Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

Rallic's Avatar


Rallic
02.16.2012 , 04:33 AM | #541
Quote: Originally Posted by GrandMike View Post
More like 2-3 lol.
I was trying to make the feel better, lead them on like they have a chance.
Bw can and dose look at the numbers , knows what the class is doing whats good and what's not.
Nerfs will come to each and every class in time but what are QQing about right now will not be one of them.

This is a new game and all will change with time, and more classes will get added that will call for more changes. This is nothing new . Since UO , 1998 to now its bin the same with each and every MMO made.

I lile poking them with there own stupidity, its sort of fun. And I'd bet dollars to dollars that most of the QQers are just trolling.

yapigia's Avatar


yapigia
02.16.2012 , 04:35 AM | #542
go ask Blizzard for a WoW 2.0 !!!

GrandMike's Avatar


GrandMike
02.16.2012 , 04:37 AM | #543
Quote: Originally Posted by Rallic View Post
I was trying to make the feel better, lead them on like they have a chance.
Bw can and dose look at the numbers , knows what the class is doing whats good and what's not.
Nerfs will come to each and every class in time but what are QQing about right now will not be one of them.

This is a new game and all will change with time, and more classes will get added that will call for more changes. This is nothing new . Since UO , 1998 to now its bin the same with each and every MMO made.

I lile poking them with there own stupidity, its sort of fun. And I'd bet dollars to dollars that most of the QQers are just trolling.
Yah, if anything dps end talents will be buffed so they are worth takin. Im prettty sure some other classes are on nerf path loooong before sorc/sage.

_Flin_'s Avatar


_Flin_
02.16.2012 , 04:39 AM | #544
Quote: Originally Posted by Vales View Post
1.) Which facts? That all force powers cost "only" 45 force which I disproved alerady with one spell called Force Armor/Static Barrier which costs 20 more?
Yeah, right. Don't need to read any further. Because, well, you know, people never use their skill points. And they never put it into static barrier. Making it cost 30 less.

_Flin_'s Avatar


_Flin_
02.16.2012 , 04:43 AM | #545
Quote: Originally Posted by Vales View Post
This is why all MMO companies should avoid these forums like the plague.
A very vocal minority wants to dictate what they deem is right for the game.
Yep. That's what the ones with the OP classes have said ever since the invention of the internet.

We'll wait for ranked warzones, we'll see the teams. And I am curious how many won't have a sage/sorc in them.

Probably not a single one.
And why? Because all sorc players are just more skilled. Because let's face it: One aspect of skill is to know which class to roll.

RaugMoss's Avatar


RaugMoss
02.16.2012 , 04:52 AM | #546
All the TL;DR people posting their ideas slightly different, but they are generally the same pros/cons and the ones that try to defend their cases inevitably argue over same things over and over again.

I have made my point in 108th page of the previous topic:
Sorcs are balanced/underpowered classes in 1v1.

They do not have burst damage, they dot you up and tear you up slowly, after the surge nerf, they can crit a maximum of 6k IN 2 GLOBAL CDs. The ones that follow up are pretty meh.

And to the OP's arguments: I myself dont even use backlash OR electric bindings, they cut your damage too much because you lose 30% crit bonus to get them and 1 more talent at the least. So i dont care if bioware moves em up, but the sorcerers that have them, cant hit EVEN 3k in a death field.

If you have noticed, the only CC weak class in this game are mercenaries. All the other classes have decent CC skills.

Take Huttball for example, I would say that having a good geared tank assassin or tank juggernaut means that your team can score 2 or 3, even if the opposing team is organizing well, because they can cover great distances and take the damage at the same time. But they are designed to do that, so np.

If a sorcerer, doesnt kite you or run from you melees for even 2 or 3 seconds, their hp can be halved. (EDIT) We are designed to and must play as a renegade on the run, or we are dead. AND, please dont be mad if you dont have a CC breaker and we stun one of you in 1v2 and whirwind the other, then sprint away from you to our teammates.

