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Damage Meters


Man-Kar's Avatar


Man-Kar
02.16.2012 , 09:29 AM | #251
Statistics and metrics can be often misguiding, as they do not take any circumstances and "human" stuff into account.

I mean, its much more important what kind of people your guildies are and is it fun doing content with them.

All this "know the performance so you can improve" is illusion IMHO..

You do not have metrics in life (how good father or bad husband you are), but still, somehow you get a "feeling" about your "performance" anyway, its just it is not so cold and empty as just having numbers.

Badlander's Avatar


Badlander
02.16.2012 , 09:33 AM | #252
Quote: Originally Posted by Man-Kar View Post
Statistics and metrics can be often misguiding, as they do not take any circumstances and "human" stuff into account.

I mean, its much more important what kind of people your guildies are and is it fun doing content with them.

All this "know the performance so you can improve" is illusion IMHO..

You do not have metrics in life (how good father or bad husband you are), but still, somehow you get a "feeling" about your "performance" anyway, its just it is not so cold and empty as just having numbers.
Could not care about the type of person.. i have RL friends to take care of that. I want ppl who can do a raid and not be a burden. Also, not only are damage meters on the way but they are going to be keeping your player pvp and pve stats for all to see.
VULKAR HIGHWAY PVP SERVER
PANTHER - MARAUDER - ANNIHILATION SPEC

Man-Kar's Avatar


Man-Kar
02.16.2012 , 09:37 AM | #253
Quote: Originally Posted by Badlander View Post
Could not care about the type of person.. i have RL friends to take care of that. I want ppl who can do a raid and not be a burden.
Then why would you need live players raiding with you then? Scripted robot players would do better.

It's all about fun, isn't it?

However, looking from aside both mine and your perspectives are right. It's our own decision how to play and with whom to play.

It's a clash, when people with different values group to achieve the same thing. The point is, that damage meters are not "objectively" needed. Some people need it, some don't.

Of course, there is no reason not to have them for people who "need" them. Just not everybody does.

Rollcageuk's Avatar


Rollcageuk
02.16.2012 , 09:38 AM | #254
Quote:
The game would have benefited from that at launch.

--
No, the game would have suffered becauise of it at launch.
Damage meters are abused just as much as they are used. For every group that wants to actually help themselves and each other to get better, there is another group that just wants to show off how leet they are and another group who just want to kick someone out because he doesn't top the list.
It has and still does happen all the time.

Damage meters are a bad thing.
At the moment all hardore bosses are being killed without meters so it is not stopping people from playing, so it can only be to show off or try and damage another players game.

Basically all bad things

ferroz's Avatar


ferroz
02.16.2012 , 09:45 AM | #255
Quote: Originally Posted by Monkeh View Post
This sums it up,
People who want a dmg meter will also want gearscore too it breeds epeen and eletism
No, I'm in favor of damage meters, and could care less if they add gear score (which we mostly have already)

Novastinger's Avatar


Novastinger
02.16.2012 , 09:49 AM | #256
I'm 100% for combat logs being added to the game, in fact I want it more than anything else, even more than new content. You guys against this really have no idea what it's like playing a dps class who's focused on operations, and not being able to measure your personal performance, and it's relative effectiveness compared to other teammates. It's mind bogglingly frustrating not having combat logging.

Only a very small fraction of players would use combat log results to berate or harass other players with. Besides, exposure to jerks in MMOs or in life are unavoidable from time to time, but how you react to them is entirely up to you. Just join a group of players that fit your style of play, and avoid grouping with those that don't.

ferroz's Avatar


ferroz
02.16.2012 , 09:54 AM | #257
Quote: Originally Posted by terminova View Post
There's a difference between group wide and personal. FYI, I have no problem with the addition of a personal damage meter. What I was saying was there is no point to a group wide one.
No, there's certainly a point to a group wide one.
  • It lets you evaluate your own performance in it's full context; if, for example, you do 20% more damage in this fight than the last... is it because there's a damage increasing mechanic (which would be an across the board increase, and may mean that a 20% increase is under performing), or did you do well that fight.
  • It lets you quickly identify people who are vastly under performing, and to diagnose why they are under performing (many rotation problems can be seen in recount, for example)
  • It lets you quickly identify people who are not performing certain mechanics correctly (who's breaking CC, who's not interrupting, who's standing in fire, who's not curing, did the tank die to lack of healing or a failed tank switch)
  • It allows you to collaborate with other people to help them evaluate differences in gear, spec and rotation.
  • It helps a raid leader to see what happened when a fight went wrong; especially useful when trying new fights with unknown mechanics.


And that's only a small set of examples of how it has a point.

ferroz's Avatar


ferroz
02.16.2012 , 09:55 AM | #258
Quote: Originally Posted by Novastinger View Post
Only a very small fraction of players would use combat log results to berate or harass other players with.
The number of people who will use a combat log to berate or harass other players is less than the number of people who will use the in-game chat system to berate of harass players.

Vydor_HC's Avatar


Vydor_HC
02.16.2012 , 09:59 AM | #259
A good place for all these metrics tools would be on the Test Server. They need to do more work in that area anyways. But I am sure if they put these meters on there and let people copy or create any level chars on the server, it would be very useful. That way, the min maxers can get their numbers, and the live games can remain "clean".

ferroz's Avatar


ferroz
02.16.2012 , 10:16 AM | #260
Quote: Originally Posted by Vydor_HC View Post
A good place for all these metrics tools would be on the Test Server. They need to do more work in that area anyways. But I am sure if they put these meters on there and let people copy or create any level chars on the server, it would be very useful. That way, the min maxers can get their numbers, and the live games can remain "clean".
No, the tools existing on test server doesn't help me know that bob is doing X wrong on Y fight, so that doesn't actually allow for all the things that people want to be able to use it for; it only works for a particular subset of people.

Personally, I think it's much better for them to add the meters to the live servers and then the people who want to use it can, and the people who don't want to it use it don't have to use it.