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Hero Engine: why?


Descends's Avatar


Descends
02.16.2012 , 09:34 AM | #861
Quote: Originally Posted by Progue View Post
Okay, but how? From my understanding, multithreading only yields performance increases by taking advantage of resources that lay idle while another thread is processeing. So it really only matters for applications with lots of raw, looping computations. I don't think video games, if they do have those kind of processes, have enough of them for multithreading to be a huge performance boost. In any case, it wouldn't be enough to fix glaring performance problems.

Maybe the posters were confusing multithreading with multi-core support?



The graphics are significantly better than the industry leader (WoW). In any case they are as high quality (and low quality) as they need to be for the purposes of an MMO. If you were expecting Arkham Asylum in space, you were setting yourself up for disappointment.



Even if I grant you that everything you claim is wrong with the game is true, how do you attribute all of those flaws to the game engine?
multithreading helps alot with situations like 100 people running around in illum. though that never happens on my server anyway D:


Wow is a decade old and looks horrible..but people are attached to it..and it has other things that make it stand out...

im not expecting it to look great...but it would be nice

when you have a highend card like a 7970 and have to turn shadows off in karaggas palace to hit 60fps...something is wrong with your engine...stack on the fact that its ugly..there isnt a lot going on in the areas...and the beginning areas of the game (ones they have worked on longer) tend to run much much more smoothly, with more things to render than other places... and you might say the engine isnt being very friendly for the devs or for the users.

7970 runs arkham asylum better than this game... who do you think is being setup for disappointment?

areto's Avatar


areto
02.16.2012 , 09:41 AM | #862
Quote: Originally Posted by Azzras View Post
Wasn't the Unreal engine designed for single player games...not MMOs?

Also, didn't the Hero Engine win some fairly prestigious awards?

I could be wrong.
hero:

Awards

Finalist for "Best Engine" from Game Developer magazine.[7]


unreal engine:

Best Engine

Game Developer Magazine Front Line Awards – 2011
Top Industry Driven Tech of the Year

NCTA – 2011
Best Engine

Develop – 2011
Best Engine

Game Developer Magazine Front Line Awards – 2010
Best Engine

Develop – 2010
Best Engine

Game Developer Magazine Front Line Awards – 2009
Best Engine

Develop – 2009
Best Tools Provider

Develop – 2008
Top Industry Driven Technology of the Year

NCTA – 2008
Hall of Fame

Game Developer Magazine Front Line Awards – 2008
Best Engine

Game Developer Magazine Front Line Awards – 2007
Best Technology

Game Developer Choice Awards – 2007
Outstanding Achievement in Online Game Play

AIAS Interactive Achievement Awards – 2007
Outstanding Achievement in Visual Engineering

AIAS Interactive Achievement Awards – 2007
Best Engine

Game Developer Magazine Front Line Awards – 2006
Best Graphics (Technical)

GameSpot – 2006
Best Graphics:Reader’s Choice (Technical)

GameSpot – 2006
Best Graphics

Spike TV Video Game Awards – 2006
Best Graphics

TeamXbox – 2006
Best Engine

Game Developer Magazine Front Line Awards – 2005
Best Graphics Technology (Xbox 360), Technological Excellence

IGN – 2005
Best Engine

Game Developer Magazine Front Line Awards – 2004



so ...no.
“People speak sometimes about the "bestial" cruelty of man, but that is terribly unjust and offensive to beasts, no animal could ever be so cruel as a man, so artfully, so artistically cruel.”

Izini's Avatar


Izini
02.16.2012 , 09:51 AM | #863
Quote: Originally Posted by Arkerus View Post
I love the way the engine looks and there is a multi-thread release coming soon.

However, I'm not going to stop playing just because of some issues. I really, really like this game and its been a long time since I had this much "fun" in an MMO.

I am confident in Bioware. I don't have the same faith in other companies...
werd, this is the most fun I've had in any mmo.
Vega, lvl 50 Healing Sage
Amy, lvl 50 Dps Commando
Wound in the Force, PvP Server

wifeaggro's Avatar


wifeaggro
02.16.2012 , 10:04 AM | #864
Quote: Originally Posted by Descends View Post
multithreading helps alot with situations like 100 people running around in illum. though that never happens on my server anyway D:


Wow is a decade old and looks horrible..but people are attached to it..and it has other things that make it stand out...

im not expecting it to look great...but it would be nice

when you have a highend card like a 7970 and have to turn shadows off in karaggas palace to hit 60fps...something is wrong with your engine...stack on the fact that its ugly..there isnt a lot going on in the areas...and the beginning areas of the game (ones they have worked on longer) tend to run much much more smoothly, with more things to render than other places... and you might say the engine isnt being very friendly for the devs or for the users.