For the 50%-60% of the players that play the game are sorcs argument:
Sorcerer is a ranged caster, it can be specced to dot (warlocks), can be specced to cast dps (mage) and it can be a healer like the priest. A class that covers 3 specs, being promoted as the emperor's representation in the game, which can make a gamer shout "powaaa, unnnlimited powaa" while spamming lightning at home and the fact that it is a force user (more popular against ones that are not) are already some of the reasons why many people choose this class. Not because its OP lol.

TL;DR:
Make this thread more popular, and all your arguments wont be read and the devs will look at couple of posts and the OP, then decide, hmm maybe we should reconsider, and nerf sorcerers to the ground. GJ.

_Flin_'s Avatar


_Flin_
02.16.2012 , 05:05 AM | #547
Quote: Originally Posted by RaugMoss View Post
Take Huttball for example, I would say that having a good geared tank assassin or tank juggernaut means that your team can score 2 or 3, even if the opposing team is organizing well, because they can cover great distances and take the damage at the same time. But they are designed to do that, so np.
Noone said Sorcs are the only class in the game. Only that they are better than most, and never average, but always better than average.

Quote:
If a sorcerer, doesnt kite you or run from you melees for even 2 or 3 seconds, their hp can be halved. (EDIT) We are designed to and must play as a renegade on the run, or we are dead. AND, please dont be mad if you dont have a CC breaker and we stun one of you in 1v2 and whirwind the other, then sprint away from you to our teammates.
As a sorc you just pull the ball carrier. You run only when you have to.

As a commando, my lack of an interrupt is counterbalance by my lack of a slow.

Tumri's Avatar


Tumri
02.16.2012 , 05:06 AM | #548
Quote: Originally Posted by Kalantris View Post
stuff
I'm too tired to write a detailed response but I'll respond to the most outrageous points. Bare with me here because I'm not going to type out anything dignified in response to this painfully inaccurate misinformation at 6 in the morning.

1. 12% damage reduction on a Sorcerer and 38% damage reduction on a Commando?

I can make up random numbers too.

"SORCERERS BUBBLE ABSORBS 50K DAMAGE ZOMG NERF"

Happy?

2. This is an MMO. There is RNG. Law of Large Numbers. That is all.

3. You're either using armor that gives under 1k Willpower and around 20-30 Power or you're just throwing out random numbers.

4. Sith Warrior(YES Juggernauts get it too) AoE mezz is a mezz. It's not a knockdown. It's a mezz. It has everyone go on their back like a turtle but it breaks on damage just like any other mezz because it's a mezz.

5. Force Charge has an Immobilize not a Stun and it lasts about as long as the Force Charge animation. You describe a Guardian blowing pretty much everything on you to keep you CC'd for a few seconds. You can CC someone for about 8 seconds with an instant cast 30 meter range Whirlwind. If it breaks on damage they get to eat a 2 second stun. I think that it's a big ridiculous that Guardians can score in huttball so fast with the leap+push+leap combo but that's pretty much the only thing they can be considered "OP" at(and it's more of an issue with huttball allowing leaps/pulls with the ball). Their CC isn't even close to being as extensive or as powerful as a Sorcerer's CC.

6. They're not the Jack of All Trades. A Sorcerer is the King of Resource Systems, CC, Mobility, and Utility while also being honorary Duke of AoE, Sustained Damage, and Durability. What I mean by this is they're either the absolute best at something or they're high up the list. CC is simply the area where they're just absolutely broken due to hybrid specs allowing access to THREE new powerful CCs from talents. One of these three is so crazily overpowered in it's current form I'm wondering if it's just severely bugged.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

YMIHere's Avatar


YMIHere
02.16.2012 , 05:07 AM | #549
Quote: Originally Posted by _Flin_ View Post
From a commando combat medic healer perspective, sorcs are better than everything I can do.
You are in the wrong thread sir. I will try to humor you, but my Bounty Hunter is only 26 and I've been specced Tracer Missle since I got it. =P

Quote:
Utility on warzones:
- For Huttball, they have rescue, which is way better than everything I have, since I have no skill like that at all
- For Voidstar and Huttball, they have sprint. I have no skill like that at all.
- For Voidstar and Alderaan, their DoT spec does more damage than my DoT spec (although I can't really go into details here, since my experience is rather limited)
- Ammo vs. Force: I face diminishing returns on my resources, they have a constant supply, no matter how low they are. This is really one thing where I wonder what went on during development. The longer the fight, the bigger this advantage is.
I think utility goes to Sorcerer no contest. I do think that as a fight goes on longer it hurts the Sorcerer more though. While we're good at regenerating force with innervate crits + consumption, we're still losing force and will end up at zero unless we're just standing around.

