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The reason I love being able to leave WZs with no penalty

STAR WARS: The Old Republic > English > PvP
The reason I love being able to leave WZs with no penalty

MastaGigs's Avatar


MastaGigs
02.15.2012 , 11:48 PM | #61
Adding a penalty is going to do far far far more damage to the already broken PvP system. Now instead of leaving that duble 4 man Full BM 3 sorc 1 Jug premade that you have no chance in hell of beating im just gonna num lock it out and read a book while moving now an then so it wont kick me.

Not going to waste 20 min bashing my head in the wall so the people with all the gear and "skill" (skill=gear for 99% of ppl btw) can farm me for lols.

Do you really want penalty's? Cause this is whats going to be common in mass when people are forced to wait out with people that should not even be at 50 with how bad they are.
Quote: Originally Posted by CupieFoxtail View Post
Welcome to a loot system where PvP gear, like PvE gear, is gained with RNG
Enjoy your stay

Greyfeld's Avatar


Greyfeld
02.15.2012 , 11:52 PM | #62
Quote: Originally Posted by Acindo View Post
I don't believe that you don't understand why people would get annoyed at you. You don't sound slow.

If you do anything that effects my game negatively, I'm not going to be happy. I don't care how much you pay or if it's free.
What I mean is, I don't understand why my viewpoint is so difficult for others to wrap their head around. I understand they don't like it when people leave the WZ, and I sympathize, but it doesn't make me feel bad enough to put my own fun on hold for the sake of total strangers. On the other hand, the opposition seems completely unwilling to even consider that a viewpoint clashing with their own may be valid, which I find completely mind-boggling.

Quote: Originally Posted by Acindo View Post
If the PvP is so bad, how about you stop queuing? Obviously if you stay in some games but not others the PvP must be balanced and fun enough.. when you side has the advantage. Right?

Common decency is a lost concept. At least I know I was raised right.
I queue up for pvp, because the pve is even worse. It's a lesser of two evils sort of thing. After playing one character to 50, a second character to 36, and several characters to their mid-20's, at least pvp offers some sort of change from the same mindless grind of doing the same quests I've already done multiple times on other characters. That way, I can just go to the planets and burn through my story quest and skip all the filler.

For the record, I don't believe that leaving when you're not having fun is the same as throwing common decency out the window. At least not in a system that's as randomized and near-broken as the one implemented in this game.
.
<FinalWave>

Formless_Voice's Avatar


Formless_Voice
02.15.2012 , 11:53 PM | #63
Quote: Originally Posted by Greyfeld View Post
Not that Bioware will do anything about it. Ilum's about dead for any sort of world pvp for the exact same reason, and they actually have the audacity to publicly state that Ilum is popular and enjoyable.
I enjoy Ilum. I play republic and we are almost always outnumbered but we get groups together and push the Imps, if they zerg too hard we leave and try again later. Imps start to learn not to zerg hard or the fun ends and everyone gets their dailies done and has some fun.

Anyone allowing themselves to be farmed in Ilum can be directly blamed for it continuing to happen. Many of the issues people have with this game can be corrected by the community, in most cases Biowares biggest mistakes are overestimating their players.

To address the main topic of this thread, I would be happy for there to be no penalty for leaving provided I could blacklist leavers and never have to play with them again as I consider them worthless selfish scum.

Sporticus's Avatar


Sporticus
02.15.2012 , 11:57 PM | #64
Quote: Originally Posted by Hahkil View Post
1) The better team wins... shock.

2) You tried to cap a turret with a sorc, instead of defending them with cc etc. You capped the turret while your teammates distracted the enemy away from you.

3) The level 10s may already know what you in your infinite skill claim to have known at level 10, and I doubt you entered in lvl 10 blues/oranges, even with your skill.

4) If you die or make a mistake, everyone else is to blame.

Did I do it right?
You forgot to spam Tracer Missile.
N'oden Inja, Dominus Nocturnus Vanguard

Shadowtown

qwestknyte's Avatar


qwestknyte
02.15.2012 , 11:58 PM | #65
i get into bad groups all the time, but i don't just quit. i stick it out and suck it up. you win as a team or you lose as a team.

i'd rather try and educate a bad team in ops chat so that maybe next time they will be better.