7970 runs arkham asylum better than this game... who do you think is being setup for disappointment?
There is something wrong with the engine. it was very apparent in Beta they turned on high res textures for 4 hours and imediately brought them down and removed them.

Then vehemently defended the posistion that they were never there and medium was actually the high option. It's amazing to me people defend this posistion. It is 2012 not 2004. I can log onto a game made in 2008 that has DX10 high res textures multiple options for AA , AF ,different shader options , more graphic options then a single player and is briallantly visual. you can play that game with 64 people pvping in a destructible enviroment and i can maintain 60 FPS.

yet i log onto SWTOR and get 20 FPS on the fleet at primetime. i am absloutely disappointed in the perfomance of the game. and for all you boot licker fanbois, no its not my system.
990X intel OC'd 4.2
590gtx 3 gig gforce
8 gigs 1333 mhz
Win 7 x64 unltimate

there is something wrong with the engine it cant render high res textures with out a severe performance issues. it visually is below standards . Lotro, rift ,AOC, Aion all the new releases in the last 5 years use high resolution textures with out perfomance issue its mindblowing . and none of them rely on instancing and zone splitting like TOR does.
I

Azzras's Avatar


Azzras
02.16.2012 , 10:09 AM | #865
Quote: Originally Posted by areto View Post
hero:

Awards

Finalist for "Best Engine" from Game Developer magazine.[7]


unreal engine:

Best Engine

Game Developer Magazine Front Line Awards – 2011
Top Industry Driven Tech of the Year

*snip*

so ...no.
So the unreal engine is best engine for SINGLE PLAYER GAMES AND CONSOLES?
[ █ █ █ █ █] ( • ) Ξ█████████████ The Shadowlands █████████████)

miliways's Avatar


miliways
02.16.2012 , 10:09 AM | #866
Quote: Originally Posted by Descends View Post
multithreading helps alot with situations like 100 people running around in illum. though that never happens on my server anyway D:


Wow is a decade old and looks horrible..but people are attached to it..and it has other things that make it stand out...

im not expecting it to look great...but it would be nice

when you have a highend card like a 7970 and have to turn shadows off in karaggas palace to hit 60fps...something is wrong with your engine...stack on the fact that its ugly..there isnt a lot going on in the areas...and the beginning areas of the game (ones they have worked on longer) tend to run much much more smoothly, with more things to render than other places... and you might say the engine isnt being very friendly for the devs or for the users.

7970 runs arkham asylum better than this game... who do you think is being setup for disappointment?
So much wrong in this post. Your problem is you're highly ignorant of computer architecture, so you've got misconceptions left and right. And you're ignorant of your own misconceptions, so instead you just get frustrated. Trust me, there's more to it.

Multi-threading might not actually help, even in situations like 100 people running around on Ilum. Thats what he was trying to tell you. You have multiple cores on your processor, sure, but you have a limited CPU Cache that all cores have to share, and that cache bus is a bottleneck for data transfer with RAM. Even if the program was running on multiple threads on multiple cores, it might not really speed up performance in ANY noticeable way, you'd have core 1 run for awhile, and then it would be forced to wait on a cache miss while core 2 is doing something with the cache until it is free to pull from RAM.

This is why, even though processors have 6+ cores these days, most video games are either single-threaded, or at best benefit from 2 cores. There is no advantage to 4-6 cores for gaming because the CPU is no longer the bottleneck.

You can't compare an FPS or a third-person shooter to an MMORPG. You simply cannot.

Try comparing an RTS to an FPS. Even games like Half-Life 2, which are getting pretty darn old now, have higher poly models, better shading and anti-aliasing, than BRAND NEW RTS games coming out today. Why? Because RTS game developers are lazy and ****?
No. Because in an RTS, the differences in gameplay create differences in performance. You have to have tons more units on the screen at one time, and you have to be able to see a large portion of the battlefield at one time, all from above. You can't perform as much back-face culling and view frustum culling.

MMORPGs simply cannot look as good as an FPS, there are more players, the environments are a factor of 10-100 times larger than a small little FPS level, etc. etc. etc. etc. etc.

You're just so ignorant and yet convinced you know everything.

I have a B.S. in Computer Science. How about you?

