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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

GrandMike's Avatar


GrandMike
02.16.2012 , 03:45 AM | #521
Quote: Originally Posted by Aidank View Post
So If I play for another 12 hours or so and get 10 more valor ranks, i'll suddenly understand the classes mechanics better and realize that I don't do better on my sorc than any other character because It's overpowered, I just do better on my sorc than any other character because... I'm a better player than I realized?


Solid argument there skippy.
No, it seems you will never understand. Make merc/commando. Friendly advice.

Vales's Avatar


Vales
02.16.2012 , 03:48 AM | #522
It is funny that people try to "measure" how "successful" they are with a class via the scoreboard. Shows they are clueless.
This game needs more Kel Dor!

Aidank's Avatar


Aidank
02.16.2012 , 03:52 AM | #523
Quote: Originally Posted by Vales View Post
1.) No real way to go oof if the opponent does not focus you. Again you go oof if you get trained and cannot spam TK Throw/Lightning. Proven to you already once.
You didn't prove anything, I posted all the numbers, it's practically impossible to go OOF in under 30 seconds unless you're playing absolutely terribly.

And even then, unless you're playing against a annhi marauder or pyrotech you'll still be able to spam FL at least 1/2 the time because lockouts are 1/2 the length of the interrupt cooldown.

Interrupts are a joke in this game.
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2.) Um maybe stop being bad and lockout after 2.5 seconds but maybe after 0.5-1 second? Even bad player like me can do that. If bads like me can do that what are people who cannot? Terribads?
Stop being bad and don't spam force lightning on people in melee range? Problem solved?

Kiting on a sorcerer isn't difficult, getting off force lightning isn't a problem, even when you are being focused.


And EVEN THEN, if you're having this big of a problem getting FL off, which is a problem nobody else is having by the way, have you ever once considered maybe fake casting?
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Also the point is that without TK Throw/Lightning there is no way he can conserve his force nor can he setup a noticable burst.
You need to be spamming instants non stop for over 30 seconds to run out of force in this game, if you're having force problems you're absolutely terrible. I'm not sure what to tell you past that, a dps sorcerer in this game shouldn't be having any force problems outside of rare situations like extremely long fights where you don't get a chance to regen.
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Sure what can he use after an interupt and 4-6 seconds unusable main damage tool?
Disturbance? Lol
Project/Shock? Lol
Deathfield/FiB? Lol
Yeah sure thing buddy.
rolling dots, project on a 6 sec cd, if they've already wasted their interrupt you can even hardcast crushing darkness & Lightning strike / chain lightning. Doing damage while you're locked out of force lightning isn't a problem in this game.
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3.) If everything crits. Which is rarely the case and others can do much higher burst in the same time with less reliance on proccs or setups.
A. No, to burst that hard pretty much every class has to rely a lot more on procs and setups. one force lightning to get the instant proc and then popping an adrenal hardly constitutes a lot of setup.

B. I never said sorcerers had the best burst in the game, they don't, their burst isn't what's overpowered, but their burst is still respectable .
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

_Flin_'s Avatar


_Flin_
02.16.2012 , 03:54 AM | #524
Quote: Originally Posted by PloGreen View Post
Look at your class, read it's abilities, use your environment, use your stun AT THE RIGHT TIME, interrupt tele throw, root force speed, interrupt long casting heals, focus the wizard down.
You seem to regard all others as cave men.

We know our classes. And many of us know that if filling the same role (DD / heal), the sorc is better.

And telling us, how squishy you are, and how fragile, is ridiculous when we see those BM sorcs every day in the warzones, being not squishy at all.

Is the sorc overpowered? It depends on your definition.
Is it clearly the best advanced pvp class of all? Yes. Especially when you take into account how Warzones are made and how they play into the sorcs abilities.
Is it invincible? No.

FodderofCannon's Avatar


FodderofCannon
02.16.2012 , 04:00 AM | #525
Really we are still arguing about this?

Sorc(and sage) is the LOL EZ mode class of this game.

I don't think we need to nerf them, because if you play one you need the handicap.

Personally i think its a good idea to have a handicap class. Its like gear, got to give lesser skilled people a sense of "power" so they keep re-subing. Problem is skilled people still play them and then they are OP as hell. If you are skilled you should shelve your Sorc in interest of game balance, and heck if your that skilled why are you so insecure to play the EZ mode class? Play something harder.


I played one till like level 22. It was so easy I couldn't bring myself to play it any longer. I play PvP to have a challenge, and the sorc was just absurdly easy. Kiting is soooo easy against melee..

At 50 they are no different. In particular if you get more that 2-3 of them together they are tougher than tank/healer combos. An army of just sorcs would destroy any other mix of class combos, guaranteed.