Greyfeld's Avatar


Greyfeld
02.15.2012 , 11:58 PM | #66
Quote: Originally Posted by maradigamer View Post
While I do get annoyed in pvp and have my own opinions on what would make it better, I have a hard time being too invested in the outcome one way or the other because I didn't come into the game expecting to like the pvp. I also didn't expect to still be playing after the first month. So I'm fine with whatever.

Got a couple good MMO possibilities on the horizon and if those don't work out, I can always take a break. I play too damn much anyway.
I'm not really what you would consider an "MMO player." I don't hop from one MMO to the next, looking for the next great MMO. I picked up this game because I was looking forward to Bioware's epic storytelling, and I had myself convinced that a Star Wars game would surely be a fantastic setting for epic OWPvP, and maybe even space battles. Then, I got Corridor Wars, instanced pvp, and an on-rail shooter in space.

Honestly, I quit World of Warcraft over 5 years ago because I was tired of the same old dailies grinds and the same 3 battlegrounds over and over again, between arena matches. If I wanted to do the same dailies grinds and 3 battlegrounds over and over again, I'd have resubbed to WoW, instead of shelling out the cash for WoW in space.
.
<FinalWave>

Greyfeld's Avatar


Greyfeld
02.16.2012 , 12:01 AM | #67
Quote: Originally Posted by MastaGigs View Post
Adding a penalty is going to do far far far more damage to the already broken PvP system. Now instead of leaving that duble 4 man Full BM 3 sorc 1 Jug premade that you have no chance in hell of beating im just gonna num lock it out and read a book while moving now an then so it wont kick me.

Not going to waste 20 min bashing my head in the wall so the people with all the gear and "skill" (skill=gear for 99% of ppl btw) can farm me for lols.

Do you really want penalty's? Cause this is whats going to be common in mass when people are forced to wait out with people that should not even be at 50 with how bad they are.
lol this is what I used to do in Alterac Valley. On my server, our faction almost never won AV, but it was faster to farm honor by losing AV than winning any other battleground. So, I just got to the point where I would AFK in AV for honor; not because I actually wanted to, but because I wasn't going to beat my head against that wall all day for several weeks to gear myself up.
.
<FinalWave>

Greyfeld's Avatar


Greyfeld
02.16.2012 , 12:03 AM | #68
Quote: Originally Posted by Formless_Voice View Post
I enjoy Ilum. I play republic and we are almost always outnumbered but we get groups together and push the Imps, if they zerg too hard we leave and try again later. Imps start to learn not to zerg hard or the fun ends and everyone gets their dailies done and has some fun.

Anyone allowing themselves to be farmed in Ilum can be directly blamed for it continuing to happen. Many of the issues people have with this game can be corrected by the community, in most cases Biowares biggest mistakes are overestimating their players.

To address the main topic of this thread, I would be happy for there to be no penalty for leaving provided I could blacklist leavers and never have to play with them again as I consider them worthless selfish scum.
You're not participating in pvp, you're participating in kill-trading. Sorry, but if one side needs to ease up to give the other team a chance, that's not balanced, that's not fun, and that's not real pvp.
.
<FinalWave>

MastaGigs's Avatar


MastaGigs
02.16.2012 , 12:04 AM | #69
Quote: Originally Posted by Greyfeld View Post
lol this is what I used to do in Alterac Valley. On my server, our faction almost never won AV, but it was faster to farm honor by losing AV than winning any other battleground. So, I just got to the point where I would AFK in AV for honor; not because I actually wanted to, but because I wasn't going to beat my head against that wall all day for several weeks to gear myself up.
That was probably the only battleground that i would play out even if it was a loss. Miss the old school one when it first came out. Damn was that map amazing, would love if they did one like classic AV here. Best map in MMO PVP history i say. (Im talking classic like first version of it btw)
Quote: Originally Posted by CupieFoxtail View Post
Welcome to a loot system where PvP gear, like PvE gear, is gained with RNG
Enjoy your stay

VertisReaper's Avatar


VertisReaper
02.16.2012 , 12:08 AM | #70
/plug pull
There are no men like me. There's only me.
Vigilance Guardian