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Damage Meters


terminova's Avatar


terminova
02.16.2012 , 08:47 AM | #241
Quote: Originally Posted by PjPablo View Post
They will be in game, because to not have them would show how lacking this game really is. How watered down of a MMO this is.
A lack of a damage meter doesn't do what you just claimed as that's simply an unsupported, biased claim.

Quote:
They only provide data to players so that they can improve their own performance as well as the performance of guilds running content. Surely you have no problems with people trying to improve their performance, do you? Forget for a second that the game is so easy they aren't really needed right now. You wouldn't be one of those people that are afraid that their 'dirty laundry' will be aired for all to see, are you?
There's no need for a group damage meter in this, or any other game. If a damage meter was purely for personal improvement, then no one else needs to see it, ever.

Morthis's Avatar


Morthis
02.16.2012 , 08:49 AM | #242
Quote: Originally Posted by terminova View Post
There's no need for a group damage meter in this, or any other game. If a damage meter was purely for personal improvement, then no one else needs to see it, ever.
Well, in a raid setting seeing the other people matters. If you gain gear and your dps goes up by 20%, without seeing other raiders you have no frame of reference. If you can see everybody else went up by 40%, well then you can tell something is wrong somewhere.

ferroz's Avatar


ferroz
02.16.2012 , 08:53 AM | #243
Quote: Originally Posted by terminova View Post
There's no need for a group damage meter in this, or any other game.
I think it's funny watching people try to play the "need" card.

There's no need for a game client to log into other games either. It's something you want; just like some people want a damage meter.

Ashnazg's Avatar


Ashnazg
02.16.2012 , 08:58 AM | #244
Quote: Originally Posted by jibboo View Post
I know, I know, I’m beating a dead horse, but the squeaky wheel gets the grease.

This game would benefit from a tool that can measure the effectiveness of the DPS classes.
The game would have benefited from that at launch. At this rate, before the combat log (much less a dps meter) is in, Bioware will already be shutting down the servers.
Invisibility Mode - 55 Operative
Invincibility Mode - 31 Powertech
Enraged Mode - 35 Juggernaut

Descends's Avatar


Descends
02.16.2012 , 08:59 AM | #245
I would at the very least like to see timed training dummies so I can compare specs and rotations adequitly to maximize my class.

Sometimes damage meters can be skewed by AOE vs single target dps, things like that.

But im all for full implementation of damage meters myself.

Progue's Avatar


Progue
02.16.2012 , 09:14 AM | #246
To the OP,

I don't think the purpose for a damage meter should be to keep track of other players and their performance. The purpose for a damage meter should be for individual players to keep track of themselves. If you want to max out your hps or dps, more power to you. But keeping tabs on players with this kind of tool only breeds elitism. This is why:

You say there is nothing wrong with expecting a minimum level of competence and skill from any given player in your group. That's all well and good. But what if that "minimum level" is, in practice, the maximum performance any given player can achieve?

I'm not saying this maximum scenario has ever been or will ever be the case, but you can see how easily the community's expectations of individual dps players can become unreasonable.

Granted, a tool like this is quite useful to keep track of guild members. I will even admit that it is a necessary part of being a high-end, hardcore raider. But outside of that, the tool will be abused, and players who simply want to play the game without number-crunching will suffer for it.
"Well, none of this will matter when we're famous singers." -Imperial mechanics officer

Monkeh's Avatar


Monkeh
02.16.2012 , 09:20 AM | #247
Quote: Originally Posted by Progue View Post
To the OP,

I don't think the purpose for a damage meter should be to keep track of other players and their performance. The purpose for a damage meter should be for individual players to keep track of themselves. If you want to max out your hps or dps, more power to you. But keeping tabs on players with this kind of tool only breeds elitism. This is why:

You say there is nothing wrong with expecting a minimum level of competence and skill from any given player in your group. That's all well and good. But what if that "minimum level" is, in practice, the maximum performance any given player can achieve?

I'm not saying this maximum scenario has ever been or will ever be the case, but you can see how easily the community's expectations of individual dps players can become unreasonable.

Granted, a tool like this is quite useful to keep track of guild members. I will even admit that it is a necessary part of being a high-end, hardcore raider. But outside of that, the tool will be abused, and players who simply want to play the game without number-crunching will suffer for it.
This sums it up,
People who want a dmg meter will also want gearscore too it breeds epeen and eletism

avengingjedi's Avatar


avengingjedi
02.16.2012 , 09:23 AM | #248
It's been stated before. The real reason some people are so against damage meters, or combat logs, or any kind of objective data is simple. They would be presented with proof they cannot play their class.

I don't know why casuals are so against this. You will remain casual, and play with your casual friends, ignoring the damage meters which would show you your dps is also casual. For the people who care about this sort of thing, it can only help. For everyone else, simply ignore the meters.

terminova's Avatar


terminova
02.16.2012 , 09:24 AM | #249
Quote: Originally Posted by Morthis View Post
Well, in a raid setting seeing the other people matters. If you gain gear and your dps goes up by 20%, without seeing other raiders you have no frame of reference. If you can see everybody else went up by 40%, well then you can tell something is wrong somewhere.
No, it doesn't. What helps are class guides, rotation guides etc. Damage meters don't tell you HOW to improve your DPS, they only tell you what it currently is. They also don't take into account your class or why you might have lower DPS than someone else. Also, people don't pay attention to class or what is actually happening and will give you grief over something that isn't even detrimental to anything because of them. I know, you don't believe that ever happens or ever would happen and that group wide damage meters are only good good good with zero drawbacks.


Quote: Originally Posted by ferroz View Post
I think it's funny watching people try to play the "need" card.

There's no need for a game client to log into other games either. It's something you want; just like some people want a damage meter.
There's a difference between group wide and personal. FYI, I have no problem with the addition of a personal damage meter. What I was saying was there is no point to a group wide one.

terminova's Avatar


terminova
02.16.2012 , 09:25 AM | #250
Quote: Originally Posted by avengingjedi View Post
It's been stated before. The real reason some people are so against damage meters, or combat logs, or any kind of objective data is simple. They would be presented with proof they cannot play their class.
False.