Aidank's Avatar


Aidank
02.16.2012 , 04:00 AM | #526
Quote:
4.) And why are the mezz of a Sorc op and the mezz of other classes not?
Because sorcs have two mezzes, one is on passive bubble breaks, they're both instant, one stuns if it's broken, and they've got 30 meter range?
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5.) Conviently leaving out that Consumption/Noble Sacrifice have a terrible HP/Force ratio plus killing your natural regen AND yourself. I wonder why.
You get 50 focus back at the cost of 15% of your health. that's hardly terrible.
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6.) Sorceres have the worst survivabilty if they are caught flat footed. The shield does close to nothing if you are stunned and cannot kite any class with more mitigation can survive that much better.
What the hell are you talking about. Why don't you start fights with it up already?

Two, it's got a 3 second mezz when it breaks, meaning that sorcerers are the class in the game least effected by stuns, you can be stunned and they can't dps you for the duration of the stun because your bubble broke.

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But of course it is convinent to assume Sorc always gets away and enemies never catch up or in other words you construct best case for Sorc and worst Sorc's for his enemies just to make it appear you had any sort of an argument.
Hipocrite.
you mispelled hypocrite, and a good sorcerer can kite just about any class bar guardians almost indefinitely. And even then, if you're bad and do end up in melee range, your DPS hardly even drops. Complaining about being unable to kite people is a l2p issue.
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7.) I compared the Sorc to those who do get a Dispel and it is two other ACs who get it. Furthermore this is a team game and any good team will capitalize on Mercs/Scoundrels having a better Dispel than Sorc/Sage. Likewise Static Barrier/Force Armor are castable on others so YOU benefit just as much from it. Unless you run pug only but that is your problem if you do not play this as a group game but 1 vs rest of the enemy pug.
Are you actually trying to argue that other classes are better than sorcs because a sorc's bubble makes them overpowered?
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

Vales's Avatar


Vales
02.16.2012 , 04:04 AM | #527
Quote: Originally Posted by Aidank View Post
You didn't prove anything, I posted all the numbers, it's practically impossible to go OOF in under 30 seconds unless you're playing absolutely terribly.

And even then, unless you're playing against a annhi marauder or pyrotech you'll still be able to spam FL at least 1/2 the time because lockouts are 1/2 the length of the interrupt cooldown.

Interrupts are a joke in this game.
Stop being bad and don't spam force lightning on people in melee range? Problem solved?

Kiting on a sorcerer isn't difficult, getting off force lightning isn't a problem, even when you are being focused.


And EVEN THEN, if you're having this big of a problem getting FL off, which is a problem nobody else is having by the way, have you ever once considered maybe fake casting?
You need to be spamming instants non stop for over 30 seconds to run out of force in this game, if you're having force problems you're absolutely terrible. I'm not sure what to tell you past that, a dps sorcerer in this game shouldn't be having any force problems outside of rare situations like extremely long fights where you don't get a chance to regen.

rolling dots, project on a 6 sec cd, if they've already wasted their interrupt you can even hardcast crushing darkness & Lightning strike / chain lightning. Doing damage while you're locked out of force lightning isn't a problem in this game.
A. No, to burst that hard pretty much every class has to rely a lot more on procs and setups. one force lightning to get the instant proc and then popping an adrenal hardly constitutes a lot of setup.

B. I never said sorcerers had the best burst in the game, they don't, their burst isn't what's overpowered, but their burst is still respectable .
1.) You do not use TK Throw/Lightning while you are trained period. The more you spout this rubbish the less I believe you play a Sorc/Sage.
You go oof faster than 30 seconds if properly trained.

2.) Interupts are not a joke people just do not know which are the important spells to lockout most of the time or are bad at timing.
Certainly better than WoW in which made some classes being completly shutdown for up to 10 seconds depending on patch paladins in Classic getting countered by mages CS being a prime example here.
How was that even remotly fair?
So actually Interupts just take more skill/Knowledge in this game compared to other games where it was nearly a brain dead decision and only hinged upon reflexes.

3.) Nonsense far too much CC and interupts which most classes get even to get TK Throw off against decent opponents. Of course it is easy when there are tons of bads around. And again the damage of the spell is pathetic without Psychic Projection Procc.
Kiting is of course not too hard since the class relies on it? If Kiting was close to impossible you could throw Sorc/Sage into the next trash can.

4.) Again you miss the point. Crushing Darkness is a 2 second cast which only deals a modicum damage, gives no force back and does procc nothing.
So what you want is making casters completely useless. Why not ask for some more silences and anti force/tech damage abilities. Oh wait why not give all the other classes more immunity abilties while we are at it?

5.) Fake casting? You mean what I did on my mage already in classic when everybody after watching Vurtne thought it was a keen invention? Yes I do?
What does that have anything to do with the problem that good players will reduce the amount of TK Throw / Lightning to a minimum?

6.) I doubt you play that class seeing how you exaggerate grossly.
This game needs more Kel Dor!

