY.

I'd love to play your MMORPG with FPS graphics. I'm looking forward to it.

There better not be a single bug, or I'm going to ***** nonstop!
Unfortuantely i do not have the skill to do it nor the backing or even the slightest clue of what to do with a computer other then play games, check email look up stuff on the internet, and post on forums.

But stacked up to other MMO's as far as perfomance and visuals neither did BW austin. so what is your point. That is i do not know how to do it i should not be unsatisifed as a customer because i cant fix their game for them? the games i referenced are not FPS games they are MMO's that were released from 2008 to 2011. no one said they should have FPS graphics just high res textures. lol man your defensive.
I

ArmchairMagpie's Avatar


ArmchairMagpie
02.16.2012 , 10:28 AM | #872
Quote: Originally Posted by Descends View Post
multithreading helps alot with situations like 100 people running around in illum. though that never happens on my server anyway D:
Multi-threading is a technique and not a readily functional and available feature. There are many ways how to overuse it and even more ways to screw up things up with it while not achieving anything worthwhile.

You still would have to account for the number of processing units available and the fact that data cannot be cached by the CPU indefinitely.

Dyraele's Avatar


Dyraele
02.16.2012 , 10:38 AM | #873
Quote: Originally Posted by Descends View Post
ironically i can run every other game on the market better than this one..and this one looks worse than everything else released within the past 4 years.
Interesting, because I can't. SWTOR runs MUCH better than Lineage II. I can hardly move at all in that game at times. I never have a problem with SWTOR since I turned down all the graphics. It doesn't look as good but I care more about gameplay anyway.

Even in GW there are times when the FPS drops to as low as 2 for a second or more. It is not often and seems to only be on town transitions, but it happens.

BTW, the Hero Engine has made a lot of improvements, including performace ones, lately. I wonder if BioWare will incorporate the changes into their engine sometime soon.

I know that CE is in here somewhere

MillionsKNives's Avatar


MillionsKNives
02.16.2012 , 10:42 AM | #874
Quote: Originally Posted by DarthSublimitas View Post
[...] NEEDS to be done IN HOUSE. [...] Why didn't they use Unreal engine or Gamebryo?
/facepalm

Also Gamebryo is horrible to work with. I hated every minute of working with it. Though it didn't help that all of our custom code was done by students who couldn't code for sh*t.

Unreal is an easy engine to use, but it wasn't really built with MMOs in mind. That's not to say it can't be done (see APB and Tera)

Quote: Originally Posted by Daeborn View Post
[...]
BTW I like Unreal Engine but Batman Archam City uses Unreal and it's had it's share of bugs.
That's because bugs most of the time have nothing to do with the engine.

see explanation in second paragraph:
Quote: Originally Posted by MillionsKNives View Post
Everyone is aware that the engine was licensed in its earliest days, and they haven't received newer code for it right? They licensed it because they liked the tools it had, not because it was a complete and fully featured engine. In fact most of it was unfinished, which means that BioWare did most of the work on the engine for the game.

You're all aware as well that the engine on which a game runs is more of a groundwork for rendering, animation systems, API calls, etc. than for actual game logic right? You're not just conflating all of the source code into one thing and calling it the Hero Engine? No? Good, glad we got that cleared away. Now we can have pertinent discussions.

source: http://www.heroengine.com/2011/11/he...eets-starwars/

Descends's Avatar


Descends
02.16.2012 , 10:42 AM | #875
Quote: Originally Posted by Dyraele View Post
Interesting, because I can't. SWTOR runs MUCH better than Lineage II. I can hardly move at all in that game at times. I never have a problem with SWTOR since I turned down all the graphics. It doesn't look as good but I care more about gameplay anyway.

Even in GW there are times when the FPS drops to as low as 2 for a second or more. It is not often and seems to only be on town transitions, but it happens.

BTW, the Hero Engine has made a lot of improvements, including performace ones, lately. I wonder if BioWare will incorporate the changes into their engine sometime soon.
perhaps this is true with low settings on lowend hardware...but on good hardware the opposite is true..which is why they cant implement high res textures because the curve sucks.

if you struggle to run guild wars..you must be playing on very poor hardware indeed.

my specs

4.5ghz i5
7970
8gb 1600mhz
raid 0 hitachi (doesnt improve load speed in this game for some reason)

games that run worse than this one at max settings?

0.

since most people dont have nice hardware it may make sense to accomodate the lowend of the spectrum...but if you have trouble running guild wars..you must be the absolute lowest end on the market..so as much as im the 1% highend, youd be the 1% lowend i would guess. not meaning any disrespect just putting it in perspective.

Descends's Avatar


Descends
02.16.2012 , 10:44 AM | #876
Quote: Originally Posted by ArmchairMagpie View Post
Multi-threading is a technique and not a readily functional and available feature. There are many ways how to overuse it and even more ways to screw up things up with it while not achieving anything worthwhile.