Quote:
Healing:
- My AE is way worse No question. You don't even have to place ours that well because people will run to it when they see it.
- It is quite easy for a Sage/Sorc to outheal me. I have never seen a Sage/Sorc of comparable gear not outheal me. While I am not the masterplayer, I know how to play my class. And even If I were only mediocre, there'd be the Sage/Sorc every now and then that heals less. I'd equate this to the above and the fact that our bubble contributes while your shields do not (or do they?).
- The Bubble. I have no clue what kind of numbers you get from Kolto Shell, but I kind of see these competing in a way (both proactive). It's hard to equate though, I can't just say that yours may heal more than 3.5k in 17 seconds because I can throw bubbles on more people. I also can't designate myself to throwing bubbles all day while you heal and refresh when the 10 charges run out.
We both have one.
Mine mitigates 25% for 12 seconds. On a cooldown of 3 minutes (!). Castable on myself only. Removes slow (if skilled that's from the 2 piece healer pvp set), prevents interrupts (if not skilled, own mistake)
Theirs absorbs around 1150 + scales with gear, can be placed on other people, makes them run faster, has a cooldown of 3-4.5 seconds, can be placed on yourself every 17 seconds (if skilled). And blinds people when punched through, if skilled. Your bubble is a defensive cooldown, and Kolto Overload is also a defensive cooldown of yours. We use our bubble as a defensive cooldown refreshing it at 30 seconds and hoping that if someone hits us it's 17 seconds (20 without pvp set bonus) later for a double bubble. We can skill for a 1.5 second cooldown on it (with lower force cost) and the Backlash blind. The Backlash blind comes at great cost though, with it we lose our innervate + consumption force regen mechanic (both skills are still there, but using them in tandem for force regen is gone) along with our AoE heal (think of you speccing Jet Escape).
- instant heal
Theirs is level three, cd of 6 seconds, mine is the top tier talent, has a cooldown of 21s. Without the trauma debuff that instant heal hits for about 800, and ticks for 300. It's more of a HoT than a heal, but again I have no numbers for your Emergency Scan.

So when it comes to healing, the sorc is
- more versatile than I am I'm not convinced.
- has more mobility No. Your whole tree is instant, you've got a free instant heal, and I've got a HoT and my bubble.
- heals more Granted
- has an in-combat rezz Granted
- has an interrupt (!) Granted
- has a cooldown that grants next two direct heals or attacks 60% extra crit chance
- has a sprint

I have:
- heavy armor
- a cooldown that makes my next spell instant
- a cooldown that heals myself
- a cooldown that reduces damae by 25% for 12 seconds
- a cooldown that makes your next spell cost no resources
- a further knockback with 60% slow
(EDIT: My heal spells increase armor and healing on the target our HoT increases armor too)
/stealing Tumri's style

Quote:
Compared to a Sorc / Sage... I am just gimped as a Commando Combat Medic. Add to that that I have to go full in the tree and can't build a hybrid, because I need those top tier skills for healing efficiently.
We have to go full tree healing efficiency as well. I could see a well protected Sorcerer being better in a group, but a group could focus less on protecting a Mercenary.
Gort - Sorc
Iron Citadel

me_unknown's Avatar


me_unknown
02.16.2012 , 05:09 AM | #550
Quote: Originally Posted by Tumri View Post
6. They're not the Jack of All Trades. A Sorcerer is the King of Resource Systems, CC, Mobility, and Utility while also being honorary Duke of AoE, Sustained Damage, and Durability.
i wished all the people sustaining this bull**** would try to play a sroc/sage at 50 in end game pvp.