GrandMike's Avatar


GrandMike
02.16.2012 , 04:06 AM | #528
Quote: Originally Posted by Vales View Post
7.) I compared the Sorc to those who do get a Dispel and it is two other ACs who get it. Furthermore this is a team game and any good team will capitalize on Mercs/Scoundrels having a better Dispel than Sorc/Sage. Likewise Static Barrier/Force Armor are castable on others so YOU benefit just as much from it. Unless you run pug only but that is your problem if you do not play this as a group game but 1 vs rest of the enemy pug.
You are doing it wrong, this thread is about making sorc free kill for everyone instead of quite a few classes it is now. And about baddies having problem with good sorcs. And big numbers that can be achieved when playing agains terribads.

Quote: Originally Posted by FodderofCannon View Post
snip
Yeeeah, well i played every class to level 10 and all are EZ mode.

Vales's Avatar


Vales
02.16.2012 , 04:07 AM | #529
Quote: Originally Posted by FodderofCannon View Post
Really we are still arguing about this?

Sorc(and sage) is the LOL EZ mode class of this game.

I don't think we need to nerf them, because if you play one you need the handicap.

Personally i think its a good idea to have a handicap class. Its like gear, got to give lesser skilled people a sense of "power" so they keep re-subing. Problem is skilled people still play them and then they are OP as hell. If you are skilled you should shelve your Sorc in interest of game balance, and heck if your that skilled why are you so insecure to play the EZ mode class? Play something harder.


I played one till like level 22. It was so easy I couldn't bring myself to play it any longer. I play PvP to have a challenge, and the sorc was just absurdly easy. Kiting is soooo easy against melee..

At 50 they are no different. In particular if you get more that 2-3 of them together they are tougher than tank/healer combos. An army of just sorcs would destroy any other mix of class combos, guaranteed.
Cool story bro. Need a pat on your back? Does it make you feel better calling other players basically reta.rds because you are too terrible to beat the class and your ego is too fragile so you need to boost it by calling other players names?
It was easy at level 22? Which class is not easy to play? Answer is none, all are easy to play. Especially at that level.
This game needs more Kel Dor!

Aidank's Avatar


Aidank
02.16.2012 , 04:12 AM | #530
Quote: Originally Posted by Vales View Post
1.) You do not use TK Throw/Lightning while you are trained period. The more you spout this rubbish the less I believe you play a Sorc/Sage.
You go oof faster than 30 seconds if properly trained.
Well because you said so, I guess that disproves all the facts I posted yesterday about focus regen. Darn.

Second, Why can't you? My scoundrel's interrupt is a 8 second cd, lockout is 4 seconds. If you're so bad at kiting just stand there and use force lightning when the lockout is up, there's nothing stopping you seeing as my opener whitebars you.

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2.) Interupts are not a joke people just do not know which are the important spells to lockout most of the time or are **** at timing.
The only spell you can really interrupt off a sorcerer is force lightning...
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Certainly better than WoW in which made some classes being completly shutdown for up to 10 seconds depending on patch paladins in Classic getting countered by mages CS being a prime example here.
No, interrupts in wow forced people to fakecast, something i've never seen done in this game. And ranged classes were hardly gimped in wow either, wow's interrupt system was much better
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How was that even remotly fair?
Because it penalized bad players
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So actually Interupts just take more skill/Knowledge in this game compared to other games where it was nearly a brain dead decision and only hinged upon reflexes.
Yep, because it's such a big decision trying to interrupt the 1 spell you can interrupt

Quote:
.) Nonsense far too much CC and interupts which most classes get even to get TK Throw off against decent opponents. Of course it is easy when there are tons of bads around. And again the damage of the spell is pathetic without Psychic Projection Procc.
Kiting is of course not too hard since the class relies on it? If Kiting was close to impossible you could throw Sorc/Sage into the next trash can.
yep, being bad makes my cc not work when you're whitebarred. My scoundrel whitebars people in the opener, and then my interrupt has an 8 second cooldown.

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.) Again you miss the point. Crushing Darkness is a 2 second cast which only deals a modicum damage, gives no force back and does procc nothing.
So what you want is making casters completely useless. Why not ask for some more silences and anti force/tech damage abilities. Oh wait why not give all the other classes more immunity abilties while we are at it?
You said you can't do damage while being interrupted, you clearly can unless you're one of those morons that stands there looking stupid for 4 seconds after an interrupt.

Which, from the sound of your posts, sounds like the case.

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5.) Fake casting? You mean what I did on my mage already in classic when everybody after watching Vurtne thought it was a keen invention? Yes I do?
What does that have anything to do with the problem that good players will reduce the amount of TK Throw / Lightning to a minimum?
If you're fakecasting, and they interrupt, you're free to cast FL for 8 seconds until it's back up, even if you're so bad at kiting that you can't even keep them off of you. I don't understand how you have force problems, either you're making it up or you're doing something terribly wrong.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?