You still would have to account for the number of processing units available and the fact that data cannot be cached by the CPU indefinitely.
but it would sure run better on 4-8 cpu than 1.....regardless...

DrathisKond's Avatar


DrathisKond
02.16.2012 , 10:44 AM | #877
Quote: Originally Posted by areto View Post
hero:

Awards

Finalist for "Best Engine" from Game Developer magazine.[7]


unreal engine:

Best Engine

Game Developer Magazine Front Line Awards – 2011
Top Industry Driven Tech of the Year

NCTA – 2011
Best Engine

Develop – 2011
Best Engine

Game Developer Magazine Front Line Awards – 2010
Best Engine

Develop – 2010
Best Engine

Game Developer Magazine Front Line Awards – 2009
Best Engine

Develop – 2009
Best Tools Provider

Develop – 2008
Top Industry Driven Technology of the Year

NCTA – 2008
Hall of Fame

Game Developer Magazine Front Line Awards – 2008
Best Engine

Game Developer Magazine Front Line Awards – 2007
Best Technology

Game Developer Choice Awards – 2007
Outstanding Achievement in Online Game Play

AIAS Interactive Achievement Awards – 2007
Outstanding Achievement in Visual Engineering

AIAS Interactive Achievement Awards – 2007
Best Engine

Game Developer Magazine Front Line Awards – 2006
Best Graphics (Technical)

GameSpot – 2006
Best Graphics:Reader’s Choice (Technical)

GameSpot – 2006
Best Graphics

Spike TV Video Game Awards – 2006
Best Graphics

TeamXbox – 2006
Best Engine

Game Developer Magazine Front Line Awards – 2005
Best Graphics Technology (Xbox 360), Technological Excellence

IGN – 2005
Best Engine

Game Developer Magazine Front Line Awards – 2004



so ...no.
I can get behind this logic. Most people I know think the screwdriver is the best tool around the house. That's why I've replaced all my hammers with screwdrivers.

Because why would you ever use a hammer when you could use a screwdriver?
Captain Drathis Kond, Silver Tongued Charlatan for Hire
Order of the White Mask
"Wait here guys, I've got an idea."

MillionsKNives's Avatar


MillionsKNives
02.16.2012 , 10:46 AM | #878
Quote: Originally Posted by areto View Post
[...]
You can really sum it up with one simple jerky sentence fragment "2012: still using dx9."
[...]
Skyrim uses dx9, FYI. Using the newest version of DirectX doesn't make a game inherently better.

wifeaggro's Avatar


wifeaggro
02.16.2012 , 10:50 AM | #879
Quote: Originally Posted by miliways View Post
MMORPGs simply cannot look as good as an FPS, there are more players, the environments are a factor of 10-100 times larger than a small little FPS level, etc. etc. etc. etc. etc.

You're just so ignorant and yet convinced you know everything.

I have a B.S. in Computer Science. How about you?

I don't think you have any knowledge of what you're talking about at all. I think you're just another loudmouth American who is too busy to stop and consider "maybe there is more to this situation than I think" and instead you just get loud and belligerent demanding the impossible.
No one is saying TOR should look like a FPS. Thats ignorrant. but it should have high res textures enabled in the game world. MMO's have been doing that for a long time. AOC , Rift, Aion, Lotro. all games released in the last 5 years. They were in game for 4 hours in beta and promptly removed.

Its not impossible i think it just boils down to some mistakes BW made in their devolpment cycle. the engine does not run the options they have now very well( which are very limited graphically) No one is being loud or belligernt . attacking American culture on a whole is pretty stupid and for all your degree's you lack a severe amount of maturity .

the community is basing their opinion based on expierences in other MMO's. which there is a stark contrast compared to TOR from games that released 4 years ago and were in devolpment far before TOR was.As for advertising of the product, they advertised it with high res textures.They confirmed to several fan sites in 2009 that high res textures were in game not just cutscenes.
I

Azzras's Avatar


Azzras
02.16.2012 , 10:50 AM | #880
Quote: Originally Posted by areto View Post
It's the best engine period, if it is indeed the best engine. It's been used extensively for just about every genre you could think of:


en.wikipedia.org/wiki/List_of_Unreal_Engine_games


I'm not some lover of unreal, there is just no doubt that it's one of the greats whereas hero engine apparently isn't.

You can really sum it up with one simple jerky sentence fragment "2012: still using dx9."

But the game is fun and lots of people like it, you can still like the game and admit that they made a mistake or two can't you?
There are a ton of mistakes made in SWTOR, it's just I don't think the engine is one of them. Engines are customizable to the point where it won't even resemble the OOTB engine. The engine is essentially just a tool to use.

And you state that they were nominated for an award....how is that a bad thing?

Opinion incoming:
Mistake: no full control space combat and space pvp.

^^ That one is huge for me...


Edit:

followed your link, and the only MMOs I noticed that have ever used this were created by Chinese Gamer International...............
[ █ █ █ █ █] ( • ) Ξ█████████████ The Shadowlands █████████████)