I don't think you have any knowledge of what you're talking about at all. I think you're just another loudmouth American who is too busy to stop and consider "maybe there is more to this situation than I think" and instead you just get loud and belligerent demanding the impossible.

miliways's Avatar


miliways
02.16.2012 , 10:11 AM | #867
Quote: Originally Posted by wifeaggro View Post
There is something wrong with the engine. it was very apparent in Beta they turned on high res textures for 4 hours and imediately brought them down and removed them.

Then vehemently defended the posistion that they were never there and medium was actually the high option. It's amazing to me people defend this posistion. It is 2012 not 2004. I can log onto a game made in 2008 that has DX10 high res textures multiple options for AA , AF ,different shader options , more graphic options then a single player and is briallantly visual. you can play that game with 64 people pvping in a destructible enviroment and i can maintain 60 FPS.

yet i log onto SWTOR and get 20 FPS on the fleet at primetime. i am absloutely disappointed in the perfomance of the game. and for all you boot licker fanbois, no its not my system.
990X intel OC'd 4.2
590gtx 3 gig gforce
8 gigs 1333 mhz
Win 7 x64 unltimate

there is something wrong with the engine it cant render high res textures with out a severe performance issues. it visually is below standards . Lotro, rift ,AOC, Aion all the new releases in the last 5 years use high resolution textures with out perfomance issue its mindblowing . and none of them rely on instancing and zone splitting like TOR does.
You know what, you're right. Bioware and all their engineers and all their millions of dollars in game development, they're freaking morons.

You're clearly much more intelligent. You should go WRITE YOUR OWN MMORPG engine, since apparently its SO EASY.

I'd love to play your MMORPG with FPS graphics. I'm looking forward to it.

There better not be a single bug, or I'm going to ***** nonstop!

Descends's Avatar


Descends
02.16.2012 , 10:11 AM | #868
Quote: Originally Posted by wifeaggro View Post
There is something wrong with the engine. it was very apparent in Beta they turned on high res textures for 4 hours and imediately brought them down and removed them.

Then vehemently defended the posistion that they were never there and medium was actually the high option. It's amazing to me people defend this posistion. It is 2012 not 2004. I can log onto a game made in 2008 that has DX10 high res textures multiple options for AA , AF ,different shader options , more graphic options then a single player and is briallantly visual. you can play that game with 64 people pvping in a destructible enviroment and i can maintain 60 FPS.

yet i log onto SWTOR and get 20 FPS on the fleet at primetime. i am absloutely disappointed in the perfomance of the game. and for all you boot licker fanbois, no its not my system.
990X intel OC'd 4.2
590gtx 3 gig gforce
8 gigs 1333 mhz
Win 7 x64 unltimate

there is something wrong with the engine it cant render high res textures with out a severe performance issues. it visually is below standards . Lotro, rift ,AOC, Aion all the new releases in the last 5 years use high resolution textures with out perfomance issue its mindblowing . and none of them rely on instancing and zone splitting like TOR does.
ironically i can run every other game on the market better than this one..and this one looks worse than everything else released within the past 4 years.

Kayaata's Avatar


Kayaata
02.16.2012 , 10:16 AM | #869
Quote: Originally Posted by Nemmar View Post
Wow... we sure have alot of professional programmers here. You really are programmers yes? Because otherwise theres no way you can tell what can and cant be done with this engine.

From the year i studied programming i learned that everything is possible and theres always a way to make your code more eficient. Maybe its the engine, or maybe its just a design choice they chose to rectify? We cant really tell until bioware tells us.
Yeah and your post can be believed why? because you tell us lol I think not people are angry, dont like it dont freakin read the thread.

areto's Avatar


areto
02.16.2012 , 10:27 AM | #870
Quote: Originally Posted by Azzras View Post
So the unreal engine is best engine for SINGLE PLAYER GAMES AND CONSOLES?
It's the best engine period, if it is indeed the best engine. It's been used extensively for just about every genre you could think of:


en.wikipedia.org/wiki/List_of_Unreal_Engine_games


I'm not some lover of unreal, there is just no doubt that it's one of the greats whereas hero engine apparently isn't.

You can really sum it up with one simple jerky sentence fragment "2012: still using dx9."

But the game is fun and lots of people like it, you can still like the game and admit that they made a mistake or two can't you?
“People speak sometimes about the "bestial" cruelty of man, but that is terribly unjust and offensive to beasts, no animal could ever be so cruel as a man, so artfully, so artistically cruel.”