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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

Tumri's Avatar


Tumri
02.16.2012 , 01:41 AM | #471
Quote: Originally Posted by Lormif View Post
So if my bubble vs armor posts started after this, how is it that I started it?
Because nobody brought it up for 10 pages until you falsely mentioned that you somehow proved or showed that Armor > Static Barrier.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Aidank's Avatar


Aidank
02.16.2012 , 01:41 AM | #472
Quote: Originally Posted by Lormif View Post
Lol, I am the one with selective memory... Lol..

How about you go back to this post on page 34, which is where I started posting about it after:


So if my bubble vs armor posts started after this, how is it that I started it?
Notice how I said that you brought this up not that you start it, I already repeated what you and tum said, what you replied had absolutely nothing to do with what tum said. You brought a dead issue, that you were wrong about mind you, up again.


I really don't get what about this you don't understand, it wasn't being argued, and then you brought it up, and now it's being argued.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

Lormif's Avatar


Lormif
02.16.2012 , 01:43 AM | #473
Quote: Originally Posted by Aidank View Post
That kind of argument is completely ridiculous, by that logic all cooldowns are meaningless because what if you don't have them up during a particular fight?
You stated all sorc/sages who could not have it up before every combat were aweful, yet somehow my post is ridiculous because I point out that is not possible.....

Quote:
You have absolutely no idea what a fallacy is, stop using that word because you are using it wrong.
my 104 in logic would say otherwise, but what ever.

Quote:
Every piece of gear has the same ratio of stats, ones with less health have more willpower. You can swap out mods if you would like to have more health, but either way it's a moot argument


On my sorcerer, I've got a little over 16k health, I used it as an assumption for comparison. Sorcerers can easily get 16k health in their pvp gear without having to swap out mods, so that's the number I used.
and yet I see most heavy and med armor classes on my server with 18/19k health, yet few with 16...

Again when you are trying to do an analysis like this you want a normal pool, not a narrow pool
Quote:
And again, you're resorting to a RED HERRING argument.




YOU BROUGHT THIS UP
and yet again, I did not bring it up....

Lormif's Avatar


Lormif
02.16.2012 , 01:44 AM | #474
Quote: Originally Posted by Aidank View Post
Notice how I said that you brought this up not that you start it, I already repeated what you and tum said, what you replied had absolutely nothing to do with what tum said. You brought a dead issue, that you were wrong about mind you, up again.


I really don't get what about this you don't understand, it wasn't being argued, and then you brought it up, and now it's being argued.
I did not bring up a dead issue, I continued an issue....Just because you say something and think it is dead, does not mean it is.

Tumri's Avatar


Tumri
02.16.2012 , 01:44 AM | #475
Quote: Originally Posted by YMIHere View Post
You do know that you're comparing our armor + only defensive cooldown (which can be applied to others) to everybody elses armor, right?
It's not a defensive cooldown as much as a class mechanic. It has 100% uptime and like other similar mechanisms in MMOs it's a way to counteract low armor values. Think Death Knight tanking bubbles to make up for their lack of block and armor rating from a physical shield.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Lormif's Avatar


Lormif
02.16.2012 , 01:45 AM | #476
Quote: Originally Posted by Tumri View Post
Because nobody brought it up for 10 pages until you falsely mentioned that you somehow proved or showed that Armor > Static Barrier.
because I was at work, sort of like how you brought up you had to leave for a while the other day and then countered all the points brought up during that time......

Lormif's Avatar


Lormif
02.16.2012 , 01:47 AM | #477
Quote: Originally Posted by Tumri View Post
It's not a defensive cooldown as much as a class mechanic. It has 100% uptime and like other similar mechanisms in MMOs it's a way to counteract low armor values. Think Death Knight tanking bubbles to make up for their lack of block and armor rating from a physical shield.
wait, now I am confused, now you say force armor has a 100% uptime?

It has the POTENTIAL to be up 100% of the time, if we take no damage.....

Tumri's Avatar


Tumri
02.16.2012 , 01:48 AM | #478
Quote: Originally Posted by Lormif View Post
because I was at work, sort of like how you brought up you had to leave for a while the other day and then countered all the points brought up during that time......
Fair enough. It's a bit pointless to argue over who brought up what any longer so moving on to the actual analysis that both Aidank and I posted separately do you have anything to counter the arguments made?
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Vales's Avatar


Vales
02.16.2012 , 01:49 AM | #479
Quote: Originally Posted by YMIHere View Post
You do know that you're comparing our armor + only defensive cooldown (which can be applied to others) to everybody elses armor, right?
But don't you know other classes do not have their own def CDs.
This game needs more Kel Dor!

Lormif's Avatar


Lormif
02.16.2012 , 01:49 AM | #480
Quote: Originally Posted by Tumri View Post
Fair enough. It's a bit pointless to argue over who brought up what any longer so moving on to the actual analysis that both Aidank and I posted separately do you have anything to counter the arguments made?
I have already made them, no point in bringing them up again, just because you dont agree with them dont make them false.